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  1. #1

    Default Re: Org Promotion

    Interesting to hear that. Are you still on the EB2 team? That whole project is heartbreaking for its persistence in the face of overwhelming wrongness. The engine was always grossly incompatible with EB aims, but EB was fun as long as you ignored what it could be. The Sisyphean work produced by the EB2 team collapses the illusion and causes suffering, if only because of the sense of potential lost in seeing team members push on with it rather than going elsewhere.

    Now, if there were a Kickstarter for 2008 hopes and dreams, I would drop a $100 right away, but the spirit is gone for it.
    Vitiate Man.

    History repeats the old conceits
    The glib replies, the same defeats


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  2. #2
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: Org Promotion

    The Classical and Modern TW game section idea is actually not bad - it differentiates easier and it's actually a good idea to break it up in this way. I'm quite supportive of this.

    Can we see it happen, if we have at least a modicum of consensus around here?
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  3. #3
    Senior Member Senior Member ReluctantSamurai's Avatar
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    Default Re: Org Promotion

    So - basically, the social forums, Frontroom, Backroom etc. should be at the top under the Entrance Hall and Watchtower. Everything relating to specific Total War games should be below that, then forums for mods, then archives.
    I'd have to respectfully disagree with the index order. In fact, I would rather see it the exact opposite except the Entrance Hall & Watchtower, which should lead. Then the games (chronological or reverse chrono) followed by the social forums, and ending with the Archives. The whole proposed shift here is to emphasize the games/mods, not the bar and grill (which is basically all we are anymore).
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  4. #4
    Voluntary Suspension Voluntary Suspension Philippus Flavius Homovallumus's Avatar
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    Default Re: Org Promotion

    Quote Originally Posted by Montmorency View Post
    Interesting to hear that. Are you still on the EB2 team? That whole project is heartbreaking for its persistence in the face of overwhelming wrongness. The engine was always grossly incompatible with EB aims, but EB was fun as long as you ignored what it could be. The Sisyphean work produced by the EB2 team collapses the illusion and causes suffering, if only because of the sense of potential lost in seeing team members push on with it rather than going elsewhere.

    Now, if there were a Kickstarter for 2008 hopes and dreams, I would drop a $100 right away, but the spirit is gone for it.
    I did very little work for EBII, my first breakdown came towards the end of EBI, my second came early in the development of EBII, I never really contributed much. I'm better now but I no longer have the free time.

    I agree though - EBII should just switch to the Attila engine.

    Quote Originally Posted by ReluctantSamurai View Post
    I'd have to respectfully disagree with the index order. In fact, I would rather see it the exact opposite except the Entrance Hall & Watchtower, which should lead. Then the games (chronological or reverse chrono) followed by the social forums, and ending with the Archives. The whole proposed shift here is to emphasize the games/mods, not the bar and grill (which is basically all we are anymore).
    Here's the thing - we are a community of Total War players, not a Church to Total War. The Community has to come first. If you can convince people this is a community which they want to be a part of, which is safe then the site has a good foundation. You're already attracting Total War players because this is totalwar.org. The problem is they aren't staying, so you need to work out why that is. They're certainly posting in the Entrance Hall, then nothing is heard from them again. Take a look at the Index, it tells you how many people are viewing each forum. EB has the highest number, then it's pretty equal between Rome I and Medieval II, then the Backroom, then Medieval I, then it takes a sharp dive for the other forums from the 20's to less than 10 on average.

    The forum at the top of the game list is Warhammer and there's usually no one in there.

    So here's the Scheme I propose:

    Org General
    -Entrance Hall
    -Watchtower

    Discussion
    -Frontroom
    -Backroom
    -Monastery
    -Meadhall
    -Technology
    -Arena

    Classical Total war
    -Rome I
    -Rome II
    -Attila (Separate game deserve their own forum)

    Medieval Total War
    -Medieval I
    -Medieval II

    Shogun
    -Shogun I
    -Shogun II

    Early Modern
    -Empire
    -Napoleon

    Warhammer
    -Warhammer I

    Forum Gaming
    -Throne Room
    -ARR Forum
    -Gameroom

    Crucially, hosted mods (Archived or otherwise) would be hosted under "Mods" and then "Archive" if they were inactive. An Exception might be made for Europea Barbarorum given it's laudable achivements and high activity but it should be noted that during its heyday EB was hosted under the Rome section of the forum.

    The current scheme has become an unwieldy mess and it presents at least half a dozen semi-dead forums before you get to something with respectable activity.

    It makes the site look dead.

    Another thing we could do with would be a new theme - the Rome I one never did get ported AFAIK but aside from that a Rome II/Attila one wouldn't be a bad idea. Not a Warhammer one though, Warhammer has been largely ignored here.
    "If it wears trousers generally I don't pay attention."

