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Thread: Pizzaguy's Corner

  1. #31
    Senior Member Senior Member Quintus.JC's Avatar
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    Default Re: Pizzaguy's Corner

    Quote Originally Posted by Askthepizzaguy View Post
    I'll be playing them in the gameroom, of course.

    The trouble is that each game takes a while and most of these count as small games, so I can't run them simultaneously. I am seriously starting to feel the strain of the hosting queue, but I do not want to host down at totalwar center, or Mafiascum.

    I like this site best, and I am familiar with all of you. But I'm getting close to begging the moderators to allow more games.

    I understand that these games are at the the back of the queue, and agrees with the moderators' rulings, as there must be some form of order within the gameroom. But right now there are only 1 small game being played (Golden Rule), 1 large game in signing phase. So I don't see why the moderator's should sincerely block your attempt to let some life in the gameroom, unless all the people before you would start recruiting players now.

    Host it here Pizzaguy, the site is the best and you know it.

  2. #32

    Default Re: Pizzaguy's Corner

    That badge thing looks awsome!

    I expect 10 of them to be awarded to me by tomorrow for my uber mafia game skillz.


  3. #33
    Mercury Member Thermal's Avatar
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    Default Re: Pizzaguy's Corner

    yeah the queue is...uhhhh....annoying, the mods should ask people regularly if there still on the queue, about half on the queue probably dont play mafia anymore or arent ready, at the moment it looks daunting, im thinking even one more slot would be nice, my games long over yet seamus hasn't updated, the lack of games can only be emphasized when the mods arent telling the next person in line to start there game

    also a good alternative, that one that needs 9 players, well gather 9 deadicated mafia players and make sure they all have an account at the TWC, then we can all have a cosy game there without restrictions, its like getting food at a restraunt, but eating it in a competitors restraunt instead of at there table

    or, as there are only about 4 deadicated TWC mafia players, you could get 5 orgahs and make up the rest of the numbers with the reliable few in the TWC


    remember TWC = NO RESTRICTIONS, IF JUBAL BARCA ALLOWS IT, WE CAN PLAY IT, SO ALL YOU GUYS THAT WANT LOTS OF MAFIA GET AN ACCOUNT THERE ALREADY AND GO TO THE MAFIA SUB ROOM!
    Last edited by Thermal; 01-04-2009 at 22:10.

  4. #34
    Ice stink there for a ham. Member Mystery Science Torture 3000 Champion, Mini Putt 3 Champion, Super Hacky Sack Champion, Pencak Champion, Sperm Wars Champion, Monkey Diving Champion Yoyoma1910's Avatar
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    Default Re: Pizzaguy's Corner

    Quote Originally Posted by 777Ares777 View Post
    yeah the queue is...uhhhh....annoying, the mods should ask people regularly if there still on the queue, about half on the queue probably dont play mafia anymore or arent ready, at the moment it looks daunting, im thinking even one more slot would be nice, my games long over yet seamus hasn't updated, the lack of games can only be emphasized when the mods arent telling the next person in line to start there game
    Uh, the next person in line is a mod.

    My kingdom for a .

  5. #35
    Mercury Member Thermal's Avatar
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    Default Re: Pizzaguy's Corner

    Quote Originally Posted by Yoyoma1910 View Post
    Uh, the next person in line is a mod.
    in both queues im aware but the small game line hasnt been updated, anders should be hosting two at the moment

  6. #36
    Senior Member Senior Member Beefy187's Avatar
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    Default Re: Pizzaguy's Corner

    Quote Originally Posted by 777Ares777 View Post
    remember TWC = NO RESTRICTIONS, IF JUBAL BARCA ALLOWS IT, WE CAN PLAY IT, SO ALL YOU GUYS THAT WANT LOTS OF MAFIA GET AN ACCOUNT THERE ALREADY AND GO TO THE MAFIA SUB ROOM!
    Lots of people seems to have a bad impression on the TWC. I once asked someone whats wrong with them and I never got answers.

    But as I know most of yous here, I rather play it here. Even though the que can be slightly tedious sometimes. If we can get some dedicated players from the TWC show up here, that will be awesome. We can have like TWC vs Org mafia matches

    As for my mafia, I came back with rather bizarre idea yesterday. It will be a mix of my original idea of Noble Sons and players playing (or pretending) high school girls fighting over a handsome boy.


    Quote Originally Posted by Beskar View Post
    Beefy, you are a silly moo moo at times, aren't you?

  7. #37
    Mercury Member Thermal's Avatar
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    Default Re: Pizzaguy's Corner

    Quote Originally Posted by 187Beefyz View Post
    But as I know most of yous here, I rather play it here.
    thats why if a lot of people got an account there it would work, becuase you'd be speaking to the same people as you do here, but with less restrictions

  8. #38
    Senior Member Senior Member Beefy187's Avatar
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    Default Re: Pizzaguy's Corner

    Quote Originally Posted by 777Ares777 View Post
    thats why if a lot of people got an account there it would work, becuase you'd be speaking to the same people as you do here, but with less restrictions
    Although that means more mafia= more fun for us, it also means we get less activities on the Org side. I started on the Org. Thus I will die on the org.

    However, I don't mind making a account there.


    Quote Originally Posted by Beskar View Post
    Beefy, you are a silly moo moo at times, aren't you?

  9. #39
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Pizzaguy's Corner

    I'm keeping the TWC as a "nuclear option", but I'd rather not leave this site, and I respect and understand the rules here.

    In all likelihood, there are just not enough moderators and players here to handle more games. People want to host large games but how many games have died because we didn't get enough signups?

    I don't blame the moderators here or the rules, because I respect them both and they aren't the real cause. The real cause is lack of players, lack of moderators. As such, maybe they wouldn't even MIND if we hosted games elsewhere. It's just my nagging loyalty to this forum and the people here that are keeping me here, as a headstrong rebel I don't usually find myself obeying rules just for the sake of doing so. I have to agree with them... and I do, most of the time. And if I don't I leave so I dont make trouble.

    I'm probably going to pull a moderator aside at some point and air my concerns. I'm sure they are aware of them by now anyway. I just want to be clear that I don't intend to start any kind of concerted effort to change things around here, and I don't want anyone thinking I blame the moderators, for doing the fantastic job that they do. There's only 3 of them and the gameroom is rather busy. Especially with me in there.

    They should make me an assistant moderator just so I can handle all the extra posts I make.

    Spoiler Alert, click show to read: 
    Just kidding fellas, I'd never inflict that on you. There are better candidates anyway.



    Basically all I'll say is that perhaps we could have an extra slot for games that don't have THAT many people... make 15 and below a small game, 16-25 a medium game, 26-40 a large game, and above 40 a huge game. Allow all small games, or perhaps just more of them. Or a compromise. Whatever.

    However, that's obviously just changing the rules for my benefit, because most of my games can be 15 or less. So I'd have to have a stronger case than "I wanna host" especially when I've hosted a bunch recently and there are others waiting. I doubt they'd change the rules just for me, even if there were demand. They are wise enough people and rules are there for a reason, if they had a reason to change them they would.

    I doubt I can make a case that things should change. Things work as they are, and I'm just impatient. There is a backlog of large games, which could be addressed, but otherwise I can't complain about the small game queue as I currently HAVE an active game. Seriously it will sound like I am whining.

