Results 1 to 20 of 20

Thread: Parthian Reforms

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #7

    Default Re: Parthian Reforms

    All of thers buildings are required for the gov't reform. This is the given build order because it guarantees that you won't inadvertently disable a building that you need. I'll expand the reasoning behind it a bit.

    1.Military occupation. (must be built, required for gov't reform but not for pastoralism)
    2.Migration (required for pastoralism)
    3.Pastoralism (self explanatory)
    4.Large Nomad Market (may be built any time before the reform, but is required)
    5.Settled Community (may be upgraded beyond this level if you wish, but is capped and recruitment disabled by 'Advanced Settlement')
    6.Elite Herds -> Warlords Horse Herds (must be built BEFORE reformed pastoralism, as reformed pastoralism disables the construction of Herds line buildings, also may be upgraded beyond this level, see Settled Community)
    7.Reformed Pastoralism (self-explanatory)
    8.Advanced Settlement (any time after ref. pastoralism-disables rec'tment from settlement line bldgs)
    9.Settled Aristocracy (any time after ref. pastoralism-disables rec'tment from herds line bldgs)
    10.Reformed Parthian Government. (required everything above)
    Last edited by MerlinusCDXX; 12-13-2008 at 22:31.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO