speaking of lethality, what is the most lethal weapon of all?Close combat weapons not ranged
![]()
speaking of lethality, what is the most lethal weapon of all?Close combat weapons not ranged
![]()
If Vanilla was a toilet, it'd be clean
If EB was a toilet, It'd be sparkling
Probably either the Thraikian Rhomphaia or the Indian axe/sword/thingymabob that those guild warriors use.
- my first balloon, from Mouzafphaerre
- LS balloon
Modo Egredior
https://www.perseus.tufts.edu/cgi-bi...ookup=Plb.+toc <- read this!
"Do you know what's worth fighting for?
When it's not worth dying for?"
ok so how can i tell how strong a unit is without having to do all that reasoning?
![]()
Italians do it better! Chi dice donna dice guai. Abbi donna di te minore, se vuoi essere signore. Donne e buoi dei paesi tuoi. Fiume, grondaia e donna parlatora mandano l'uomo di casa fuora.
And my personal favorite: "Non rimuovere il confine antico fissato dai tuoi padri". In english: "Do not remove the anchent border placed by your fathers". It looses something in the translation......
welllllllll, generally the unit description is very helpful and trial and error is perhaps the best way but the rule of thumb is swords = high lethality, spears = low lethality.
If Vanilla was a toilet, it'd be clean
If EB was a toilet, It'd be sparkling
Last edited by antisocialmunky; 12-20-2008 at 19:31.
Fighting isn't about winning, it's about depriving your enemy of all options except to lose.
"Hi, Billy Mays Here!" 1958-2009
XD
you can add the extra rule: the letality increaces with lenth and strangenes.
"Who fights can lose, who doesn't fight has already lost."
- Pyrrhus of Epirus
"Durch diese hohle Gasse muss er kommen..."
- Leonidas of Sparta
"People called Romanes they go the House"
- Alaric the Visigoth
Dagger/knife (like many crap slingers and archers wield) - 0.04
War-club (some Germans, Africans) - 0.09 IIRC (also -1 attack value, AP)
Short sword - 0.1 (also +2 attack value)
*Good* short sword (eg. gladius hispaniensis) - 0.13 (and +2 attack)
Spear (over- and underhand) - 0.125 (+1 attack, "light_spear" weapon attribute funk)
Xiphos (Greek mid-sized sword and similar) - 0.13 (+1 attack)
Sica (Thraco-Dacian funky curvy blade) - ditto
Kopis/falcata/machaira (concave-curved "recurve sabre") - 0.11 (AP)
Axe/mace - 0.165 (-1 attack, AP)
Longsword - 0.225
Rhomphaia (the Indian longbowmens' big swords are treated as the same IIRC) - 0.26 IIRC (-something attack, AP; the Thracian peltasts' are slightly nerfed, as they're used one-handed)
Big two-handed sword (some Celts, Indians) - 0.285 (-something attack, AP)
Pikes had 0.15 IIRC, as do cavalry overhands. Cavalry underhand spears were 0.33, AP, 160 delay, xyston lances 0.38, AP, 180 delay and kontos lances 0.4, AP, 200 delay - and all had seriously low attack scores. IIRC.
So yeah, Ca Putt's rule of thumb works pretty well.![]()
Last edited by Watchman; 12-20-2008 at 23:40.
"Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."
-Church of the Flying Spaghetti Monster
Bookmarks