    I may just ask a moderator if it would be ok to actively recruit ORG players and have them join me at TWC, or if that would be seen as stealing players from other people's games. I don't want to do that. And I don't want players overloaded and unable to give their all in my games too. There may be some wisdom in only having our group play a few at a time.
    #Winstontoostrong
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  10. #40
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Pizzaguy's Corner

    Content Module 006: I have something I wanna show you...

    Loading content... do you trust content from Pizzaguy Industries? Y/N


    N

    Congratulations... that is the correct response. Opening content:

    Spoiler Alert, click show to read: 



    Badge for the Simpsons Mini-Mafia



    Badge for the Futurama Drama Mafiama



    Badge for the Full Monty



    Badge for the Golden Rule



    Badge for the Clueless Mafia



    Badge for Murder Manor



    Badge for Psycho



    Badge for the Valentines Day Massacre



    Badge for the Vexing Mafia



    Badge for the Voyager Mafia

    These are the badges I've created so far. I will possibly be resizing them so you can put them in your signature line, if you want them to go there. Otherwise you can just save them on your computer or save the links so you can show off your bling to the ladies... or to the gentlemen, if that's how you sway in the breeze.

    We at Pizzaguy Industries make no note of which way you sway. The bodies hit the ground the same way no matter which direction they fall. Isn't that right Sweetness?

    *rubs his silenced pistol*

    Yes, Sweetness... what's that? Shoot them all now? But I have to give them the awards first.
    Last edited by Askthepizzaguy; 01-06-2009 at 20:31. Reason: Edited the Badges to give them Org-forum color backgrounds.
    #Winstontoostrong
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  11. #41
    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default Re: Pizzaguy's Corner

    oooo- nice badges.... makes me want to play a mafia game.... assumming i figure out how to....
    On the Path to the Streets of Gold: a Suebi AAR
    Visited:
    A man who casts no shadow has no soul.
    Hvil i fred HoreTore

  12. #42
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Pizzaguy's Corner

    Hooahguy, go to the gameroom and join Seireikhaan's Chicago Soiree.

    Assuming you come here often and don't mind committing to a game, the Chicago game will have plenty of experienced players to help you get the hang of it, and its the PERFECT beginner's game.

    It's two mafia versus a bunch of town, and town votes to lynch who they think is the bad guy, and at night the bad guys kill townies, then it goes back to day phase until only one side remains.
    #Winstontoostrong
    #Montytoostronger

  13. #43
    Ice stink there for a ham. Member Mystery Science Torture 3000 Champion, Mini Putt 3 Champion, Super Hacky Sack Champion, Pencak Champion, Sperm Wars Champion, Monkey Diving Champion Yoyoma1910's Avatar
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    Default Re: Pizzaguy's Corner

    Here Pizza, I was playing around in the workshop and tweeked one of your ideas:



    My kingdom for a .

  14. #44
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Pizzaguy's Corner

    It's not nice to upstage the third-grade artistic abilities of the original poster.
    #Winstontoostrong
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  15. #45
    Ice stink there for a ham. Member Mystery Science Torture 3000 Champion, Mini Putt 3 Champion, Super Hacky Sack Champion, Pencak Champion, Sperm Wars Champion, Monkey Diving Champion Yoyoma1910's Avatar
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    Default Re: Pizzaguy's Corner

    Hahah.


    Sorry.


    Though I was helping you out, yo.


    Edit: Look, I even gave it a little "p" for Pizza in the center.
    Last edited by Yoyoma1910; 01-07-2009 at 01:13.

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  16. #46
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Pizzaguy's Corner

    Showoff.
    #Winstontoostrong
    #Montytoostronger

  17. #47
    Ice stink there for a ham. Member Mystery Science Torture 3000 Champion, Mini Putt 3 Champion, Super Hacky Sack Champion, Pencak Champion, Sperm Wars Champion, Monkey Diving Champion Yoyoma1910's Avatar
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    Default Re: Pizzaguy's Corner

    Shoot... you know.



    Anyway, if people are going to go around wearing your badges in my Mafia thread, I would prefer they were visually appealing.

    My kingdom for a .

  18. #48
    Cthonic God of Deception Member ULC's Avatar
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    Default Re: Pizzaguy's Corner

    I have come to post to violate this space with my presence.

    Sadly, the inherent nature of this place make my violation of it that much less violated.

    I leave, only to return one day to finish what I have started...

    Spoiler Alert, click show to read: 
    Nice stuff by the way ATPG, wish I had half the creativity you do (and Hope that I can beat you to things when we have the same form of game )

  19. #49
    Mercury Member Thermal's Avatar
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    Default Re: Pizzaguy's Corner

    I just written a massive description of a mafia idea i had, and this name crap forum remember me system signed me out! p*issing me off literally 4 paragraphs of information lost becuase this idiotic thing signs me out and doesnt save my damn post
    Last edited by Thermal; 01-09-2009 at 21:26.

  20. #50
    Senior Member Senior Member Beefy187's Avatar
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    Default Re: Pizzaguy's Corner

    Quote Originally Posted by 777Ares777 View Post
    I just written a massive description of a mafia idea i had, and this name crap forum remember me system signed me out! p*issing me off literally 4 paragraphs of information lost becuase this idiotic thing signs me out and doesnt save my damn post
    Write it on the "word" next time

    Unlucky


    Quote Originally Posted by Beskar View Post
    Beefy, you are a silly moo moo at times, aren't you?

  21. #51
    Mercury Member Thermal's Avatar
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    Default Re: Pizzaguy's Corner

    Quote Originally Posted by 187Beefyz View Post
    Write it on the "word" next time

    Unlucky
    Lol, ill re write it soon

  22. #52
    Senior Member Senior Member Beefy187's Avatar
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    Default Re: Pizzaguy's Corner



    2 channel mafia....coming soon!!


           ∧_∧   ∧_∧  ∧_∧
          (・∀・ ) (・∀・ ) (・∀・ )
          (    ) (    ) (    )
          | | |.  | | |  | | |
          (_(__) (_(__) .(_(__)


    Quote Originally Posted by Beskar View Post
    Beefy, you are a silly moo moo at times, aren't you?

  23. #53
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Pizzaguy's Corner

    https://forums.totalwar.org/vb/showt...=110184&page=9

    You should read the entire thread from the beginning, but I encourage you to read the last page at the very least.

    Content Module 007: Farewell to the winter of our discontent

    Loading content...

    Checking focus groups... consulting advisors... declaring candidacy... delivering stump speeches... kissing babies... shaking hands... accepting donations... buying advertising... making signs... debating... debating... debating... giving interviews... debating... debating... winning the primaries... gaining running mate... dodging smears... dodging smears... debating... debating... debating... winning the popular vote.

    President-elect loaded.

    Removing previous administration... please stand by.


    ____________________________________________


    Updates:

    I was exposed as the mafia in the game down at totalwar center, and promptly lynched. True to form, even though I was the bad guy focused on winning, I did my level best to help out the town in my own pizzaguy way, especially after I was exposed. Apologies, Mr. Cursed... but after all the work I put into it, I couldn't have a rival bad guy win the game instead. My ally is still alive and un-WOGed, so I may win yet. Besides, I was hoping that town would leave me alive for one more turn. A shame they did not.