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  5. #5

    Default Re: Org Promotion

    Crucially, hosted mods (Archived or otherwise) would be hosted under "Mods" and then "Archive" if they were inactive.
    If mods are archived, then archive them in subsections under their game; that's better than the alternative of a "Archived mods" section.

    I agree that the EB 'franchise' might as well have its own surface section.

    Another thing we could do with would be a new theme
    You don't mean a forum skin here, right?


    One thing to note about legacy forums for legacy games is that most of the activity for them is dedicated either to tech support (i.e. running the game) or design (i.e. user modding and scenarios). As I mentioned, people who come for the latter usually only have the one post to make on their specific issue. They're not coming here for anything else. For the second, well, what's left is what's left. However,

    EBII should just switch to the Attila engine.
    is a weird sentiment. I'm not saying everyone should stop their modding for TW games if that's what they are interested in currently, but for EB it's painful given that TW has next-to-nothing to do with the project besides being the host engine. I hope they invest in a serious game with bespoke or alternative engine, or just move on with their lives. When I said "Sisyphean", I meant it in a negative way.
    Vitiate Man.

    History repeats the old conceits
    The glib replies, the same defeats


    Spoiler Alert, click show to read: 



  6. #6
    Voluntary Suspension Voluntary Suspension Philippus Flavius Homovallumus's Avatar
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    Default Re: Org Promotion

    Quote Originally Posted by Montmorency View Post
    If mods are archived, then archive them in subsections under their game; that's better than the alternative of a "Archived mods" section.
    I had had a few pints last night. What I meant to say was "Crucially mods would go under a special 'Mods' section for their respective games."

    i.e. not how it is now.

    You don't mean a forum skin here, right?
    yes, a new forum skin.

    One thing to note about legacy forums for legacy games is that most of the activity for them is dedicated either to tech support (i.e. running the game) or design (i.e. user modding and scenarios). As I mentioned, people who come for the latter usually only have the one post to make on their specific issue. They're not coming here for anything else. For the second, well, what's left is what's left.
    The problem, I think, with a lot of the proposals I have seen here is that it's just all about the games, not the community. It's right to say that the later games were not as well served by the site from M2 onwards (a lot of them were pretty bad at release) but that misses the point. A forum is a community - the strategy should be "come for the Total War, stay for the people"

    is a weird sentiment. I'm not saying everyone should stop their modding for TW games if that's what they are interested in currently, but for EB it's painful given that TW has next-to-nothing to do with the project besides being the host engine. I hope they invest in a serious game with bespoke or alternative engine, or just move on with their lives. When I said "Sisyphean", I meant it in a negative way.
    From a design perspective Attila has a lot of what we wanted to do for EBI built into the engine, unit balance even plays somewhat like EB and it has all the requisite formations and mechanics to make it work. M2 simply doesn't.
    "If it wears trousers generally I don't pay attention."

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  7. #7

    Default Re: Org Promotion

    Ax is about as subtle as a piece of rusty farm machinery, but I have to grudgingly agree with his general position at least, in particular his first post.

    The forum is about TW games and however much some members love the backroom/frontroom/gameroom, those are not about TW games, those are the sideshow and no site will ever survive focusing on offtopic alone. It doesn't matter how much traffic they get. Offtopic, is always high traffic chat, it's not an indicator of activity. And in the case of the .org's offtopic, it's the preserve of a few regulars generating an awful lot of posts. Traffic in offtopic is not "traffic" in your on topic sections.

    I respect Philippus' opinion on this, but I find the idea of grouping e.g. Shogun 1 and Shogun 2 together or Medieval 1 and Medieval 2 together, to be borderline offensive ( :) ). I'm also surprised, if not a little bemused, at the suggestion to stick offtopic at the top. I've not seen any forum where the offtopic is at the top of the forum index and it makes no sense here either.

    There is only one game which MTW should be grouped with (if at all) and that's STW of course. And I also agree that all modding related to those games should be contained within, or visibly attached to, those sections. Index length is irrelevant in this case, as it's important to "expose" what's on offer. A ridiculously long index could be a bad thing, but reducing visibility with the only goal being shortening the index is not a good strategy.

    I think this new format isn't bad as such, it's just an unnecessary shake up of the index which wasn't needed. The old format probably needed a little tidy up, not a drastic overhaul. But at this stage discussing "board configuration" amounts to fiddling while Rome burns.

    edyz, people wrote tens of thousands of words about "content creation" several years ago and it got us here. Most of the people who discussed that and pushed for more "content" are no longer here. "Synthetic" or forced activity to give an appearance of activity still isn't activity when all is said and done and is just a short lived boost, which cannot be sustained.

