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  1. #1
    Marzbân-î Jundîshâpûr Member The Persian Cataphract's Avatar
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    Default Re: The Absolutely Best Heavy Cavalry in EB...

    The point is that at a stand-still melee, the aforementioned toothpicks should fall short against weapons that are tailored for melee. Upon making these observations, it appears quite obvious that we have bumped into a peculiar special case. Quite important if you ask me.


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    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: The Absolutely Best Heavy Cavalry in EB...

    Both of them charge to each other in the same time... I just order my friend to run and charge in one, two, three, charge.... while I also do the same...

    I use the default 1.1 MP EDU...

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  3. #3

    Default Re: The Absolutely Best Heavy Cavalry in EB...

    Well as long as nothing changed from 1.1 to 1.2 in terms of these particular stats then it should be no different.
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    Default Re: The Absolutely Best Heavy Cavalry in EB...

    Quote Originally Posted by The Persian Cataphract View Post
    The point is that at a stand-still melee, the aforementioned toothpicks should fall short against weapons that are tailored for melee. Upon making these observations, it appears quite obvious that we have bumped into a peculiar special case. Quite important if you ask me.
    well why not just increase the attack delay (or whatever the name is) of the tooth picks.

  5. #5

    Default Re: The Absolutely Best Heavy Cavalry in EB...

    Would those "toothpicks" have even been able to been used in close combat? It IS a lance-type weapon, which generally precludes its use. This is just a case of the limitations of the RTW engine and really shouldn't be a big deal, at least until the Total War franchise creates an engine that allows for such things as more than two weapons, discarding weapons when appropriate, weapon breakage, etc etc...
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    Marzbân-î Jundîshâpûr Member The Persian Cataphract's Avatar
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    Default Re: The Absolutely Best Heavy Cavalry in EB...

    Quote Originally Posted by NeoSpartan View Post
    well why not just increase the attack delay (or whatever the name is) of the tooth picks.
    Definitely something to consider.


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    Ming the Merciless is my idol Senior Member Watchman's Avatar
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    Default Re: The Absolutely Best Heavy Cavalry in EB...

    Hey now, remember that the dumb AI doesn't know how to switch to secondaries. Leads to it being real easy to swamp cataphracts with axe-swinging skirmisher cav that don't really give a rat's ass about slow, low-attack AP lances...
    Can't say crimping the lances *more* would exactly improve things in that respect.

    Also, although really long heavy two-handed spears are hardly the optimal weapons for close combat, they're not really hopeless either - although the user is obviously going to have to play the reach-advatage and distance-control cards something fierce. In skilled hands lenghty staff-weapons perform well enough in most circumstances, at least initially, but then again the only instance where the game engine actually forces a model to switch to a sidearm when the enemy's gotten "past the point" is the phalanx special formation, so meh...
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    Marzbân-î Jundîshâpûr Member The Persian Cataphract's Avatar
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    Default Re: The Absolutely Best Heavy Cavalry in EB...



    I give up. I'll just have to wait and see as far as possibilities with M2TW are concerned.


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    Ming the Merciless is my idol Senior Member Watchman's Avatar
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    Default Re: The Absolutely Best Heavy Cavalry in EB...

    The RTW engine has its fair share of built-in, unremediable annoyances. I thought you'd have become inured to that by now, tho'.

    Anyway, to reiterate my earlier point, if you can't live without AP secondaries on the Sahigans by God don't just slap the AP attr on them. That creates a +/- 0 skill, lethality 0.225, AP monster weapon somewhat lacking in peers - technically known as "hax sword", "beardy cheese" and/or "crazy broken".
    It drowns kittens, makes baby Jesus cry, is Luke Skywalker's daddy and doesn't afraid of anything.

    Instead, use the axe/mace modifiers which are playtested and consistent with the rest of the game-world. Doing the math in my head, the statline should look something like this:
    Code:
    ;429
    type             steppe cavalry parthian general
    dictionary       steppe_cavalry_parthian_general      ; Sahigan Pahr
    ---
    stat_sec         10, 28, no, 0, 0, melee, blade, slashing, sword, 0 ,0.165
    stat_sec_attr    ap
    'Course, that makes them offensively identical to the Hai and Saka late BGs, but them's the breaks.
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  10. #10

    Default Re: The Absolutely Best Heavy Cavalry in EB...