    Although I was unaware that there was a standing rule down at TWC that private messaging the other players is frowned upon, I offered my head as a pennance. They seemed to refuse my suicide, so I opted to continue playing and doing my best to help my team. There's a good chance the game will still end in our favor.

    Remember, folks... no matter whose team I am on, or if I am the host... I will always try to give the town whatever hints I can. Look for them. It is my hope that you might put up with my insufferable talkative/analytical style and consider what I say with an open objective mind. I know I'm a fairly notorious liar by now, but I am town more often than I am mafia, so I prefer not to be lynched every game simply out of fear. I will usually try to be murder bait when I don't have a valuable role but am a townie, so it's not necessary to exterminate me every time unless I am one of the few remaining and still not cleared as innocent.

    Moving on to other games, the Golden Rule is set for the finale. Check it out. The Chicago Soiree is starting, and the You Can't Win game looks bleak for my character unless both sides find me more useful alive than dead. I've already revealed who I am and my neutral alignment, and so on. It's a fun character to roleplay, but my assignment to survive to the end of the game simply won't happen unless people consciously choose to keep me alive. I've given both sides their reasons; I am not necessary for the mafia to murder in order for the Law side to win, and I have offered up my head and volunteered for an investigation so that the Town/Criminal side might not kill me. I still doubt I'll live, but I tried.

    In the Scourge of Ephesus, in spite of my best efforts, the person I suspected the most turned out to be a useful townie, now exposed for the mafia to murder. I perhaps should switch to a strategy of privately accusing someone rather than publicly, if there is a legitimate defense I need to examine it. However, I am unsure if I can do that in this game because there is a rule against private reveals. I think if I am careful, I can still privately accuse and people can give me their non-reveal defense or allow me to accuse in public. However, I expect to be dead soon.

    The Treehouse of Horror game has two potential setups I am considering; one is more halloween-oriented, and features several rival groups, and another is a simpler game with a patented pizzaguy twist. I am leaning towards the second, because the first is too unpredictable, chaotic, and eschews reasonable detective work. It also employs a game mechanic which is generally considered to be less fun. So I have all but decided on the second setup... the trouble is implementing it in a fair and balanced way.

    I am going to do a poll I think, asking people which of my potential small games they would like to play next. I highly recommend the Valentines' Day Massacre, the Psycho mafia, and the Murder Manor mafia. The Clue game should be loads of fun, but it's about 95% finished, still tweaking it. The Voyager mafia needs to undergo testing to ensure it's a fair and fun and reasonable game, so it's only about 80% done. I came up with an idea which could resolve the current conflicts, so it should be ready soon.

    If the Murder Manor game could squeeze in as a mini game, we could start that sooner. It's a short and very simple game which does not even involve a night phase, so hopefully the gameroom moderators will give it a pass even though it's not quite 7 players or less, considering there aren't any mini-games running. However, I can't expect the rules to bend, so don't hold your breath on that. It should only last 14 days, so I am hopeful we can get that going.

    I've taken a break from the Northern Terror campaign, so I can have some fun, and I unexpectedly got hooked on Lithuania and am tempted to do another AAR story about them, title along the lines of "The Heathen: Last of the Pagan Knights". I haven't done a campaign writeup in a while, since losing the Blitzmaster title to Grog, and won't be challenging him again for some time. However, if I can do some good storytelling, it should be interesting. I dread the day which could be coming soon when people won't even want to talk about or play the medieval II game anymore. I hope you hardcore fans will remain in the dark ages with me.

    Not much happening on the chess tournament front. I'd like to play some more games so I can do some more game reviews, and create some basic chess lessons. So I accept any challenges, as usual.

    Will have to be gainfully employed soon, so my mafia playing may take a break. I still intend to host, but soon I will have to stay away from being an active player.


    ____________________________________________

    Please see the Poll Question in the gameroom for my next mafia game.
    https://forums.totalwar.org/vb/showthread.php?t=111514
    Last edited by Askthepizzaguy; 01-15-2009 at 09:31.
    #Winstontoostrong
    #Montytoostronger

  24. #54
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Pizzaguy's Corner

    Content Module 008: The Generic Content Module

    Insert witty Loading gag here.

    ____________________________________

    [White "Askthepizzaguy"]
    [Black "CountArach"]
    [Result "1-0"]

    1. d4 d5

    The Queen's Pawn Opening makes castling slower for white, however the queen-pawn has the advantage of being protected by the queen, unlike the king-pawn. It still frees the queen and bishop, stakes a claim in the center, and moves towards castling, albeit on the queenside where it is usually not recommended.

    That's not a law, though. The only law in chess is to not to get checkmated.

    2. c4 e6

    The Queen's Gambit Declined Opening assaults Black's claim on the center and threatens to get twin center pawns for white, with only one pawn in the center for black. To less experienced players, this means that although Black will get a half-open file in the center (perhaps), the file will be blockaded by White's center pawn formation, and those pawns will exert more influence over the center than pieces would. Pawns are more expendable than pieces, so exchanges favor pawns unless there are positional reasons not to trade.

    It's not much of a gambit, however. White can move the king-pawn and attack the pawn if it takes the c-pawn, and Black would get positional weaknesses and would lose time trying to defend it. The gambit is usually more of a delayed recapture than a true gambit. So it's perhaps the safest gambit of them all!


    3. cxd5 exd5

    White decides to relieve the tension and keep the game simple, and claim the fruits of his tactic, gaining twin center pawns to black's sole d-pawn. White loses no time, because Black should recapture or he will lose another pawn, losing time for White in exchange for destroying Black's pawn formation, which most players would avoid.




    4. Nc3 Nf6

    White immediately attacks the sole remaining center pawn for Black, which is defended by the Queen for now, but the Queen is less a defensive piece and more of an aggressive one. Black will want to have her do other duties eventually, and so it is reasonable that he would want to relieve her of her babysitting tasks. That prompts a predictable line from Black to defend his remaining center pawn.

    The reply from Black is solid, however. Nothing wrong with it, and a strong move as well.

    5. Bg5 h6

    There are two defenders of the center pawn, the Queen and the Knight. The bishop moves removes the Knight as a defender, as it is pinned to the queen so long as she remains on this diagonal. This temporarily removes the knight's influence on the board in the opening, effectively making black temporarily down a piece! It's a strong tactic when used wisely. The reply h6 slightly weakens Black's Kingside Pawn Structure, creating small but permanent weaknesses which could prove fatal. Black could ignore the bishop and try Be7, removing the pin altogether, or Bb4 which pins White's knight in response. Nothing wrong with Nc6 either, developing the Knights before committing the bishops to a task, and attacking the center some more.

    6. Bxf6 Qxf6

    White could have played Bh4, maintaining the pin, but losing time. Black could then have played Bb4 seizing the initiative, or further driven away the white bishop with pawn to g5. That would not be recommended, because the huge weaknesses that creates on Black's kingside cannot ever be reversed.

