I get your "NMA" point but I'd say the review doesn't suffer from that syndrome. It acknowledged good points of the game. It awarded it 72/100, which is a fairly good game. The game you play through once or twice and then forget about it. Contrary to other RPG legends like BG or original Fallouts, which hardcore gamers played again and again.
Teleporting without danger refers to the fact that nothing can happen to you while you travel. There is no danger of a random band of raiders and things like that. Sure, every once in a blue moon you'll teleport somewhere where bad guys are, but that can hardly be called consequence.
People giving you several caps, bits of food and 10 bullets isn't what I consider "karma having an effect". When you're good, bad guys randomly spawn to kill you, when you're bad, good guys randomly spawn to kill you. Not because you've wronged someone or something. They just want to kill you. Again bad game design.
Voice acting is generally bad. Alistair Tenpenny has the perfect British aristocrat accent. Where did he acquire it when was either born in the Vault on the east coast or in the wasteland, remains a mystery.
Change of heart is possible, but unfortunately in FO3 most of the times it's used as an excuse for bad game mechanic.
Although there are few good points, it still boils down to: uninteresting quests that in 99% are simple dungeon crawls, half imbecile dialogues, boring NPCs and uninspiring main quest. Pretty much everything that makes RPG an RPG. Not everything is that bad, it's an enjoyable game. But compare that to Fallout 2 which is a legend, classic, even a cult game for some, and you'd see that just an enjoyable game is a big step back. Yes, FO3 is a new game, it's not FO2, but you can't make a sequel and expect people not to compare it to original. That would be silly. It will always be done. We can't say "hey, let's not compare prequel Star Wars trilogy to the Original, those are new films". No, we can and we should.
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