    Quote Originally Posted by The Persian Cataphract View Post
    The point is that at a stand-still melee, the aforementioned toothpicks should fall short against weapons that are tailored for melee. Upon making these observations, it appears quite obvious that we have bumped into a peculiar special case. Quite important if you ask me.
    I've also noticed this peculiarity. I figure the AI isn't programmed to switch to secondary after unit charge wears off. This of course would be what you'd expect, but honestly, when, for instance, you're attacking enemy cavalry in battle with your cavalry, do you use alt+attack every single time, in order to generate a realistic attack, rather than unrealistic 24/7 toothpick attack? Humans can decide and may indeed alt+attack in all cases, but against AI, you cannot count on it.
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    Default Re: The Absolutely Best Heavy Cavalry in EB...

    Yay... my ancient test with sonic is necro-ed

    But now... I'm sure that not only lethality and AP status goes into the count... as their running animation of their horsies must be taken into counting.... for what I observe, faster cavalry tend to have better performance than their unit stats said so... no, not the attack animation, but Who strikes first, he'll got something a first strike advantage... that's it.... Why the Early Khuveshavangan bodyguards are soo strong, even compared with their Pahlava and Saka.... (wait, not sure if the Cataphract horse animation is slower than half armoured horse... anyone can clarify this?)

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    Default Re: The Absolutely Best Heavy Cavalry in EB...

    I thought it was simply because the lance has an unstoppable attack animation, as well as high lethality?
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    Member Member the man with no name's Avatar
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    Default Re: The Absolutely Best Heavy Cavalry in EB...

    773 KILLS HOLY $#!&. That is some serious ing going on there.
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    Default Re: The Absolutely Best Heavy Cavalry in EB...

    Quote Originally Posted by A Very Super Market View Post
    I thought it was simply because the lance has an unstoppable attack animation, as well as high lethality?
    Hmm... I now using 1.2 on BI....
    Maybe we should run a test with power_charge added, so they will have extra extended duration of charging attack?

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    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: The Absolutely Best Heavy Cavalry in EB...

    Quote Originally Posted by Cute Wolf View Post
    Maybe we should run a test with power_charge added, so they will have extra extended duration of charging attack?
    Has that actually been proven, or is it just speculation? I am not up-to-date on R:TW modding research anymore, but AFAIK nobody knows for sure.
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    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: The Absolutely Best Heavy Cavalry in EB...

    Quote Originally Posted by Ludens View Post
    Has that actually been proven, or is it just speculation? I am not up-to-date on R:TW modding research anymore, but AFAIK nobody knows for sure.
    AFAIK, that's what in the scriptorium says about adding power_charge attribute, as it will give some extra duration on charging animation. But I forgot the link... maybe I'll search...

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    RABO! Member Brave Brave Sir Robin's Avatar
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    Default Re: The Absolutely Best Heavy Cavalry in EB...

    Quote Originally Posted by A Very Super Market View Post
    I thought it was simply because the lance has an unstoppable attack animation, as well as high lethality?
    Yeah I'm pretty sure it's been determined that the lances are superior cavalry weapons against armored opponents.

    Thankfully EBII shouldn't have this problem all that much as secondaries are automatically switched to after the charge. Only instances would be on cata-archers.
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    Member Member anubis88's Avatar
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    Default Re: The Absolutely Best Heavy Cavalry in EB...

    So what's the verdict on this subject?
    I'm in the middle of my Pahlava campaign, and i never had so much fun before. At this time i'm still allied with Baktria, Saka and Hayasdan, but war will soon brake out and i don't want my super-tanks to get their ass kicked by them.

    The Hetairoi have no chance agains my elite Cataprachts (even against non elite ones they get pwned), but i'm a bit scarred what will happen if the Saka stack with 6 FM with +80 bodyguard decides to attack me

    Should i change somethin in EDU or should i leave it as it is? What's the most historical verdict?
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  19. #19

    Default Re: The Absolutely Best Heavy Cavalry in EB...

    Quote Originally Posted by anubis88 View Post
    So what's the verdict on this subject?
    I'm in the middle of my Pahlava campaign, and i never had so much fun before. At this time i'm still allied with Baktria, Saka and Hayasdan, but war will soon brake out and i don't want my super-tanks to get their ass kicked by them.

    The Hetairoi have no chance agains my elite Cataprachts (even against non elite ones they get pwned), but i'm a bit scarred what will happen if the Saka stack with 6 FM with +80 bodyguard decides to attack me

    Should i change somethin in EDU or should i leave it as it is? What's the most historical verdict?
    -1 from attack, leathality .165 ap This will make your longsword less leathal against light troops, but on par with other heavies when it comes to crushing armor. With the limitations of the RTW engine I think this is the best setting. Just give them the same stats as other heavy catas. After all these heavy catas were designed to battle other heavies. WHich means they MUST have a weapon which will damage the enemies armor.

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