    I opted to remove the defender of the knight altogether, which meant that Black would have to take the bishop with the Queen or the pawn. The pawn move destroys Black's kingside pawn structure, and the queen move loses a pawn. I forced black to choose between two bad options. Now you can see that the move h6 for black was not recommended here, and why. Black decided to maintain his kingside structure, and take the loss of a pawn and time.

    7. Nxd5 Qd6

    With the capture, white gains a tempo (unit of time), as Black is now forced to waste another move in the opening repositioning the Queen. Two queen moves so far, a knight move (the knight no longer exists), and pawn moves (the pawns no longer exist, and one has made a weakness).

    What I am doing is removing the effectiveness of all of Black's moves so far. Nothing he has done has made any impact on the game, except that he now has two very active bishops to white's sole prisoner bishop, and white has two knights to black's one. Black has pawn weaknesses; a big hole between the two pawn islands, and a positional weakness at g6 due to fewer defenders of that square (and the pawn defender would create even more problems were it to capture on that square).

    Black has not moved his bishops and they are now very dangerous, as is his Queen. White's sole developed piece is not safe on d5, and he needs to make pawn moves before he can develop his remaining bishop. Black moves the queen to d6, attacking the knight.




    8. Nc3 Bf5

    White might have done better with pawn to e4, defending the knight and freeing his bishop. However, the knight to c3 move is ok. It does waste time with a third knight move in the opening.

    Black is right to develop is bishop, but he could have picked a better square. I can immediately drive off the bishop and free my own with one move, regaining control of the game.

    9. e4 Bg6

    The Bishop is passive on this square, and will have to move a third time to have more influence over the game. The piece becomes less powerful with such limited scope, only able to safely retreat one more square, and no other moves are safe. I warn against imprisoning your own pieces, because you are only helping your opponent.

    If white plays well, he can transform this position into a winning game, due to positional and temporal factors, as well as material advantage.

    The slight mistakes made by Black are teaching tools for you, examine why those moves were mistakes, and understand how to avoid making them. At the very least, you can improve your game to being solid past the first 10 moves. If you have a safe and solid game after move 10, you have a better chance in the middle of the game to keep up with your opponent or gain an advantage!

    10. Bc4 Qb4

    White attacks the defender of the bishop on g6, a weak pawn that cannot easily or very soundly be defended by other pawns, and develops a strong piece to a good central square where it is nearly as strong as any bishop could ever be, getting white closer to castling kingside, and possessing the center as his own.

    This is Black's third queen move, and it does not accomplish anything that cannot be easily countered. The queen is a powerful piece, and can harass white's position, but it is better for her to have the rooks, bishops, and remaining knight assisting her, isn't it? More development is called for, and the attack is premature.

    The move does fork the bishop and the pawn at b2, however this can be countered by white's first queen move.


    11. Qb3 Bxe4

    If I remove Black's queen from the board, he has wasted 3 moves with her for nothing. And she cannot remain on b4, as a pawn move (a3) would displace her again, and her other option is to capture the opposing queen, deleting herself from existence in the process, after 4 unproductive moves.

    It's all about time, and accomplishing as much as possible in every move, as soundly as possible, and creating the fewest weaknesses while threatening the most you can against your opponent. And if these goals can be accomplished, the material advantage will be decisive.

    Black sees that white's knight is pinned to the king, so he grabs a pawn. How does white react?

    12. Nf3 Nc6

    Better would have been Bxf7+, regaining the lost pawn, destroying black's pawn structure even more, checking the king and forcing it to move and preventing him from ever castling. Instead white makes a silly move which does not have much to say for it.

    He develops a piece and can now castle... that's all. And he is inviting black to take the knight, and that would destroy white's kingside, which is the only safe place to castle at the moment. In retrospect, 12. Nf3 is a terrible move for white.

    I do make mistakes too, you know. Black responds with a developing move, which is okay, but he could have destroyed my pawn structure and blunted my attacking chances by taking my queen this move, and my knight the next move. He could have taken control of the game with a slight advantage with 12. ...Qxb3, 13. Bxb3 Bxf3.

    13. Qxb4 Bxb4

    The best move would have been Bxf7+, once again, and I bungled it terribly. Black would have been in serious trouble, moving the king to d8 perhaps, and Qe6 after that would have kept the pressure going, threatening much, not the least of which would be checkmate (15. Qe8++). Black could hold it together, but it would be very uncomfortable and his efforts may have been purely defensive at that point.

    Instead white chooses a move which weakens his attack potential and allows Black to recapture, re-establish the pin, and develop his other bishop all at the same time. What a lousy, lousy move I made!


    14. O-O O-O-O

    Better for white would have been to castle queenside, activating a rook and reinforcing the d-pawn. I played badly in this game. Bxf3 would have destroyed white's fortress and caused him a lot of pain, removing the defender of the d-pawn for the knight, which would have led to the doubled f3 pawn being threatened as well. All in all a terrible game for me. Fortunately, your opponent sometimes misses your mistakes and makes an even worse blunder. Castling for white did one very important thing; it removed the pin on the knight at c3, making the undefended bishop at e4 vulnerable!

    If you have time and patience, before you make any move, make sure you haven't left a single piece or pawn undefended and under attack, and look for ways your opponent might attack two pieces at once, check your king, or otherwise hurt you or take your pieces.

    The castle queenside move had but one response.



    15. Nxe4 Nxd4

    A pawn for a bishop is a good exchange most of the time.

    16. Bxf7 Ne2+

    I capture a hanging pawn for good measure.

    Black checks the white king, forcing him into the corner. However, it might have been a better move to take on f3, displacing the pawn shield, or to develop the king's rook to f8.



    17. Kh1 Nf4

    White's move is forced. Black moves the knight again and fails to develop the rook.

    18. a3 Ba5

    Batting away the troubling bishop, but it just moves back to a5.

    19. Nc3 Rhf8

    The knight limits the scope of the bishop, offering a trade, and claiming the d1 square in such a way that white can now contest black's control of the d-file. Black makes the good developing move.



    20. Bc4 a6

    The white bishop is safe on c4 and limits half of the moves that the black knight can make. Black limits the movement of the white bishop. Black moves pawn to a6. More aggressive might have been c6, limiting both the knight and the bishop by two squares. Black is down by a chunk of material with limited compensation, and there isn't much he can realistically do to force his way back to equality with white. He will just have to play carefully and see if I don't bungle the lead.

    21. g3 Nh3

    Twenty moves in, we're at the endgame phase. White has two rooks, two knights, and a bishop and black has two rooks, a bishop, and a knight. Carefully trading down material leaves white ahead in the ending, possibly able to queen a pawn and win. He could also look for ways to fork black's pieces and win them outright instead of trading evenly.

    By tapping the black knight on the shoulder, white tries to drive it away. Instead he moves closer to the white king. He only has one square he can safely retreat to. Unfortunately trapping this knight isn't possible but we can chase it away.

    22. Kg2 Nf4+

    If white were behind, and capturing with the pawn weren't a good idea, he might try a repetition of moves by moving back to h1. 3 time repetition is a draw. However, white is not behind, and black just made a second piece-dropping mistake. Much better was Ng5.



    23. gxf4 Rxf4

    White is up in material by 2 pieces for a pawn. There is no real mating threat on white, but I suppose if white made serious errors the exposed king position could be a problem versus the two rooks and a bishop.

