Results 1 to 24 of 24

Thread: Loyal and Disloyal

  1. #1
    Member Member Valion's Avatar
    Join Date
    Sep 2008
    Location
    San Juan
    Posts
    303

    Default Loyal and Disloyal

    What exactly is the definition of these traits? Is being Disloyal mean your not loyal to your Family and/or your Faction? Or does it simply mean you'r FM doesn't like to follow the system and prefers to do things his way?

    I'm being puzzled how Some new FM that are Disloyal turn-out better than loyal ones, does a FM with the Disloyal trait become venal eventually?

    Thanks and cheers!
    Last edited by Valion; 11-13-2008 at 13:00.
    Current Campaigns






    "tu regere imperio populos, Romane, memento"—"Roman, remember by your strength to rule the Earth's peoples!"

  2. #2
    EBII Mod Leader Member Foot's Avatar
    Join Date
    Apr 2005
    Location
    Brighton, East Sussex, England (GMT)
    Posts
    10,736

    Default Re: Loyal and Disloyal

    Those traits just show the general's character, his propensity for getting certain traits. Treat him right, get him what he wants and he'll stay loyal.

    Foot
    EBII Mod Leader
    Hayasdan Faction Co-ordinator


  3. #3
    Member Member Valion's Avatar
    Join Date
    Sep 2008
    Location
    San Juan
    Posts
    303

    Default Re: Loyal and Disloyal

    Umm ok... a question out of topic. Is there a way to reverse negative traits? like for example i know the poor tactician trait can be reversed by winning battles against hard odds but what about traits that have (-) to management?

    Thanks
    Current Campaigns






    "tu regere imperio populos, Romane, memento"—"Roman, remember by your strength to rule the Earth's peoples!"

  4. #4
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
    Join Date
    Jul 2006
    Location
    The State of Jefferson, USA
    Posts
    5,722

    Default Re: Loyal and Disloyal

    Often times, when you get a general who is bad at commanding or at management, you need to give him a new job and not try to force him to be good at something he isn't.


  5. #5
    Guest Aemilius Paulus's Avatar
    Join Date
    Aug 2008
    Location
    Russia/Europe in the summer, Florida rest of the time
    Posts
    3,473

    Default Re: Loyal and Disloyal

    Quote Originally Posted by Valion View Post
    Umm ok... a question out of topic. Is there a way to reverse negative traits? like for example i know the poor tactician trait can be reversed by winning battles against hard odds but what about traits that have (-) to management?
    Be more specific: which ones? However, usually most of the negative traits that affect management are irreversible.

  6. #6
    Member Member Valion's Avatar
    Join Date
    Sep 2008
    Location
    San Juan
    Posts
    303

    Default Re: Loyal and Disloyal

    Like for example Stadoffish(sp) and Midly Extravigant, i thought you only start getting Extravigant traits when you have more than 50000 but i get it with 20000 o.O
    Current Campaigns






    "tu regere imperio populos, Romane, memento"—"Roman, remember by your strength to rule the Earth's peoples!"

  7. #7
    Guest Aemilius Paulus's Avatar
    Join Date
    Aug 2008
    Location
    Russia/Europe in the summer, Florida rest of the time
    Posts
    3,473

    Default Re: Loyal and Disloyal

    Quote Originally Posted by Valion View Post
    Like for example Stadoffish(sp) and Midly Extravigant, i thought you only start getting Extravigant traits when you have more than 50000 but i get it with 20000 o.O
    Check the export_desc_character_traits in the EB "Data" folder. Same place as EDU, BTW.

    Standoffish trait is rather random. You get it when you have a Uncharismatic general. The Mildly Extravagant trait is a courtesy of your general staying too long in a small city or larger. By "long" I mean like ten years or even longer. Anyway, I just checked EDCT and the Mildly Extravagant is affected by only one thing: your general ending a turn in a large settlement. It seems that other traits associated with extravagance will not appear unless the "extravagant" trait appears. The "Extravagant" trait is the perquisite for other traits such as the "Indulgens" rather than the other way around. The Standoffish trait, oddly enough, is influenced by whether you Uncharismatic character was adopted or married (doesn't make sense, does it - having a wife is supposed to make you more sociable?!?).

