Probably, I mean looking at the generals and kings (Caesars) attributes and traits. Where they almost inevitably get negatives with the positives. (tho mtw2 had more + + traits) I would assume cabinet members to be similiar. I mean I would expect someone with remarkable financial skills (acumen) to be not as good at handling military logistics as someone with a military backround. Etc, etc.hmm...for those of you who have played Hearts of Iron, do you think the cabinet system will work like that?
For those who haven't played it, the ministers in this have effects, such as reucing supply consumption, speeding up research etc. However, nearly always they are balanced by negatives, so there is a level of strategy in this. Might work.
I think loyalty will be important but I am more interested in....Popularity.
It will be interesting to see if there are certain Cabinet members the people want but you may not want for attributes. Meaning if you put them in place you may placate the people but not aid your empire kinda thing.
Bookmarks