    Forums are not about "content". This is the realm of blogs, etc. The .org was about a community and people with a shared interest, getting together and discussing this. The forum software only facilitates that. Much of the .org ontopic posts were about questions and answers about the games, posting about campaigns and just advising new players on strategy, game mechanics, etc, etc. A lot of this was repetition. If we turned this into "content", i.e. a nice guide or wiki with all the info you'd ever need on game xyz, in theory you'd kill traffic in the forum - in practice it doesn't work like that because gamers like to come to a forum and discuss these things with other gamers.

    Unless people just get in there and start posting about the games again, activity will remain low. It's up to long term, influential members to just do that, rather than sitting around and waiting for a solution from staff/someone else.

    In my opinion, what stifled things a few years ago, (around the time of ETW/NTW), was the culture of moderator intrusion. It was not possible to actually get into a heated debate or discussion without a moderator being on your case. I can remember threads going "off topic", but not in a bad way, the moderator appearing and cleaving the thread in half - and effectively killing it. When you do that, especially in a low traffic forum, you don't make me want to continue to participate (you're just letting me know that you're bored).

    Pre-emptive moderation ("oh this looks like it might get heated, I'll jump in...") was the accepted norm and it prevented people from being themselves, making their mistakes and stopped things from flowing. I hold my hands up and admit that I did this, at least once, during my time on the staff here.

    My point is that, the staff can't make the forum or generate traffic (or content), it's up to the members. In past we used to have a bit of a drive (or revival), every so often, in the MTW(1) forum. I would just post about playing the game, others would chip in and it would snowball from there. Then it would snowball into talking about tactics, modding, etc. That's how it works. You can't "invite" it, create it or "promote" it, you just have to be it.

    The staff are important in that if they lose interest in the TW games and running the board for the sake of running the board becomes a hobby/duty/chore, then it will become detrimental to the community. This has happened before and it's partially why we're here discussing this kind of thing (again).

    Traffic/activity can also be a false hope. A forum can have high traffic and still be pretty poor and not be a place I'd want to frequent.

    Lastly, the idea of aping TWC, looking at TWC and comparing with TWC is not new and it just doesn't help the .org for staff and members to have that approach/mindset. I said it years ago - there cannot be two TWCs and there isn't room for two. .org needs to be radically different, to offer something different - and maybe - to a different kind of player.

    As I said in another thread, .org has to follow the whims of CA and TW games became mediocre at best. Pining for CA reps to visit is futile and not at all necessary to the board's health/survival.

    Activity - creates content, visits by CA reps (if that's desirable) and new member registration + keeps existing members here. It doesn't work the other way round.
    Last edited by ghostofxmaspast; 10-12-2016 at 13:37.

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  8. #8
    Member Member Tuuvi's Avatar
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    Default Re: Org Promotion

    Quote Originally Posted by Montmorency View Post
    Interesting to hear that. Are you still on the EB2 team? That whole project is heartbreaking for its persistence in the face of overwhelming wrongness. The engine was always grossly incompatible with EB aims, but EB was fun as long as you ignored what it could be. The Sisyphean work produced by the EB2 team collapses the illusion and causes suffering, if only because of the sense of potential lost in seeing team members push on with it rather than going elsewhere.

    Now, if there were a Kickstarter for 2008 hopes and dreams, I would drop a $100 right away, but the spirit is gone for it.
    We're getting off topic here but the goal of the of the EB team was to make Total War more historically accurate, the claim that the engine is incompatible with EB's aims is nonsensical in my opinion. I agree that Total War has big flaws but there's no other strategy game (that I know of at least) that offers both tactical battles and diplomacy, trade, and empire building. You gotta make due with what you have and EB II is a solid, enjoyable mod.

  9. #9
    I know the vioces aren't real Member Gigantus's Avatar
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    Default Re: Org Promotion

    Quote Originally Posted by Tuuvi View Post
    We're getting off topic here but the goal of the of the EB team was to make Total War more historically accurate, the claim that the engine is incompatible with EB's aims is nonsensical in my opinion. I agree that Total War has big flaws but there's no other strategy game (that I know of at least) that offers both tactical battles and diplomacy, trade, and empire building. You gotta make due with what you have and EB II is a solid, enjoyable mod.
    Agreed.

    What does not seem to be known is that the modding capability of any version after M2TW is a total disaster. Campaign scripting and map modding is pretty much non existent which reduces modding to unit rosters, start pos medleys and some eye candy dabbling. Mods like TATW or SS, heck any half way decent total conversion are simply not possible.

    Otherwise: anything that reduces scrolling on the forum index is an improvement. Is it possible only to display forum titles with comprehensive description and not walls of sub forum titles? (It would make those lonely new version modding forums look less sad, too)
    Last edited by Gigantus; 10-12-2016 at 10:13.



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