    24. Rad1 Rxc4

    Hoping to make things fun, I return the bishop to black for nothing, and seize the open file. Much better was to save the bishop of course.


    25. Rxd8+ Kxd8

    Still up in material, I eliminate a rook and expose black's king.

    26. Rd1+ Kc8

    The check forces him to pick the side of the board he wants to end his life on.



    27. b4 Bxb4

    Batting the bishop around, or offering to trade bishop and knight for more space to attack black's king. Black opts to give me more material. Better would have been Rxc3, bxa5, Rxa3.

    28. axb4 Rxc3

    I am up a knight for two pawns after these exchanges, not much of an advantage. But I do have an attack coming.



    29. Nd4 c5

    The knight wants to cover certain key escape squares around black's king. Black tries to simplify with a forking move. This move is a real mistake. The rook cannot recapture the pawn without killing itself...



    30. bxc5 Rxc5

    This pawn is rotten, rotten, rotten to the core. I had defended it, indirectly, with a threat. But black was a naughty little piggy and wanted to eat and eat... and his stomach finally burst open.

    31. Ne6

    The knight move is a fork. I am attacking the rook yes, and a pawn yes, but I am also attacking the d8 square twice, (rook and knight) and covering all of black's non-back rank escape squares. I am threatening checkmate (Rd8). You can fork pieces, you can fork pieces and squares, and you can fork squares. Fork is simply a term for a double attack with one move, and this is the point of reviewing this game. I wanted to show you a winning fork that did NOT involve two pieces.



    31. .....Rb5

    Black had a couple saving moves here, not that they would have done much. The rook is lost to the knight, end of story, won king and rook ending for white. The game is over. b6 would have saved the king, or Rg5+ would have allowed capture but driven the knight away, also saving the king. But the rook dies to the knight on either square.

    The finishing move is more satisfying.

    32. Rd8#

    All the escape squares are covered. Black ate too many pawns and died of food poisoning. I could have played a much, much tighter game, and I gave the initiative to black several times as well as returned material. But in the end, a knight fork deep in enemy territory threatens both checkmate and the rook.



    Even a game riddled with mistakes on both sides is instructional. Black failed to check his piece safety before making a move. White made several blunders which lost both material and initiative. In the end, it was a friendly game and I wanted to find unusual lines of sacrificial attack against my opponent. Even in a game where you don't have a clear advantage, look for ways to gain back material, positional strengths, or the attacking initiative, because this game, just like any other, could have gone either way, if you capitalize on my mistakes.



    =======Game Two=======


    Askthepizzaguy (white)
    versus
    Glyphz (If I remember correctly)



    1. e4 e5

    The King's Pawn game is very popular with novice players, and a favorite among some modern masters. More common in the upper levels is the Queen Pawn opening, because the King Pawn game allows more counterplay by black. The king pawn is an undefended pawn at e4, giving black an immediate target to attack. I chose this opening to keep myself familiar with 1. e4. Don't get rusty!

    Black's response is adequate, and aggressive enough. The symmetry however means that white still has every advantage, and black has made no headway into gaining the initiative. White begins the game with the ability to move first, meaning that black's army is a target until white loses the initiative. Pieces have no ability to defend themselves, and when they are removed from the board, they lose the option to copy what white has done. If black copies white's movements, eventually the strategy will fail miserably. Here, the symmetry is ok for now, and strong enough to not be considered a weak move.

    2. Nf3 Nc6

    White has declared his aggressive strategy of targeting black's king pawn, which cannot move due to white's king pawn. Black counters with an acceptible developing move, defending the pawn. This move also follows consistently Black's plan to control the dark squares. Note that the pawn and the knight have both effectively claimed the dark squares. White has less of a square-oriented strategy and more of a targeted strategy against a pawn, which focuses his plan to a single target, making it less dynamic. I don't particularly care for this line of play anymore, though I used to when I was a child. White's moves are less harmonious than Black's.

    3. Bc4 Nf6

    If I may be even more critical of myself, this bishop move makes no sense. My strategy is not clear, I am simply tossing moves out there. My goal obviously is to castle kingside as soon as possible, but my targets are not the dark or light squares, or any specific pawn now. Bb5 would be the Ruy Lopez, a consistent plan against the king pawn by removing the defender. This plan seems to be against the f7 pawn, because the knight can easily leap to a square that can attack it again, such as e5 or g5. White's plan can morph into another plan, perhaps, depending on what black does. The trouble is, this lets black dictate the course of the game. Why let your opponent have control?

    Black responds with a good aggessive move. White has failed to dominate black, and the position is even with good counterplay for black.

    4. Nc3 Bb4

    White plays a good defensive move which claims the d5 square. His plan seems to have evolved from an attack on the king pawn to an attack on the d5 square. Inconsistent but playable. Black responds very aggressively, fighting for the initiative, attacking the defender of the King Pawn. White has failed to tame black, and is allowing black to bite him back.

    5. O-O Bxc3

    White castles, failing to defend the king pawn. Black mauls white for this mistake. I admit I was not putting a lot of thought into my moves here.

    6. bxc3 Nxe4

    Recapturing towards the center is a fair move. Black snags the king pawn.

    7. d3 Nxc3

    Another thoughtless move by white, I allow black to snag another pawn with tempo. Batting a thousand here. It was just a friendly game, and sometimes I fight better with my back against the wall.

    8. Qd2 Na4

    The black knight does not have a lot of escape squares, and I may attempt to trap the knight. The knight moves away.

    9. Bb5 Nb6

    The knight being on the edge of the board is usually a concern, but here it is attacking key squares in white's queenside, and has gobbled two pawns unopposed. White makes a play for black's active knights, and black spends more time moving it again.

    10. Bxc6 Qf6

    Now I remove the defender of the king pawn, mirroring black's plan earlier! Best is dxc6, but black tries to save the king pawn instead of recapturing the bishop. White does not allow this opportunity to settle the score pass by.

    11. Bb5 e4

    Saving the bishop makes white's army more powerful than black's army. Black makes an aggressive but unsound thrust.

    12. Ba3 exf3

    The e-pawn is the only thing shielding black from being unable to castle. I sacrifice a knight to allow my war clerics to swing two flaming swords against black's uncastled king. Black takes the bait, and all of a sudden he is in for a world of hurt. Ask yourself, if your opponent allows you to steal a knight... how could he respond that would snap you back to reality?

    Some say "never look a gift horse in the mouth", but this gift horse was really a ticking time bomb disguised as a horse.

    13. Rae1+ Kd8

    Crash. The black king is forced off of his throne, and now must run away in fear.

    14. Be7+ Qxe7

    The point. The black king and queen have been assaulted with a royal fork. My warrior cleric holds a knife to both monarch's throats... the game is effectively over now. Ok, so the queen takes down the bishop and the king takes down the rook, but he loses his key defenders and is exposed to attack versus rook and queen and bishop. The rest of black's army is undeveloped and unable to really assist.

    15. Rxe7 Kxe7

    White has captured 16 points of material to black's 15, and black has more pieces on the board, but they are badly placed or unable to move. White's entire army is not only ready to go, but already rolling against the black king.

