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  1. #1
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Futuramafia [In Play]

    Quote Originally Posted by Dp101 View Post
    That will make up for not being able to post this if I had won this time.
    Flaws build character.

    I'm going to say what I said about Visor after only seeing him play a couple of times: If you stick with this, you will become one of the best players I will have ever come across. The force is strong with with you. With experience, you will trust yourself more (and your votes, before being persuaded to move them, were winning on several rounds), and you will also have the experience and rhetorical tools necessary to detect and combat verbal trickery better.

    That's all you're lacking, is experience. I'm not just saying that to butter you up. I rarely pass out such judgments of new players after only seeing them in one game.

    You have the fundamentals and the drive and the WIM to become truly great.
    #Winstontoostrong
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    Dp101 


  2. #2

    Default Re: Futuramafia [In Play]

    Don't really like the "VT gets to talk after death" thing very much from a design perspective.

    Didn't happen this game, but had a strong player been spk'd night 1 and flipped VT, I think thats really rough on the wolves for no real reason.

  3. #3
    syö minun šortsini Member Space Invaders Champion, Metal Slug Champion, Bubble Trouble Champion, Curveball Champion, Moon Patrol Champion, Zelda Champion, Minigolf Champion El Barto's Avatar
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    Default Re: Futuramafia [In Play]

    Quote Originally Posted by Askthepizzaguy View Post
    Flaws build character.
    Not to be confused with being quite the character.
    Quote Originally Posted by Stork View Post
    Don't really like the "VT gets to talk after death" thing very much from a design perspective.

    Didn't happen this game, but had a strong player been spk'd night 1 and flipped VT, I think thats really rough on the wolves for no real reason.
    spk'd?
    good lord| if you're telling the truth you're setting new records for scumminess as a townie -Renata on IM, 16/09/2011
    Feles deliberatissimae subiugare humanitiati sunt, et res solae quae eas desinunt canes sunt.
    I see I've been sigged yet again -Askthepizzaguy, 02/08/2012
    Hindsight is 20/20 Askthepizzaguy, 10/07/2013

  4. #4

    Default Re: Futuramafia [In Play]

    Quote Originally Posted by El Barto View Post
    Not to be confused with being quite the character.

    spk'd?
    Strong Player Killed

  5. #5
    Facilitating Understanding Member Dp101's Avatar
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    Default Re: Futuramafia [In Play]

    Thank you for the strong praise. Now I just need to not let it go to my head.

  6. #6
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Futuramafia [In Play]

    Quote Originally Posted by Stork View Post
    Don't really like the "VT gets to talk after death" thing very much from a design perspective.

    Didn't happen this game, but had a strong player been spk'd night 1 and flipped VT, I think thats really rough on the wolves for no real reason.
    Was a common practice on this site at one time. There are several strategies for dealing with that. Dead vanilla towns have no vote and know nothing particularly special. And the mafia can play against their minds just as well as they can play against live townies. It's easier for the scums to blend in when everyone starts sheeping the confirmed townies. Just like when they sheep masons or a cop. I've been on scum teams who have defeated a couple dozen towns who have tried such brute methods. When the town unites too much, it's anti-analysis for vote purposes. And when the town leaders know nothing, that's a recipe for an easier sweep, even.

    I remember a truly terrible game I played way back when called the Chicago Soiree...

    Oh, wait... did you say strong player? Because my strong player credentials go out the window when you analyze such games by me.

    TBH my town game is middling these days.
    Last edited by Askthepizzaguy; 10-12-2016 at 05:46.
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  7. #7

    Default Re: Futuramafia [In Play]

    Quote Originally Posted by Askthepizzaguy View Post
    Was a common practice on this site at one time. There are several strategies for dealing with that. Dead vanilla towns have no vote and know nothing particularly special. And the mafia can play against their minds just as well as they can play against live townies. It's easier for the scums to blend in when everyone starts sheeping the confirmed townies. Just like when they sheep masons or a cop. I've been on scum teams who have defeated a couple dozen towns who have tried such brute methods. When the town unites too much, it's anti-analysis for vote purposes. And when the town leaders no nothing, that's a recipe for an easier sweep, even.

    I remember a truly terrible game I played way back when called the Chicago Soiree...

    Oh, wait... did you say strong player? Because my strong player credentials go out the window when you analyze such games by me.

    TBH my town game is middling these days.
    Meh, could be a style thing but I think if the wolves take the risk of not role hunting on purpose to remove a strong player (read: particularly in read quality and effort), the punishment is that they don't kill a pr, they don't need to be punished twice.