  8. #8
    Member Member Valion's Avatar
    Join Date
    Sep 2008
    Location
    San Juan
    Posts
    303

    Default Re: Loyal and Disloyal

    Well that makes sense in the part of the Midly Extravagant issue of mine my FM has been in Capua for 12 yrs Lol. This is tad anoying O.O MY Standoffish issue is mostly from my FM coming of age and yeah i noticed its from the uncharismatic ones. It's rather hard getting good new FM, the best i had up till now was Dull Lol.
    Current Campaigns






    "tu regere imperio populos, Romane, memento"—"Roman, remember by your strength to rule the Earth's peoples!"

  9. #9
    Guest Aemilius Paulus's Avatar
    Join Date
    Aug 2008
    Location
    Russia/Europe in the summer, Florida rest of the time
    Posts
    3,473

    Default Re: Loyal and Disloyal

    Quote Originally Posted by Valion View Post
    It's rather hard getting good new FM, the best i had up till now was Dull Lol.
    I've never had any problems. I have something like ten 10 influence and management generals with twenty more having 10 influence and countless number of more than five influence and management generals. Command stars don't really matter so much, but I do have a normally seven star general who gets ten stars when he is attacking.

    Oh, and one thing that you might find interesting (if you did not know this already) is that there is six levels of the Sharp/Dull trait, six level of the Charismatic/Uncharismatic trait, six levels of Vigorous/Languorous trait, and seven levels of the combination of Selfless/Optimistic/Loyal traits. Just a random interesting fact.

    EDIT: Oh, and BTW, the Standoffish trait really sucks as there is another closely tied trait that has to do with being antisocial. That trait almost always follows the Standoffish trait and the two traits can pretty quickly increase in threshold for a total influence penalty of -6 or -7. Good thing influence is so easy to gain in EB. Improving generals is really easy in EB.
    Last edited by Aemilius Paulus; 11-14-2008 at 05:30.

  10. #10
    Member Member Valion's Avatar
    Join Date
    Sep 2008
    Location
    San Juan
    Posts
    303

    Default Re: Loyal and Disloyal

    Quote Originally Posted by Aemilius Paulus View Post
    Oh, and one thing that you might find interesting (if you did not know this already) is that there is six levels of the Sharp/Dull trait, six level of the Charismatic/Uncharismatic trait, six levels of Vigorous/Languorous trait, and seven levels of the combination of Selfless/Optimistic/Loyal traits. Just a random interesting fact.
    Levels? Please do enlighten me
    Current Campaigns






    "tu regere imperio populos, Romane, memento"—"Roman, remember by your strength to rule the Earth's peoples!"

  11. #11
    Guest Aemilius Paulus's Avatar
    Join Date
    Aug 2008
    Location
    Russia/Europe in the summer, Florida rest of the time
    Posts
    3,473

    Default Re: Loyal and Disloyal

    This is straight from EDCT:
    Spoiler Alert, click show to read: 
    ;------------------------------------------
    ; Section: EUROPA BARBARORUM Primary Traits
    ;------------------------------------------
    ;------------------------------------------
    ;Trait: NaturalIntelligence
    ; o Far_Below_Average_Intelligence (1)
    ; o Below_Average_Intelligence (2)
    ; o Average_Intelligence (3)
    ; o Naturally_Sharp (4)
    ; o Naturally_Intelligent (5)
    ; o Natural_Genius (6)

    Trait NaturalIntelligence
    Characters family
    Hidden
    NoGoingBackLevel 7
    AntiTraits NaturalIgnorance

    Level Far_Below_Average_Intelligence
    Description Far_Below_Average_Intelligence_desc
    EffectsDescription Far_Below_Average_Intelligence_effects_desc
    Threshold 1


    Level Below_Average_Intelligence
    Description Below_Average_Intelligence_desc
    EffectsDescription Below_Average_Intelligence_effects_desc
    Threshold 2


    Level Average_Intelligence
    Description Average_Intelligence_desc
    EffectsDescription Average_Intelligence_effects_desc
    Threshold 3


    Level Naturally_Sharp
    Description Naturally_Sharp_desc
    EffectsDescription Naturally_Sharp_effects_desc
    Threshold 4


    Level Naturally_Intelligent
    Description Naturally_Intelligent_desc
    EffectsDescription Naturally_Intelligent_effects_desc
    Threshold 5


    Level Natural_Genius
    Description Natural_Genius_desc
    EffectsDescription Natural_Genius_effects_desc
    Threshold 6


    ;Mod: EBMod001 - 4/15 : primary trait NaturalIntelligence
    ;------------------------------------------
    Trait NaturalIgnorance
    Characters family
    Hidden
    AntiTraits NaturalIntelligence