    16. Re1+ Kd8

    The final attacker enters the melee. The black king avoids a crossbow bolt to the chest and escapes behind a stone wall.

    17. Qg5+ f6

    Black's reply is forced, and his kingside is destroyed.

    18. Qxg7 Re8

    The rook has nowhere it can go without being captured! At this point, black can only abandon the poor rook if he wants to save his king. But the game is over, barring a terrible blunder by white. If the pawn at c7 were to move, the king might live a little longer. Instead, the rook saves itself and its king perishes.

    19. Qxf6+

    Black resigns. The next move is forced, Re7 leads to Qxe7 checkmate.

    You can't always pull a royal fork out of thin air, so I have to scold myself for not paying more attention earlier. However, black's oddly placed queen and the pawn-grabbing stunted his development. The final mistake was snatching the suicide knight, but can you really blame him?

    Remember: If you see what looks like a game-winning move, snagging a knight for nothing... you can obviously afford to sit down, calm yourself, and look very carefully to make sure it's as good a move as you think it is. But we get excited, and we want to take control of the game, and our own psychology makes us leap toward victory without an exit strategy. I seem to remember a recent real-life event where a powerful nation advanced to victory without an exit strategy, and that was a very costly mistake. Don't make the same mistake... think about the consequences before you attack.
    Last edited by Askthepizzaguy; 01-17-2009 at 17:46.
    #Winstontoostrong
    #Montytoostronger

  25. #55
    Mercury Member Thermal's Avatar
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    Default Re: Pizzaguy's Corner

    how do you have time for all this writing atpg? do your days contain 100 hours? do you have a lababtory of assistants writing your works up? staggering

  26. #56
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Pizzaguy's Corner

    Content Module 009: Lessons Learned, and a New Path Forward

    Loading content... embracing humility... chastising self... re-examining decision-making process... making concession speech... begging forgiveness... fixing errors in system... refining theories... eating humble pie... going into exile...

    Content loaded.



    Concession Speech:


    Spoiler Alert, click show to read: 
    So, betcha feel bad now, Pizzaguy! You sure embarrassed yourself, didn't ya, you arrogant little man! Couldn't hit the broad side of a barn, Worst townie ever, yada yada yada.....

    Yeah. I know. I deserve that.






    Well, let's see... where do I even begin?


    I've had a few days to sulk and feel extremely foolish. You couldn't have beaten me up more than I did, so don't you worry about that. When I am correct, I celebrate. When I am wrong, I am humbled, as always.

    In an effort to deal with the pain and humiliation of the Chicago Soiree Disaster, I spent several hours watching "Smoking Gun Presents: World's Dumbest Criminals". So now I feel a lot better about myself and my stupidity, because nothing I have done has ever been that dumb. I make foolish oversights at times, especially when I am overreaching and working too much on something without much sleep, but thankfully I am not a total moron. (Praise 00Jebus, and knock on wood.)

    And as bad as some of my accusations were, I never accused an entire nation of having weapons of mass destruction, conquered the same nation, and couldn't find them. So, you know, when the leader of the free world pulls one of those boners, suddenly accusing the wrong player or players doesn't seem so bad in the scheme of things.



    Still, I kicked myself pretty hard for several hours in sheer embarrassment. Don't you worry. Don't you worry. I took myself down several notches, and had like a sick feeling in my stomach. I took it pretty hard. It's just a game but you know, when you lose so fantastically badly, it does make you look foolish. And then when you're so burnt out after 18 hours of overworking yourself, that you can't keep basic facts straight, it's time to pack it up and hang your head in shame. Just pack it up. Don't you worry. I'm a much humbler pizzaguy now. I choked on humble pizza pie, and yeah. My bad. Hold the pepperonis next time. No tip sir, this one is on the house.

    If I may, I have to share this story from the "dumbest criminals" thing.

    There was this pair of armed robbers on the program who showed up at a muffler shop and demanded some money. Well the place had just opened and the register was pretty empty, so they wouldn't even have cash to make change with until the manager arrived. Well the robbers told the muffler man to call thier cell phone when thier boss got in, and they would come back and rob them later.


    Yup. You guessed it. The muffler guys call the cops, and then called the robbers back, who show up to rob the place again. That's when a plainclothes police officer tells them to drop the gun. And they don't. They get shot in the legs, and after a trip to the emergency room, it's off to jail with two of the biggest idiots, ever.

    And then there was the story of a guy who robbed a store with a stapler gun.

    Oh, but it gets much better. Then he went to a restaurant next door, where he changed his clothes. This restaurant, by the way, was the same one he had applied at for a job the day before. Then he crossed the street in his new outfit... to his house. Yes, this all happened within a few hundred feet from his house. You could see all 3 locations with one camera shot.

    There was a police standoff for 45 minutes before he gave up.


    I feel much better about myself now.




    What's the lesson? Think things through before you go ahead and do them. And you can learn from mistakes, from others, and especially your own mistakes. So, without further ado, onto more productive lines of thought: where exactly did I go wrong?

    I've figured it out. It's my responsibility to re-examine what happened so I don't blow too many more games for you guys. There were many factors. These are symptoms, not excuses:


    1. Too many games at once.

    I was playing 4 games at once at one point, I believe, possibly 5 due to another forum. That will confuse the bejeezus out of you.

    I kept mixing up who was who and in what game... I kept confusing Beefy between Ephesus and Chicago, and also Boudica. I forgot key facts because I had too many to keep straight. Especially near the end when I just imploded from stress and lack of sleep.

    Even after the results of Chicago were posted, I still had Beefy's name stuck in my head, (It's not what you think. You're disgusting.) and after reading who won, I still thought it was Beefy for a few minutes, leading to more than a couple embarrassing and bizarre looking posts before I left. Blame 4 hours of sleep in a freezing garage and nearly 18 hours straight of juggling the games.

    So, that was really dumb. From now on, I pledge to play at most 2 games. End of story. That was really overworking myself. I sincerely apologize for messing that up. Overly enthusiastic. I will be pacing myself from now on.




    2. Single-mindedness about things.

    When I detected a lot of potentially scummy behavior from people, I almost shut out all the other possible suspects, especially in Chicago. This is dangerous. I will never make this mistake again. Pinky swear.





    3. Faulty assumptions.

    I have this... mafia analysis system that I'm working on. It's nearly "complete" but it will never be really finished. The tool works very well in identifying scummy behavior and cataloguing and analyzing player actions. It's actually more reliable than Holmes, from what I've seen already. I know that's an big claim to make, especially with several examples of misleading results.

    Where did it go wrong? Where did it go right?

    Well, it correctly identified Andres in one game... Time will tell if I made the correct interpretation in another game. I think I made a pretty solid case, and many people agreed with me. And I've been using a limited form of this system to detect mafioso in other games. It wasn't until Chicago when a single mafia had truly escaped my detection system. Although, if I had interpreted the data correctly, and remembered that over 50% of all mafia are lurkers, and that 33% are "total" lurkers, I would have nailed them too instead of some innocent peoples.




    So, what happened in Chicago?

    I had a bias; I looked only at Andres and Tincow when their behavior smelled scummy to me, and judged them before doing an objective analysis. (And they both got a sincere, if tired and error-laden apology... rather silly in retrospect) When I got an inkling, an instinct, I followed it. Everyone does this, all of you made false accusations and votes at one point, I was no different. I was just much more enthusiastic about it. Ha ha ha ha.....



