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  1. #1

    Default Re: CVG preview & impressions

    Originally posted by Methuselah
    Yeah, I don't know what he was talking about. Muskets in M2TW are very effective, especially when you take away the fire_by_rank attribute in the EDU and form them in a 2-man-deep line, similar to the linear formations expected to be used in ETW.
    I know what he is talking about - he's been using the TW_PREVIEW_TEMPLATE_1

    They always have to tell us for each and every title how much different things will be now since the era/setting etc are different- depite the fact that all elements TW gameplay (meleestringlightlyarmoured/meleeweakwellarmoured/shooterbow/shootercrossbows/grenades/guns/shootersmountedbows/meleecavalryfastandweak/meleecavalrystrongandslow) in land battles were coded in since STW.

    Then, they describe their test play battle, where they always do a "mistake" by "underestimating the AI" or because they "played with previous experience" and they get "punished". That's to tell us how great and hard the game now is, as if they could from one battle. In M2TW it was the AI using the terrain, the reviewers were chearing because the Ai was putting spears in the wood as a measure against Knights - something that was supposedly an improvement, depsite the fact that the AI was doing it in M1TW and STW only to "forget it" in RTW. Guess what though, none of the 99.9999% score reviews for RTW mentioned it. They were too busy zooming in to watch the graphics i guess.

    They proceed to describe the battle with folklore detail as in this case to get appetites soaring.

    Then, they list all the info already already released in full, without missing a single bit of it, so youthink that "the article has great info" - there isnt a single piece of info that he mentiones that wasnt included in the promovideos or press releases. Its just the maxim "la repetition est le commencement d'etude" -freely translated - repeating is the start of learning. That's their job.

    With all due respect to Martok, i just cant see the point where he is critical of M2. He only says that he'll keep full opinion until the review proper since its too early and that's it.

    And by the way cannoins in M2TW can hitanything with great precision with a bit of simple, harmless home modding - all you need to do is change a number in a txt file. What i'm trying to say is that CA does not introduce things out of the blue too often - it usually works on things for a while, as it should. Artillery has been worked in the TW since M1TW that was introduced in. What you'll see in Empire wont be coming from outter space, in all probablity, it'll be the same old with better accuracy and lethality.

    !it burnsus!
    Last edited by gollum; 01-01-2009 at 13:44.
    The Caravel Mod: a (very much) improvedvanilla MTW/VI v2.1 early campaign

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  2. #2
    The Laughing Knight Member Sir Beane's Avatar
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    Default Re: CVG preview & impressions

    Quote Originally Posted by gollum View Post
    I know what he is talking about - he's been using the TW_PREVIEW_TEMPLATE_1

    They always have to tell us for each and every title how much different things will be now since the era/setting etc are different- depite the fact that all elements TW gameplay (meleestringlightlyarmoured/meleeweakwellarmoured/shooterbow/shootercrossbows/grenades/guns/shootersmountedbows/meleecavalryfastandweak/meleecavalrystrongandslow) in land battles were coded in since STW.

    Then, they describe their test play battle, where they always do a "mistake" by "underestimating the AI" or because they "played with previous experience" and they get "punished". That's to tell us how great and hard the game now is, as if they could from one battle. In M2TW it was the AI using the terrain, the reviewers were chearing because the Ai was putting spears in the wood as a measure against Knights - something that was supposedly an improvement, depsite the fact that the AI was doing it in M1TW and STW only to "forget it" in RTW. Guess what though, none of the 99.9999% score reviews for RTW mentioned it. They were too busy zooming in to watch the graphics i guess.

    They proceed to describe the battle with folklore detail as in this case to get appetites soaring.

    Then, they list all the info already already released in full, without missing a single bit of it, so youthink that "the article has great info" - there isnt a single piece of info that he mentiones that wasnt included in the promovideos or press releases. Its just the maxim "la repetition est le commencement d'etude" -freely translated - repeating is the start of learning. That's their job.

    With all due respect to Martok, i just cant see the point where he is critical of M2. He only says that he'll keep full opinion until the review proper since its too early and that's it.

    And by the way cannoins in M2TW can hitanything with great precision with a bit of simple, harmless home modding - all you need to do is change a number in a txt file. What i'm trying to say is that CA does not introduce things out of the blue too often - it usually works on things for a while, as it should. Artillery has been worked in the TW since M1TW that was introduced in. What you'll see in Empire wont be coming from outter space, in all probablity, it'll be the same old with better accuracy and lethality.