    Level NaturalIgnorance
    Description Hidden_desc
    EffectsDescription Hidden_effects_desc
    Threshold 1


    ;Mod: EBMod003 - 4/15 : primary antitrait
    ;------------------------------------------
    ;Trait: NaturalCharisma
    ; o Far_Below_Average_Charisma (1)
    ; o Below_Average_Charisma (2)
    ; o Average_Charisma (3)
    ; o Above_Average_Charisma (4)
    ; o Good_Charisma (5)
    ; o Great_Charisma (6)

    Trait NaturalCharisma
    Characters family
    Hidden
    NoGoingBackLevel 7
    AntiTraits NaturalDullness

    Level Far_Below_Average_Charisma
    Description Far_Below_Average_Charisma_desc
    EffectsDescription Far_Below_Average_Charisma_effects_desc
    Threshold 1


    Level Below_Average_Charisma
    Description Below_Average_Charisma_desc
    EffectsDescription Below_Average_Charisma_effects_desc
    Threshold 2


    Level Average_Charisma
    Description Average_Charisma_desc
    EffectsDescription Average_Charisma_effects_desc
    Threshold 3


    Level Above_Average_Charisma
    Description Above_Average_Charisma_desc
    EffectsDescription Above_Average_Charisma_effects_desc
    Threshold 4


    Level Good_Charisma
    Description Good_Charisma_desc
    EffectsDescription Good_Charisma_effects_desc
    Threshold 5


    Level Great_Charisma
    Description Great_Charisma_desc
    EffectsDescription Great_Charisma_effects_desc
    Threshold 6


    ;Mod: EBMod005 - 4/15 : primary trait
    ;------------------------------------------
    Trait NaturalDullness
    Characters family
    Hidden
    AntiTraits NaturalCharisma

    Level NaturalDullness
    Description Hidden_desc
    EffectsDescription Hidden_effects_desc
    Threshold 1


    ;Mod: EBMod006 - 4/15 : primary antitrait
    ;------------------------------------------
    ;Trait: NaturalEnergy
    ; o Far_Below_Average_Energy (1)
    ; o Below_Average_Energy (2)
    ; o Average_Energy (3)
    ; o Naturally_Lively (4)
    ; o Very_Naturally_Lively (5)
    ; o Naturally_Energetic (6)

    Trait NaturalEnergy
    Characters family
    Hidden
    NoGoingBackLevel 7
    AntiTraits NaturalLethargy

    Level Far_Below_Average_Energy
    Description Far_Below_Average_Energy_desc
    EffectsDescription Far_Below_Average_Energy_effects_desc
    Threshold 1


    Level Below_Average_Energy
    Description Below_Average_Energy_desc
    EffectsDescription Below_Average_Energy_effects_desc
    Threshold 2


    Level Average_Energy
    Description Average_Energy_desc
    EffectsDescription Average_Energy_effects_desc
    Threshold 3


    Level Naturally_Lively
    Description Naturally_Lively_desc
    EffectsDescription Naturally_Lively_effects_desc
    Threshold 4


    Level Very_Naturally_Lively
    Description Very_Naturally_Lively_desc
    EffectsDescription Very_Naturally_Lively_effects_desc
    Threshold 5


    Level Naturally_Energetic
    Description Naturally_Energetic_desc
    EffectsDescription Naturally_Energetic_effects_desc
    Threshold 6


    ;Mod: EBMod002 - 4/15 : primary trait
    ;------------------------------------------
    Trait NaturalLethargy
    Characters family
    Hidden
    AntiTraits NaturalEnergy

    Level NaturalLethargy
    Description Hidden_desc
    EffectsDescription Hidden_effects_desc
    Threshold 1


    ;Mod: EBMod004 - 4/15 : primary antitrait
    ;------------------------------------------
    ;Trait: IntellectRating
    ; o Inferior_Intellect
    ; o Average_Intellect
    ; o Superior_Intellect

    Trait IntellectRating
    Characters family
    Hidden

    Level Inferior_Intellect
    Description Inferior_Intellect_desc
    EffectsDescription Inferior_Intellect_effects_desc
    Threshold 1

    Level Average_Intellect
    Description Average_Intellect_desc
    EffectsDescription Average_Intellect_effects_desc
    Threshold 2

    Level Superior_Intellect
    Description Superior_Intellect_desc
    EffectsDescription Superior_Intellect_effects_desc
    Threshold 3


