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Thread: Middle-earth: Total War Content Release

  1. #1

    Default Middle-earth: Total War Content Release

    Middle-earth: Total War


    Middle-earth: Total War was the first LotR-mod for the Total War games, first started on Medieval, and then ported to Rome. Unfortunately work on the mod was halted some time ago, so Burns from the METW team has decided to put the mod out as a content release. The mod is for Rome: Total War – Barbarian Invasion v1.6, and it is fully modfoldered, so it will not interfere with the original game or other mods which may be installed. The custom battles are fully playable with all 11 factions (see previews below), but the campaign has a CTM (Crash to Menu) error. Other modders are free to use any of the work included in the mod, provided they credit the METW team. For more information and screenshots, check out the METW forum.


    Also check out the faction previews:




  2. #2
    Wimpy of the Sore Ass Member WImPyTjeH's Avatar
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    Default Re: Middle-earth: Total War Content Release

    We have an announcement. After some hours of work, Aradan (of the Fourth Age: Total War) has found and eliminated the error that was blocking the campaign and we now have a base campaign map working.

    Don't expect much though, this is a WIP version of the campaign map and it's made for modders who want edit or expand the current campaign.

    README:
    By Aradan:

    -------------------------------------------------------------------------------------------

    These are the files needed to make METW 0.98 campaign playable.
    Just copy and paste the contents of the data folder inside your bi/metw/data folder. They will overwrite existing files, so a back-up is recommended.

    Using these files won't trigger a CTD, KTM or an error message on campaign start-up or end. That's it though; don't expect to see a mod ready to be played. Far from it actually. Due to the inability of METW Team to have a working map the campaign is by and large a huge WIP with quite a few errors. Experienced or semi-experienced modders should know what to do in order to get the campaign into relevant shape. Thankfully there are also lots of tutorials around and METW right now is the perfect opportunity for experimentation!

    Good luck!

    KNOWN ISSUES:
    - Like said, everything (except for the strat map models) is vanilla. There are no tech trees, no balance, no recruitable units, etc. The only thing these files do is making the campaign playable, nothing more.
    - The Mordor ground textures are yet to be included.
    - Some wonder/resource coordinates are wrong.

    IMPORTANT:
    - Just to be completely sure, delete the map.rwm (located in metw\data\world\maps\campaign\middle-earth).
    - If the campaign still doesn't load, first try to delete the map_heights.HGT (map_heights.HGT, NOT the map_heights.TGA !!).
    - If it doesn't load after that, try to "reinstal" (recopy) your METW mod folder or check your regular vanilla BI installation.

    -------------------------------------------------------------------------------------------

    Download HERE


    NOTE: as said, this is a WIP version of the campaign map, so this thread is NOT meant for reporting bugs.

    And also, thanks go to Aradan for this, and to Burns for all his hard work he has invisted in METW
    Proud supporter of The Fourth Age: Total War
    Mod Realms - News about and home for fantastical and historical mods
    The Chamber of Records - The site dedicated to the Lore of J.R.R. Tolkien
    - The Hearts Of Men Find No Comfort In Peace ... -


    Burns: I still have a hard time figuring out what the heck his name is or means...
    Apoc: Yes, I have wondered that, as well. A Google search brought up:
    Wimpy Tjeh: The great Belgian warrior, most famous for dropping his pants at the Battle of Someplaceinbelgumandnotinthenetherlands, and shouting to the Roman archers: 'Here's a target for jeh!' Also known as Wimpy of the Sore Ass.

  3. #3

    Default Re: Middle-earth: Total War Content Release

    Burns has posted an update for METW (includes loads of new regions and off-map city models, amongst other new stuff): find out about it HERE.



  4. #4
    Death and Glory TW modder Member Flying Pig's Avatar
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    Default Re: Middle-earth: Total War Content Release

    It downloads as a .rar - WTF?
    Death And Glory TW Needs You - Sign Up Now! All it takes is one PM!

    Ὦ ξεῖν', ἀγγέλλειν Λακεδαιμονίοις ὅτι τῇδε
    κείμεθα, τοῖς κείνων ῥήμασι πειθόμενοι.

    Ō zein', angellein Lakedaimoniois hoti tēide
    keimetha tois keinōn rhēmasi peithomenoi.

    Go, thou that passeth, to the Spartans tell
    That as per their orders, here we fell.

  5. #5

    Default Re: Middle-earth: Total War Content Release

    Use WinRAR to extract it.