    The difference was, I had this brand new toy, and I was too proud of it's successes so far. Then I used it to "prove" my accusation against Andres and Tincow, a total misuse of the system.

    Well thats bad reasoning. You don't judge someone and then come up with evidence, you come up with evidence and then you question them. I was too hasty... far too hasty... and I let my instinctual decision put a terrible, terrible bias in the results. I viewed everything they did as scummy, and as I got louder, they got more defensive. Why shouldn't they? Instead of looking for what they did that was scummy, I wrote down what they did, and assumed it was scummy.

    They got defensive, and so I sensed blood. I went all out after them.... and used my new toy to create a grand inquisition against them. A terrible, terrible waste of a very useful tool... destroying the very purpose of HAVING such a tool. It's precisely this sort of idiocy that it's supposed to prevent!

    And, the thing is still a work in progress. Is it really so surprising that it will give false readings on occasion? There is no foolproof system. Beefy gets lynched a lot and is a scapegoat in MANY games, because of his behavior. But that's just beefy being beefy!

    Although he behaves like a lot of the scum that are out there, that doesn't mean he is so. It's the exception to the general rule! So, I have to get a better reading on Beefy, who falls outside of normal analysis, and sharpen my tool to include the variances in his behavior as compared to the norm. I had to do the same thing for Seireikhaan already. There will be other small holes I have to fill too, to make the system more accurate. How is the Askthepizzaguy system any better than random guesses?

    I have identified 8/10 of the mafia that I've gone after. That's a pretty good record, and it's not based on guessing. It's based on evidence... which gives much better results. That's ignoring the townies that got falsely accused, but... I can fix that gap too, by saving the game analysis for the end of the game! It will have more evidence and less innocents to pick from.

    So, the work in progress is 4/5 effective. I can get it up to 9/10, I will wager. Just give me a chance.

    I've learned a lot about the gaps in the system, and I can plug them. And I already have.



    4. Lurkers

    The system easily, easily, detects bad attendance and lurking behavior. That's not the problem. You don't even need a "system" to identify lurkers, just check the post count. The problem is that the person seeing the results had a bais against lurkers. My thoughts, perhaps yours:

    "Lurkers are scummy, so they will be lynched. They will be WOGed. No mafia would risk lurking at this stage of the game."

    Uh huh. Well, that didn't pan out correctly, did it? And I blame myself. Were it not for my misplaced passion against the Tincow/Andres duo, some of you might have voted the worthless townies instead. My influence may have single handedly handed the game to the lurkers.

    This is madness. The analysis system, had I used it on everyone with an unbiased eye, not judging players prematurely, and remembering how often lurkers are mafia, would have detected them and I could have made the correct assessment. But the man behind the machine wasn't thinking objectively.

    I even made sure to note that well over 50% of mafia use lurking as their strategy, and it's a terrible strategy. It is! It's a terrible strategy and people should know better! That's why the system detected them as lurkers... but I made a judgment call. A judgment call that turned out to be wrong.

    BUT! Everyone, not just me... everyone gave the lurkers a pass. Most everyone assumed, as I did, that if they were lurking, they would be lynched or murdered or WOG'ed... and they had better suspects. BAD THINKING. That wasn't just me. Sigurd and Boudica used a tired old strategy that will never work on me again, and most of you veterans would have detected, but because it's so obviously scummy, no one really went after them, save for a few votes here and there. Some of you voted the lurkers, and bravo. You deserve a slice of pizza and a cookie. I will never make the mistake of going easy on the lurkers ever again.

    Lesson learned:
    Destroy the lurkers. No exceptions. No excuses. No vacations. NOTHING!!! Clear your schedule or don't sign up! I will be ok with being lynched for being a lurker, because I will come back and continue contributing!

    Now... that leaves the people who have participated to some extent... thats where the post analysis system really does shine. It doesn't nail lurkers, except to tell me they are lurking. The database system analyzes, it does not play the game for me. So we need to nail the lurkers instead of assume they will be WOGed or lynched later.

    Then, we can focus on who's posting scummy. I changed my definition of "scummy" to consider that Beefy acts like Beefy, and then I also won't start an analysis of players, like Tincow and Andres, with a prejudiced opinion of them. I will be more objective from now on, and not let instincts overwhelm reason. We have higher reasoning for a reason: Instinct is wrong too often.

    And I will be less crazy with my life in the future. That move was bad and didn't impress any of you. Suicidal doesn't prove townie, according to most townies it seems. Fair enough. Lesson learned. Bad Pizzaguy.



    Now, I've identified the major errors I've made, and closed the holes in my reasoning. The net is much tighter and sturdier and stronger... and with more games under my belt, I will become a formidible opponent of the mafia, and a better mafioso. I've only played a small handful of games, interestingly enough... but I've gotten some very good results, most of the time.


    Give me time, and another chance. I may be taking a break from mafia games in the near future, I think... give myself time to revise my theories, and fix the broken parts. Then, I will be back with a renewed vengeance, back from my sulking dirt nap ready to eat and tear the flesh of the evil mafioso. And there will be a giant pile of dead mafia in the future, so they had better kill me quick before I can vote them to death.

    GeneralHankerchief "the Hurricane" made a similar promise when he came back to really kick some mafia butt. After some misunderstandings, I think we both respect each other's methods more. When I come back, watch out. I will not be so sloppy, and I will be much more dangerous, especially after I am dead. Always. I am the living dead, after all.



    So, embarrassment aside, howling and wailing and whining and kicking myself aside, damaged pride and reputation aside.... All that effort posting and prosecuting aside... it's been a fun several weeks and I have learned a whole lot. I am returning to my bunker to draw up plans for the next world war... and when I return, I will be a new pizzaguy.





    I'd also like to say that the system I came up with has a good record so far. So, even in this case... even on it's first few attempts... the system does work better than random guesses. In spite of the Chicago disaster.

    Attack my abysmal performance in Chicago if you must, I certainly will never live it down. But I will defend the mafia analysis system I've developed up and down and make it even better. This is the weapon which will utterly annihilate mafia in every game I am in from now on, and I swear it to be so. I will also give it some cool codename like "Holmes", except more pizza-ish.

    "Are we supposed to be scared?" Master Yoda says: You will be.... you will be.




    You may have shut me up this time... but next time, it will not be so easy.

    I will return.



    So that is my analysis of the huge blunder I made. I beg thee forgiveness, and will be less boisterous about my flawed opinion in the future. But I won't stop being Pizzaguy.

    Both myself and SkyNet have been amended. We will not be so easy to trick in the future, and my passions, instincts, and false assumptions will no longer taint the results. Speaking of which;


    SkyNet

    Over the past months, I've been accumulating a vast, however incomplete, database. This database stores certain characteristics in memory, and tracks various patterns. You would be surprised how many mafia players exhibit these patterns when playing as a mafioso. It doesn't matter what their personality is, thier skill level, or their chosen strategy for the game... if their alignment is mafia or serial killer, the system detects certain odd behaviors which cannot be easily explained away.