    ;Mod: EBMod046 - 4/20 : trait for partially revealing attributes
    ;------------------------------------------
    ;Trait: CharismaRating
    ; o Inferior_Charisma
    ; o Medium_Charisma
    ; o Superior_Charisma

    Trait CharismaRating
    Characters family
    Hidden

    Level Inferior_Charisma
    Description Inferior_Charisma_desc
    EffectsDescription Inferior_Charisma_effects_desc
    Threshold 1

    Level Medium_Charisma
    Description Medium_Charisma_desc
    EffectsDescription Medium_Charisma_effects_desc
    Threshold 2

    Level Superior_Charisma
    Description Superior_Charisma_desc
    EffectsDescription Superior_Charisma_effects_desc
    Threshold 3


    ;Mod: EBMod048 - 4/20 : trait for partially revealing attributes
    ;------------------------------------------
    ;Trait: EnergyRating
    ; o Inferior_Energy
    ; o Medium_Energy
    ; o Superior_Energy

    Trait EnergyRating
    Characters family
    Hidden

    Level Inferior_Energy
    Description Inferior_Energy_desc
    EffectsDescription Inferior_Energy_effects_desc
    Threshold 1

    Level Medium_Energy
    Description Medium_Energy_desc
    EffectsDescription Medium_Energy_effects_desc
    Threshold 2

    Level Superior_Energy
    Description Superior_Energy_desc
    EffectsDescription Superior_Energy_effects_desc
    Threshold 3


    ;Mod: EBMod047 - 4/20 : trait for partially revealing attributes
    ;------------------------------------------
    Trait ICERating
    Characters family

    Level ICE000
    Description ICE000_desc
    EffectsDescription ICE000_effects_desc
    Threshold 1

    Level ICE001
    Description ICE001_desc
    EffectsDescription ICE001_effects_desc
    Threshold 2

    Level ICE010
    Description ICE010_desc
    EffectsDescription ICE010_effects_desc
    Threshold 3

    Level ICE011
    Description ICE011_desc
    EffectsDescription ICE011_effects_desc
    Threshold 4

    Level ICE100
    Description ICE100_desc
    EffectsDescription ICE100_effects_desc
    Threshold 5

    Level ICE101
    Description ICE101_desc
    EffectsDescription ICE101_effects_desc
    Threshold 6

    Level ICE110
    Description ICE110_desc
    EffectsDescription ICE110_effects_desc
    Threshold 7

    Level ICE111
    Description ICE111_desc
    EffectsDescription ICE111_effects_desc
    Threshold 8


    ;Mod: EBMod061 - 4/20 : aggregation of Intellect, Charisma, and Energy Ratings (threshold 3)
    ;------------------------------------------
    ;Trait: Selflessness
    ; o Egotistical
    ; o Selfish
    ; o Individualistic
    ; o Altruistic
    ; o Magnanimous

    Trait Selflessness
    Characters family
    Hidden
    NoGoingBackLevel 6

    Level Egotistical
    Description Egotistical_desc
    EffectsDescription Egotistical_effects_desc
    Threshold 1

    Level Selfish
    Description Selfish_desc
    EffectsDescription Selfish_effects_desc
    Threshold 2

    Level Individualistic
    Description Individualistic_desc
    EffectsDescription Individualistic_effects_desc
    Threshold 3

    Level Altruistic
    Description Altruistic_desc
    EffectsDescription Altruistic_effects_desc
    Threshold 4

    Level Magnanimous
    Description Magnanimous_desc
    EffectsDescription Magnanimous_effects_desc
    Threshold 5


    ;Mod: EBMod322 - 5/07 : new trait, primarily defining basic outlook towards treatment of other people
    ;------------------------------------------


    This is why, for example, some of my "Sharp" generals are chock full of different traits associated with intelligence, like MathematicsSkill, RhetoricalSKill, PhilosophySkill, the Erudite Trait, NaturalPhilosophySkill, etc and have like 10 management while another "Sharp" general stays in a city with an Academy for five years and gets almost none of those traits. This is a result of different levels of intelligence. If one could only see these levels in the main EB campaign... One can only see if a general is Sharp or Dull, but not exactly how Sharp and how Dull he is, since there is six levels of this trait.
    Last edited by Aemilius Paulus; 11-14-2008 at 12:48.