    !it burnsus!
    You have pretty much nailed the exact formula every preview has followed yet! Well done sir. Now you point it out it is fairly obvious that most writers have followed a very standard format.

    To truly get the measure of the game we wil have to wait until wither ourselves or fellow Orgahs have got our hands on it. We aren't being paid to say good things, so we can be brutally honest.


    ~ I LOVE DEMOS ~

    . -- ---------- --
    . By your powers combined I am!
    . ----------------------


  3. #3

    Default Re: CVG preview & impressions

    To truly get the measure of the game we wil have to wait until wither ourselves or fellow Orgahs have got our hands on it.
    Very true.

    We aren't being paid to say good things, so we can be brutally honest.
    At least to ourselves - not all orahs agree on everything - for example when M2TW came out Froggbeastegg (used here as an example due to her fame) found it to her taste and an improvement over RTW. With all due respect to Froggbeastegg i found it not to my taste and in many ways worse then RTW. Opinions vary.

    !it burnsus!
    The Caravel Mod: a (very much) improvedvanilla MTW/VI v2.1 early campaign

    Please make sure you have the latest version (v3.3)
    Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings

    Download v3.3
    Info & Discussion Thread

  4. #4
    Senior Member Senior Member Tomisama's Avatar
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    Default Re: CVG preview & impressions

    Interesting article, inspiring (albeit a professional piece), thanks for the link


    To me, “the pudding” (proof of value) of a Total War game is in multiplayer team-play.

    Can the particular issue in the series support the maximum number of players claimed?

    Can it sustain the interest of the player-ship long enough to build a solid community of Clans dedicated to the title?

    My perspective is ordered by what I perceive to be as the most exciting aspect of Total War gamming, the “big game”. This is ideally a four player Clan (organized and practiced) team, versus another four player Clan (organized and practiced) team. With the whole thing raised to a fever pitch a multi Clan, Seasonal playoff competition.

    These ultimate bouts are in my estimation the “Olympics” of the Total War world. It simply does not get any better than this...

    I am excited about all of the aspects to be enjoyed in Empire, but will be basically holding my breath (figuratively) to see if we can take it to the ultimate level of computer wargaming, the team competitions
    Last edited by Tomisama; 01-01-2009 at 17:27.
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  5. #5
    The Laughing Knight Member Sir Beane's Avatar
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    Default Re: CVG preview & impressions

    Quote Originally Posted by Tomisama View Post
    Interesting article, inspiring (albeit a professional piece), thanks for the link


    To me, “the pudding” (proof of value) of a Total War game is in multiplayer team-play.

    Can the particular issue in the series support the maximum number of players claimed?

    Can it sustain the interest of the player-ship long enough to build a solid community of Clans dedicated to the title?

    My perspective is ordered by what I perceive to be as the most exciting aspect of Total War gamming, the “big game”. This is ideally a four player Clan (organized and practiced) team, versus another four player Clan (organized and practiced) team. With the whole thing raised to a fever pitch a multi Clan, Seasonal playoff competition.

    These ultimate bouts are in my estimation the “Olympics” of the Total War world. It simply does not get any better than this...

    I am excited about all of the aspects to be enjoyed in Empire, but will be basically holding my breath (figuratively) to see if we can take it to the ultimate level of computer wargaming, the team competitions
    If CA are to be believed then this game will have the best multiplayer yet. A multiplayer campaign, new multiplayer modes, a better multiplayer match-finder, a whole new challenge with naval battles.

    If they deliver on all they have promised then Empirewill be superb in multiplayer. Maybe even enough to tempt me into a clan or tournament.


    ~ I LOVE DEMOS ~

    . -- ---------- --
    . By your powers combined I am!
    . ----------------------


  6. #6

    Default Re: CVG preview & impressions

    From what i read he was firing 500 men to get that 10 to 20 kills if so that is only 2 percent hits .
    Last edited by Slammer; 01-01-2009 at 18:50. Reason: wrong info

  7. #7

    Default Re: CVG preview & impressions

    Quote Originally Posted by Slammer View Post
    From what i read he was firing 500 men to get that 10 to 20 kills if so that is only 2 percent hits .
    I imagine this rate will vary greatly depending on the distance between the two units.

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