    I understand why the roles can't talk after death but it just seems a bit volatile in terms of certain things being at odds with player styles.

  8. #8

    Default Re: Futuramafia [In Play]

    Plus how do you enjoy dead chat if you have to post in the game thread, that's no fun.

  9. #9
    syö minun šortsini Member Space Invaders Champion, Metal Slug Champion, Bubble Trouble Champion, Curveball Champion, Moon Patrol Champion, Zelda Champion, Minigolf Champion El Barto's Avatar
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    Default Re: Futuramafia [In Play]

    We *didn't* get Dead Chat. Only the power roles did.

    Well, would have, if Zack had remembered to set up the QT and give players a link to it.
    good lord| if you're telling the truth you're setting new records for scumminess as a townie -Renata on IM, 16/09/2011
    Feles deliberatissimae subiugare humanitiati sunt, et res solae quae eas desinunt canes sunt.
    I see I've been sigged yet again -Askthepizzaguy, 02/08/2012
    Hindsight is 20/20 Askthepizzaguy, 10/07/2013

  10. #10

    Default Re: Futuramafia [In Play]

    Quote Originally Posted by El Barto View Post
    We *didn't* get Dead Chat. Only the power roles did.

    Well, would have, if Zack had remembered to set up the QT and give players a link to it.
    I opened it a few days ago, saw someone call pizza town and then closed it before my brain exploded.

  11. #11

    Default Re: Futuramafia [In Play]

    "This is Good Pelican"
    "No way this is bad pelican"
    "nah pelican isn't a wolf"

    ---Things dumb people say

  12. #12
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Futuramafia [In Play]

    IIRC the cop was added just to give townies a fighting chance in those games, because we sucked out loud without one.
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  13. #13
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Futuramafia [In Play]

    Quote Originally Posted by Stork View Post
    Meh, could be a style thing but I think if the wolves take the risk of not role hunting on purpose to remove a strong player (read: particularly in read quality and effort), the punishment is that they don't kill a pr, they don't need to be punished twice.

    I understand why the roles can't talk after death but it just seems a bit volatile in terms of certain things being at odds with player styles.
    Well, to be fair, in those games there were no power roles. Maybe a single cop.

    That's how you got balance. Also the scum team was smaller, so you'd have more mislynches in play for the scums and more places to hide early, and less chance of any individual townie getting successful with their votes.

    Scum won more than half of those games.

    How you design the game is how it's balanced. More vanilla townies means more mislynches which is a net positive for the scum team. Low percentage chance of being correct early means tons of mislynches and people to blame for the town's failures.

    Know nothing vanilla townies add to the scum's power, unless they, as an individual player, are both good enough at scum hunting and charismatic enough to change minds, and can single-handedly turn the tide of a bad game.

    Those setups separate the adults from the kids, because towning is seriously difficult there with so many voices drowning you out, almost all of them dead wrong to boot.
    #Winstontoostrong
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  14. #14

    Default Re: Futuramafia [In Play]

    Quote Originally Posted by Askthepizzaguy View Post
    Well, to be fair, in those games there were no power roles. Maybe a single cop.

    That's how you got balance. Also the scum team was smaller, so you'd have more mislynches in play for the scums and more places to hide early, and less chance of any individual townie getting successful with their votes.

    Scum won more than half of those games.

    How you design the game is how it's balanced. More vanilla townies means more mislynches which is a net positive for the scum team. Low percentage chance of being correct early means tons of mislynches and people to blame for the town's failures.

    Know nothing vanilla townies add to the scum's power, unless they, as an individual player, are both good enough at scum hunting and charismatic enough to change minds, and can single-handedly turn the tide of a bad game.

    Those setups separate the adults from the kids, because towning is seriously difficult there with so many voices drowning you out, almost all of them dead wrong to boot.
    I think I have to fundamentally disagree with this, even a bad townie will present something (either through rightness or wrongness) that will illuminate things to the live players I would think compared with simply no information from them.

    Sure the scum can manipulate it, but I think its probably just as easy to not have to worry about it and focus elsewhere if given the choice.

    I think if given the option on night 0, scum would choose VTs cannot talk after death over can every time.

    I agree with you wrt having more vanilla townies in the game though, each vanilla town you add, especially where the slot is filled with (new/inexperienced/wrong/obnoxious/whatever anti-villa trait you can think of) players, it only gives the scum a greater chance to kill the players that aren't like that during the night after their mislynches.

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