  12. #12
    Vicious Celt Warlord Member Celtic_Punk's Avatar
    Join Date
    Dec 2007
    Location
    In your kitchen, raiding your fridge!
    Posts
    1,575

    Default Re: Loyal and Disloyal

    wHAT DOES IT MEAN!? you might aswell have wrote it in russian man...
    Last edited by Celtic_Punk; 11-14-2008 at 12:45.
    'Who Dares WINS!' - SAS
    "The republic stands for truth and honour. For all that is noblest in our race. By truth and honour, principle and sacrifice alone will Ireland be free."-Liam Mellows


    Who knows? If it's a enough day we may all end up Generals!"

  13. #13
    Guest Aemilius Paulus's Avatar
    Join Date
    Aug 2008
    Location
    Russia/Europe in the summer, Florida rest of the time
    Posts
    3,473

    Default Re: Loyal and Disloyal

    Aw, c'mon, what is so difficult about this; there is basically six levels of a general's intelligence, the higher the level/threshold, the more likely teh general is to get traits associated with intelligence. You put a gut who is "Natural_Genius" in a small city with any kind of Academy and he is going to get 10 influence and 10 management in 5 years of doing nothing but sitting in that city. I have had that happen to me more than once. A guy who's Far_Below_Average_Intelligence will probably never gain any kind of intelligence-based trait, even if it is the Tactician trait and he is a general who won five Heroic Victories in a row:

    Trait: NaturalIntelligence
    ; o Far_Below_Average_Intelligence (1)
    ; o Below_Average_Intelligence (2)
    ; o Average_Intelligence (3)
    ; o Naturally_Sharp (4)
    ; o Naturally_Intelligent (5)
    ; o Natural_Genius (6)

    Trait NaturalIntelligence
    Characters family
    Hidden
    NoGoingBackLevel 7
    AntiTraits NaturalIgnorance

    Level Far_Below_Average_Intelligence Retarded Idiot
    Description Far_Below_Average_Intelligence_desc
    EffectsDescription Far_Below_Average_Intelligence_effects_desc
    Threshold 1

    Level Below_Average_Intelligence Stupid
    Description Below_Average_Intelligence_desc
    EffectsDescription Below_Average_Intelligence_effects_desc
    Threshold 2

    Level Average_Intelligence Average
    Description Average_Intelligence_desc
    EffectsDescription Average_Intelligence_effects_desc
    Threshold 3

    Level Naturally_Sharp Smart
    Description Naturally_Sharp_desc
    EffectsDescription Naturally_Sharp_effects_desc
    Threshold 4

    Level Naturally_Intelligent Very intelligent
    Description Naturally_Intelligent_desc
    EffectsDescription Naturally_Intelligent_effects_desc
    Threshold 5

    Level Natural_Genius This guy is the next Einstein!
    Description Natural_Genius_desc
    EffectsDescription Natural_Genius_effects_desc
    Threshold 6

    ;Mod: EBMod001 - 4/15 : primary trait NaturalIntelligence
    ;------------------------------------------

  14. #14
    Vicious Celt Warlord Member Celtic_Punk's Avatar
    Join Date
    Dec 2007
    Location
    In your kitchen, raiding your fridge!
    Posts
    1,575

    Default Re: Loyal and Disloyal

    LOOOOL I love the little bit you added in the coding in bold
    'Who Dares WINS!' - SAS
    "The republic stands for truth and honour. For all that is noblest in our race. By truth and honour, principle and sacrifice alone will Ireland be free."-Liam Mellows


    Who knows? If it's a enough day we may all end up Generals!"

  15. #15
    Guest Aemilius Paulus's Avatar
    Join Date
    Aug 2008
    Location
    Russia/Europe in the summer, Florida rest of the time
    Posts
    3,473

    Default Re: Loyal and Disloyal

    Quote Originally Posted by Celtic_Punk View Post
    LOOOOL I love the little bit you added in the coding in bold
    Yes, but did you get my point; do you understand what I meant by the six levels now?

  16. #16
    Member Member Valion's Avatar
    Join Date
    Sep 2008
    Location
    San Juan
    Posts
    303

    Default Re: Loyal and Disloyal

    Thanks for that mate! ....ugh i'l never accept Dull FM again i prefer them to be Langorious since that doesnt do much harm. If i remember correctly when cotta was 16 yr i decided to school him in Roma for 4 years and after that he gained 10 Management easily compared to Asina and Scipio who only had 6-7 at the same time Lol.
    Current Campaigns






    "tu regere imperio populos, Romane, memento"—"Roman, remember by your strength to rule the Earth's peoples!"

