
Originally Posted by
Snerk
I agree with all of that but a lock is a lock.
Tinfoil on the lot:
Monty: Al and Dp realise they had a rotten opening and decided to wagon a third scum d1 for maximum wifom payoff
Renata: Jabbz made one of the masons scum to balance out the flurry of abilities town has.
GH: Same as Renata but also able to counter a scan against him with godfather/busdriver/whatever
Winston: Godfather, either permanent or just ability used d1. Multicaster, might be shifty.
Zack: He decided to play a more risky scum game than normal and it pays of in tenfold
Choxorn: Al accidentally suicides from casting a dangerous spell or something leaving Chox able to claim a vig on him uncontested. Vigging Al n1 is oddly sharp play, even for Chox.
Knowing my spell inventory could easily make more more or less attractive as a target. F.ex. let's say I'm using bulletproof. Then I don't want the scum(s) to know.
That said, I'm not necessarily against more spell openness at this stage of the game. Town could gain more from it than that scum(s). Lemme think about it.
Depends, could easily prove tricky. Also, full disclosure, I don't want to die.
After picking for first two I each night I gain a seemingly random spell and a seemingly random mana boost. For most of the game I thought this was the same for everybody. Anybody have a similar set-up to mine?
Bookmarks