  6. #6
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: Middle-earth: Total War Content Release

    It's a shame this mod didn't go all the way, but the content looks great.

  7. #7

    Default Re: Middle-earth: Total War Content Release

    There is still work being done on it, so we've not seen the end of it yet. ;)

    Norman Invasion - The fate of England lies in your hands...

    Viking Invasion II - Unite Britain in the best TW campaign ever!

    Gods and Fighting Men: Total War - Enter the Mists of Myth in Ancient Ireland

  8. #8

    Default Re: Middle-earth: Total War Content Release

    Ive begun a consolidated updates thread. I encourage those people who'd like to add to METW in any way to post their stuff there!
    http://www.chamber-of-records.com/fo...splay.php?f=95

    A new two handed sword animation (and my first work with animations). Based off of Wles' animation but with very distinctive features such as a different ready stance as well as different blocking and modified attack animations.



    Next up: New Variag skin variations. Scoundrel has done a nice job on giving the variags what I think is an improved look. Variags will come in a Sauronic, Haradic and Easterling flavor:

    http://i22.photobucket.com/albums/b3...etwvariag7.jpg

    And also from Scoundrel: The Men of Nurn. They will appear chiefly as slave rebels in that region.

    https://i22.photobucket.com/albums/b.../metwnurn1.jpg

    Next up: Two new units for the Beornings. Spearmen and Longbowmen. This is part of the process of making them a more rounded out faction.



    Introducing Umbarian Heavy Infantry.



    And lastly, this one is self explanatory:



    The sails are coming up over the horizon...





    Uhh... got kinda bored...



    Haradic (Umbarian) and Gondorian pattern warships. By no means done. I am open to suggestions for improvement.

    Finally Thor the Bassist posted some of his awesome work:

    More screens. Have finished all the buildings and layout its now a case of getting AI pathfinding and collision data fixed and then the city is ready for the game. :D





    The Statue of Elrond which you have to capture to take the city. Dunno if the figure should be made into sandstone but that can be easily changed.

    The lack of pathfinding is currently hilarious. I've watched a unit run from the top of the hill, straight through the statue, down a steep hill, through a house, over a lake, down a cliff and then reach the bottom when there was a perfectly simple path it could take right next to the one it took.

  9. #9
    Notepad user Member Red Spot's Avatar
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    Default Re: Middle-earth: Total War Content Release

    very interesting stuff Burns ...

    together with FATW and EOD II there's quite a bit of quality fantansy out there ... and I like it ...

    hope you get your settlement up and running as you want (so I can ask you later on how you did it ;)) and must say I'm impressed by the change in look you've managed to create, eventhough the battlemap seems very vanilla for the rest ...


    G

  10. #10

    Default Re: Middle-earth: Total War Content Release

    I have that hope too.

  11. #11
    Savaran Commander Member Hound of Ulster's Avatar
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    Default Re: Middle-earth: Total War Content Release

    why not ask if you can use the map from FATW? It works just fine.
    'Only the Dead Have Seen the End of War' Plato

    'Ar nDuctas' O'Dougherty clan motto

    'In Peace, sons bury thier fathers; In War, fathers bury thier sons' Thucydides

    'Forth Eorlingas!' motto of the Riders of Rohan

    'dammit, In for a Penny, In for a Pound!' the Duke of Wellington

  12. #12

    Default Re: Middle-earth: Total War Content Release

    METW campaign map has been fixed and hugely expanded. As of writing it includes 150 regions.

  13. #13

    Default Re: Middle-earth: Total War Content Release

    Just thought I'd post this.

    Screens in game now:


    I'll get rid of all that stuff thats on the ground later but need to focus on getting troops moving on the walls, getting siege equipment to attack the walls and putting gates in the walls.

    There should be room for buildings within the burg but that can come later.

  14. #14

    Default Re: Middle-earth: Total War Content Release

    As I said on COR, major respect to Thor - even more when his completes the pathfinding and put in the minor details. Already looks delicious though.

    Norman Invasion - The fate of England lies in your hands...

    Viking Invasion II - Unite Britain in the best TW campaign ever!

    Gods and Fighting Men: Total War - Enter the Mists of Myth in Ancient Ireland

  15. #15
    Bassist, God and Modder Member Thor the Bassist's Avatar
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    Default Re: Middle-earth: Total War Content Release

    "Hey how did you get there - go inside and do your homework"

    I hope I get that working properly. Currently Rohan warriors are doing an amusing lemming impression and diving to their death off the back of the walls.

    The attacking side will be the worst problem.

    Yes the AI might just try to attack the wall like this.

    Building for the Future of METW

  16. #16

    Default Re: Middle-earth: Total War Content Release

    More on Helm's Deep from Thor. Praise and worship the thunder god you heathens!!

    This should make it clearer:



    As you can see along the deeping wall the real (light grey) wall runs at the exact same level and path as the fake wall. I'll get the wall to eventually be invisible but at the moment it helps for it to be seen. The idea is the units will attack the light grey walls and when the end up on them they will seamlessly transfer onto the fake dark grey walls.



    The same applies to the gate - although it isn't in the perfect place I can offset the placement a bit and have a really tall gate (I think) to place in the gateway.



    This just shows the exact same model but the defenses have been raised to epic stone walls and this means that the real walls become invisible.

    Hope that explains it! :hmmm:

  17. #17
    ERROR READING USER PROFILE Member AqD's Avatar
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    Default Re: Middle-earth: Total War Content Release

    Hi ME:TW team!

    Just tell you that I'll add some of the variag units into my mini-mod for RTR (with credit to you guys of course), they would be good for eastern factions.

    And Thanks For Your Great Models!

  18. #18

    Default Re: Middle-earth: Total War Content Release

    Noted, AqD. Hope they suit you.

  19. #19
    ERROR READING USER PROFILE Member AqD's Avatar
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    Default Re: Middle-earth: Total War Content Release

    Quote Originally Posted by Burns
    Noted, AqD. Hope they suit you.
    Well I finally decided the stats and gave them to parthia, as the private army of old Persian noble clans, with names like "Immortal Spears/Swords/etc".

    Thanks again!

  20. #20

    Default Re: Middle-earth: Total War Content Release

    absolute quality, props to you guys for continuing this great work

  21. #21

    Default Re: Middle-earth: Total War Content Release

    More on Helms Deep progress from Thor:

    BOOM OH YEAH!

    The Deeping Wall now works. It's a little slimmer and now has stairs. But you can get onto it (sometimes) off it (again sometimes) fight on it (always) both by attacking and defending.



    The new stairs which made UV mapping a pain (but worth it).



    And some Uruks finally making it to the wall and fighting.



    The lemming frequency is also reduced drastically although it has not disappeared altogether. However there is good news...

    ...Uruk blood has been spilled on the Deeping Wall. It is only a matter of time before it spreads to the Hornburg.

  22. #22

    Default Re: Middle-earth: Total War Content Release

    Excellent job and props to Thor!! Awaiting the next step now! ;)

    Norman Invasion - The fate of England lies in your hands...

    Viking Invasion II - Unite Britain in the best TW campaign ever!

    Gods and Fighting Men: Total War - Enter the Mists of Myth in Ancient Ireland

  23. #23

    Default Re: Middle-earth: Total War Content Release

    Deleted, I posted in the wrong thread. Sorry. Chris
    Last edited by christof139; 05-27-2008 at 14:59.

  24. #24

    Default Re: Middle-earth: Total War Content Release

    nice work their

  25. #25
    Bassist, God and Modder Member Thor the Bassist's Avatar
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    Default Re: Middle-earth: Total War Content Release

    Ah this is where this thread went!

    If you want the latest release of metw go here (it will always be posted in the first post of this thread).

    Building for the Future of METW

  26. #26
    Bassist, God and Modder Member Thor the Bassist's Avatar
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    Default Re: Middle-earth: Total War Content Release

    METW v1.00 is out. Still beta but now has a campaign that works.

    Elves and Gundabad do not currently work - I am working on this so dont spam this thread saying they dont work.

    Building for the Future of METW

  27. #27

    Default Re: Middle-earth: Total War Content Release

    Here's an alternate download link for v1.0 for those having throuble with FileFront: LINK.



  28. #28

    Default Re: Middle-earth: Total War Content Release

    uHmmm is this barbarian invasion or rome total war??????

  29. #29

    Default Re: Middle-earth: Total War Content Release

    oHhh w8 i see its barbarian invasion =) is the mod has a helms deep like at the top or its the other mod?????

  30. #30
    Bassist, God and Modder Member Thor the Bassist's Avatar
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    Default Re: Middle-earth: Total War Content Release

    Quote Originally Posted by ooredoo View Post
    oHhh w8 i see its barbarian invasion =) is the mod has a helms deep like at the top or its the other mod?????
    Erm... dont exactly understand what you mean there. METW has a helms deep like at the top but it doesn't really work that well. We're going to work on it at some point.

    Building for the Future of METW

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