  17. #17
    Guest Aemilius Paulus's Avatar
    Join Date
    Aug 2008
    Location
    Russia/Europe in the summer, Florida rest of the time
    Posts
    3,473

    Default Re: Loyal and Disloyal

    Quote Originally Posted by Valion View Post
    Thanks for that mate! ....ugh i'l never accept Dull FM again i prefer them to be Langorious since that doesnt do much harm. If i remember correctly when cotta was 16 yr i decided to school him in Roma for 4 years and after that he gained 10 Management easily compared to Asina and Scipio who only had 6-7 at the same time Lol.
    Hehe, that's funny. In my game, Cotta was also the guy who instantly got 10 management. The other starting 4 guys also got 10 influence and management, but they had to actually work for it , unlike Cotta. He probably has a very high level of Natural_Intelligence
    Last edited by Aemilius Paulus; 11-14-2008 at 23:38.

  18. #18
    Vicious Celt Warlord Member Celtic_Punk's Avatar
    Join Date
    Dec 2007
    Location
    In your kitchen, raiding your fridge!
    Posts
    1,575

    Default Re: Loyal and Disloyal

    thanks for that AP, your posts are so informative, or hilarious.
    'Who Dares WINS!' - SAS
    "The republic stands for truth and honour. For all that is noblest in our race. By truth and honour, principle and sacrifice alone will Ireland be free."-Liam Mellows


    Who knows? If it's a enough day we may all end up Generals!"

  19. #19
    Guest Aemilius Paulus's Avatar
    Join Date
    Aug 2008
    Location
    Russia/Europe in the summer, Florida rest of the time
    Posts
    3,473

    Default Re: Loyal and Disloyal

    Quote Originally Posted by Celtic_Punk View Post
    thanks for that AP, your posts are so informative, or hilarious.
    I am assuming you were sarcastic, especially about the "hilarious" part, eh?
    Last edited by Aemilius Paulus; 11-15-2008 at 02:20.

  20. #20
    Biotechnlogy Student Member ||Lz3||'s Avatar
    Join Date
    May 2008
    Location
    Mexico
    Posts
    1,669

    Default Re: Loyal and Disloyal

    what? you don't think you're funny pal?
    Spoken languages:

    Mini-mod pack for EB 1.2 for Alexander and RTW
    (just download it and apply to get tons of changes!) last update: 18/12/08 here
    ALEXANDER EB promoter

  21. #21
    Member Member ludwag's Avatar
    Join Date
    Sep 2008
    Location
    norway
    Posts
    264

    Default Re: Loyal and Disloyal

    Quote Originally Posted by MarcusAureliusAntoninus View Post
    Often times, when you get a general who is bad at commanding or at management, you need to give him a new job and not try to force him to be good at something he isn't.
    is that like being a governor instead of general, or is it like conquering gaul instead of egypt? How advances is it?

  22. #22
    Guest Aemilius Paulus's Avatar
    Join Date
    Aug 2008
    Location
    Russia/Europe in the summer, Florida rest of the time
    Posts
    3,473

    Default Re: Loyal and Disloyal

    Quote Originally Posted by ||Lz3|| View Post
    what? you don't think you're funny pal?
    No.

    I have absolutely no sense of humour and do not understand anything but the simplest jokes. I always thought my posts were rather dry.

  23. #23
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
    Join Date
    Jul 2006
    Location
    The State of Jefferson, USA
    Posts
    5,722

    Default Re: Loyal and Disloyal

    Quote Originally Posted by ludwag View Post
    is that like being a governor instead of general, or is it like conquering gaul instead of egypt? How advances is it?
    It's like being a governor rather than a general or being a governor of a large town rather than a small town. There really isn't any negative effects from fighting the wrong enemy. Though you can get bonuses to fighting a specific enemy, like those "Hates Smelly Barbarians" traits.


  24. #24
    Vicious Celt Warlord Member Celtic_Punk's Avatar
    Join Date
    Dec 2007
    Location
    In your kitchen, raiding your fridge!
    Posts
    1,575

    Default Re: Loyal and Disloyal

    oh i wasnt being sarcastic. You are generally informative. and sometimes funny. dont be so hard on yerself AP.
    'Who Dares WINS!' - SAS
    "The republic stands for truth and honour. For all that is noblest in our race. By truth and honour, principle and sacrifice alone will Ireland be free."-Liam Mellows


    Who knows? If it's a enough day we may all end up Generals!"

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO