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  1. #1
    EB Support Guy Senior Member XSamatan's Avatar
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    Default Re: Navigable Rivers?

    Quote Originally Posted by Ludens View Post
    But where these armies shipped in sea ships or in smaller ferries? If the latter, it would be just as well simulated by a ford.
    They were shipped in special ships, build only to sail on these specific rivers. But it would be a waste to create a ship for every river, maybe one for all? And then a blockade at the delta, so other ships cannot enter the river? In this case we could represent that only residents of the river could built some ships.

    A ford can only be used to cross a river (this should be like it is) but these ships could be used to travel alongside the river to carry troops from the delta to the origin e.g., and to blockade some fords.



    Quote Originally Posted by Ludens View Post
    I don't think I quite understand what you are proposing. What would the difference be with the river port building of EB1?
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  2. #2
    Like the Parthian Boot Member Elmetiacos's Avatar
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    Default Re: Navigable Rivers?

    Shipping armies is one thing, but if you make the rivers navigable in the RTW sense, that means you'd get big fleets of triremes battling each other on the Rhine or the Nile, which would be silly.
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  3. #3
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: Navigable Rivers?

    Quote Originally Posted by XSamatan View Post
    They were shipped in special ships, build only to sail on these specific rivers. But it would be a waste to create a ship for every river, maybe one for all? And then a blockade at the delta, so other ships cannot enter the river?
    That could work, except that this would cut off the city at the delta from either river or sea trade (as it can have only one port, which has to be in either the river or the sea, and the two are separated by the blockade in the delta). I also think it would make the campaign map ugly if most rivers were to be one map-square wide.
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  4. #4
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Navigable Rivers?

    Rivers will most likely not be navigable, especially if they look weird/ugle, like a deep narrow bay.


  5. #5
    EB Nitpicker Member oudysseos's Avatar
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    Default Re: Navigable Rivers?

    If the issue is that Armies/Merchants/Travellers could (in the real world) move long distances quickly by river, then could that not be simulated by making the routes of large rivers easier to move along? What I mean is, armies move further per turn on roads than across open country. Could this be applied to river courses? Essentially you'd put roads (invisible roads?) alongside the important rivers, allowing units to move along them quickly, simulating river transport.
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  6. #6
    Member Member Puupertti Ruma's Avatar
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    Default Re: Navigable Rivers?

    At least in RTW the roads are generated automatically by the game, and cannot be manually put anywhere by the modders. The same effect could nonetheless obtained with a terrain type called e.g. "river bank" which would have a lot smaller movement cost than other terrains. So, moving by riverbanks would be faster without the need for invisible roads.
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  7. #7
    Vicious Celt Warlord Member Celtic_Punk's Avatar
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    Default Re: Navigable Rivers?

    If any river should be navigable, it should be the Nile. I'd be happy with just the Nile. OoooOooOo the possibilities! >:) look out Ptolemy! here I come!
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  8. #8

    Default Re: Navigable Rivers?

    Quote Originally Posted by Puupertti Ruma View Post
    At least in RTW the roads are generated automatically by the game, and cannot be manually put anywhere by the modders.
    Is that true for M2TW as well?


  9. #9
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Navigable Rivers?

    Quote Originally Posted by a completely inoffensive name View Post
    Is that true for M2TW as well?
    Yes. It is, afterall, basically the same game engine.


  10. #10

    Default Re: Navigable Rivers?

    Quote Originally Posted by Methuselah View Post
    But can you create new terrain?
    Quote Originally Posted by Puupertti Ruma View Post
    The same effect could nonetheless obtained with a terrain type called e.g. "river bank" which would have a lot smaller movement cost than other terrains. So, moving by riverbanks would be faster without the need for invisible roads.
    Apparently.


  11. #11
    Member Member Puupertti Ruma's Avatar
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    Default Re: Navigable Rivers?

    I don't know if you can create new terrain, but I am pretty sure that you can retexture old terrain, choose where that terrain is drawns on the map and modify it's movement penalty (well, in RTW you can at least). What I don't know for sure if you can rename terrain.
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