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  1. #1
    Member Member Polemists's Avatar
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    Default Re: General Tactics

    "Don't play E:TW as you played any previous TW game, you will simply loose"
    Believe it when I see it, keep in mind these are the same people who said don't play MTW2 the way you played RTW or you will lose. Which while playing like rome may have slightly hindred you it was hardly DRASTIC. Yes the AI used ranged weapons more, and yes the AI counter charged, but you could still use the basic rush all to win most battles.

    I've seen the videos, despite the few screenshots of volleyfire exchanges, the videos have alot of infantry charging, calvary charging, duels, etc. I am all for infantry charging....tactically. I just think there should be some factions (England, France, maybe Prussia) who would win more through volley fire exchanges and some factions who it would make sense to do the horde charge thing (Russia, etc)

    Since you can garrison inside buildings, and put up your own fortifications, I assume these two aspects will alleviate the old charge mentality.

    That said, the longbowmen of mtw2 had spikes, and they never seemed that useful

  2. #2
    The Laughing Knight Member Sir Beane's Avatar
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    Default Re: General Tactics

    Quote Originally Posted by Polemists View Post
    Believe it when I see it, keep in mind these are the same people who said don't play MTW2 the way you played RTW or you will lose. Which while playing like rome may have slightly hindred you it was hardly DRASTIC. Yes the AI used ranged weapons more, and yes the AI counter charged, but you could still use the basic rush all to win most battles.

    I've seen the videos, despite the few screenshots of volleyfire exchanges, the videos have alot of infantry charging, calvary charging, duels, etc. I am all for infantry charging....tactically. I just think there should be some factions (England, France, maybe Prussia) who would win more through volley fire exchanges and some factions who it would make sense to do the horde charge thing (Russia, etc)

    Since you can garrison inside buildings, and put up your own fortifications, I assume these two aspects will alleviate the old charge mentality.

    That said, the longbowmen of mtw2 had spikes, and they never seemed that useful
    Spikes and longbows were useful in the right situations(such as stuck in front of a city gate.)

    I think the reasons the videos are melee heavy is because melee combat makes for more dramatic, dynamic video. It might also be to soothe all of the fans who are up in arms about the period being nothing but 'men in lines shooting till one side falls down'.


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  3. #3
    Member Member geala's Avatar
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    Default Re: General Tactics

    My tactics will be simple: keep the enemy busy with infantry, move some infantry and artillery to concentrate fire to a certain spot, charge the weakened units with heavy cavalry. It's more or less the same I use in EB because it's imho the way combat is fought since the invention of war. The niceties must be judged after release.

    @ Polemists: Austria/Hungary had the best light cavalry in Europe imho. (Maybe together with Russia, I cannot appraise.) The Prussians suffered very much from it in a war of attrition and tried to create a similar force of it's own. And in the 1. Silesian War Austrian heavy cavalry was also clearly better than their Prussian counterparts.
    Last edited by geala; 12-18-2008 at 09:25.
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    (later chorus -containing a wrong regimental name for the Bayreuth-Dragoner (DR Nr. 5) - of the "Hohenfriedberger Marsch", reminiscense of a battle in 1745 AD, to the music perhaps of an earlier cuirassier march)

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    Senior Member Senior Member Fisherking's Avatar
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    Default Re: General Tactics

    I am guessing that I will play the Road To Independence first. With that, in taking on the British I want to try about a three to one mix of Rifle Militia and Regular Line Infantry with Bayonets.

    I want to see how much skirmishing riflemen can whittle down the opposition before engaging them with the regulars. Of course I might have some dragoons and a few cannon in the mix but that is the basic tactical experiment that I want to try.


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    Member Member Pinxit's Avatar
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    Default Re: General Tactics

    Quote Originally Posted by Fisherking View Post
    I am guessing that I will play the Road To Independence first. With that, in taking on the British I want to try about a three to one mix of Rifle Militia and Regular Line Infantry with Bayonets.

    I want to see how much skirmishing riflemen can whittle down the opposition before engaging them with the regulars. Of course I might have some dragoons and a few cannon in the mix but that is the basic tactical experiment that I want to try.
    Wont I be able to play Road to Independence as the Brittish hindering the road to independence?
    Last edited by Pinxit; 12-18-2008 at 14:25.

  6. #6
    Senior Member Senior Member Fisherking's Avatar
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    Default Re: General Tactics

    @Pinxit

    Sorry if it was unclear due to the differences in use of certain words but “taking on” in this case meant going against the British with the Americans.


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  7. #7
    Member Member Pinxit's Avatar
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    Default Re: General Tactics

    Quote Originally Posted by Fisherking View Post
    @Pinxit

    Sorry if it was unclear due to the differences in use of certain words but “taking on” in this case meant going against the British with the Americans.
    Yes, I am aware of that. Im simply asking if CA enables the players to play as the British against the Americans? In the Road to Independence campaign, ofcourse. Will I be able to stop the Americans from gaining independence?

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