    Sometimes townies give off certain patterns, but never have I seen a townie give off an extraordinary number of these patterns at once. That's why false readings are hard to get. I've been very good at identifying townies, and clearing people of suspicion with the system, when I use it properly.

    Mafia is a game of psychology. Townies have a clear objective which is radically different from that of the mafioso; to catch the mafia, not to survive. The mafia have a clear objective which produces predictable patterns of behavior; to destroy the town, and survive.

    No matter how good you are, if you are a mafia, if you make some effort to win the game as a mafioso would, you will be detected by the system. You make subtle indications of your evil intentions with everything that you do. The only way to escape detection is to play in a style which is totally detrimental to the side of the mafia. And even then, you aren't completely safe. You have to pull off something brilliant to convince the human players of your innocence as well, not just fool the pattern analyzer.

    In order for the system to be effective, I cannot reveal everything about it. I have told 2 select people about it, people I trust to keep the secrets safe, lest I don't play in a game with them again.

    I will be working with those two people, if they are willing, to refine the system further and make it that much more deadly. If they choose to use the system, so be it; I just hope they will not share the secrets with anyone else, otherwise I'll be very saddened and disappointed.

    What I can say is that so far, a vast number of games and almost 40 players have been added to the database. This isn't some 2-hour experiment I did on a lark, I've invested significant time in it's development. That's why Chicago was such an epic failure for me, and an epic misuse of the system. If I don't use the system properly, there is no point in using it.

    You can of course feel free to develop your own mafia weapon, I look forward to pitting mine against yours. Try to come up with a strategy to defeat SkyNet, because lurking will no longer work, and your posting patterns, votes, and attendance will hang you.

    SkyNet may still work even if people become aware of what's inside the database, but it will be less effective. That's all I can say at this time.

    Now, I have another matter I wish to discuss: See Content Module 010.
    #Winstontoostrong
    #Montytoostronger

  27. #57
    Know the dark side Member Askthepizzaguy's Avatar
    Join Date
    Apr 2007
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    Norway
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    Default Re: Pizzaguy's Corner

    Content Module 010: Games, Games, Games

    Loading games.......

    Signup now to get an invitation when the game you're interested in is next in the queue!


    Games that are waiting to launch:


    Small games-

    The Valentine's Day Massacre 1
    Innocent churchgoers on a retreat in the Calzone Mountains are confronted by the Chainsaw Gang.

    Difficulty level: 3
    Complexity: 1

    Psycho Mafia 1
    The Crusty Asylum for the Criminally Interesting has a security breach: All the patients are roaming freely, and a psychotic killer is on the loose. Sanity must be restored before the entire asylum becomes a morgue. What happens when the patients are in control of the nuthouse?

    Difficulty level: 2
    Complexity: 2

    Resident Evil Mafia 2
    After the events in Raccoon city, the survivors flee towards a nearby logging village, and are confronted with a new resident evil.

    Difficulty level: 2
    Complexity: 3

    Murder Manor Mafia 1

    There is a murderer inside my house... can you save me in time?

    Difficulty level: 1
    Complexity: 1

    Vexing Mafia 1
    Take out your frustrations against the some of the most annoying and vexing characters of all time.
    Die, Barney!

    Difficulty level: 2
    Complexity: 1

    Large Games-

    Treehouse of Horror 1
    Inspired by the Full Monty game I hosted, the Springfield mafia are back in power...

    Difficulty level: 4
    Complexity: 2

    Star Wars Mafia 1
    It's Jedi versus Sith in an epic showdown which will decide the fate of the entire galaxy...

    Difficulty level: 2
    Complexity: 3

    Dark Knight Mafia 1
    Based on the new Batman movies, Gotham city is under the control of the Falcone Crime Family, and there is a new threat...

    Difficulty level: 2
    Complexity: 3

    The World War II Huge Mafia Game

    The greatest and most terrible war in all of history... the fate of all mankind hangs in the balance. Will the Axis or the Allied powers prevail?

    Difficulty level: 3
    Complexity: 4

    Games that are a work in progress:

    Small Games-

    Clueless Mafia 1

    Based on the board game clue, you must solve the mystery of the Boddy murder... except this time, the murders doesn't stop with Mr. Boddy...

    Difficulty level: 2
    Complexity: 3

    Voyager mafia 1
    Captain Janeway commands the USS Voyager in the delta quadrant, and they get an unexpected stowaway. Can she save her ship and crew from a powerful and mysterious force?

    Difficulty level: 2
    Complexity: 4




    Interested in playing a Pizzaguy-hosted game? Want to reserve your name on the list of invitations?

    Send me a message, either to my email address (askthepizzaguy@yahoo.com), to my private message inbox, or leave a note here, that you want to be first to be notified when a particular game is next in line to be launched.

    Booking a reservation does not guarantee a spot in the game, especially if I get more reservations than player slots. However, you will all be notified simultaneously that the game is about to begin, and if more people sign up than there are slots in the game, you will be placed as an alternate in case someone needs to become inactive. Being an alternate means that you may get top priority in one of my subsequent games, perhaps ensuring a spot.

    My games will still be in the queue, I am not circumventing the queue system. However, this way I can have extended "signups" without stealing players from other games, and ensuring I have a full compliment of players when the games begin.



    Sign up now to get your name on the invitation list!
    Signup sheet-

    Small Games-

    The Valentine's Day Massacre 1
    (15+ players)
    Players who want invitations to this game: YLC, Ares, Shlin


    Psycho Mafia 1
    (12+ players)
    Players who want invitations to this game: YLC, Ares, Shlin


    Resident Evil Mafia 2
    (16 players)
    Players who want invitations to this game: LittleGrizzly, YLC, Ares, Shlin


    Murder Manor Mafia 1
    (9 players)
    Players who want invitations to this game: YLC, Ares, Shlin


    Vexing Mafia
    (16+ players)
    Players who want invitations to this game: YLC, Ares, Shlin


    Clueless Mafia 1
    (12 players)
    Players who want invitations to this game: YLC, Ares, Shlin


    Voyager mafia 1
    (15 players)
    Players who want invitations to this game: TheFlax, YLC, Ares, Shlin


    Large Games-

    Treehouse of Horror 1
    (30-50+ players)
    Players who want invitations to this game: YLC, Ares, Shlin


    Star Wars Mafia 1
    (20-40 players)
    Players who want invitations to this game: YLC, Ares, Shlin


    Dark Knight Mafia 1
    (40-50 players)
    Players who want invitations to this game: YLC, Ares, Shlin

    The World War II Huge Mafia game
    (45-60 players)
    Players who want invitations to this game: YLC, Ares, Shlin

    Interested in being invited to any of my games? Get on my Spam List!
    Spam list:

    Players who want invitations to all my games:
    YLC, Ares, Shlin




    I will be constantly updating my games list, and updating my player list. I will hyperlink to this particular post so you can access it easily, and I'll keep it as up to date as possible.

    Thanks for coming to Pizzaguy's Corner!
    Last edited by Askthepizzaguy; 01-30-2009 at 23:09.
    #Winstontoostrong
    #Montytoostronger

  28. #58
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Pizzaguy's Corner

    Content Module 011: Ok, that's enough already!


    Loading Content...

    Don't you have better things to do Pizzaguy? I mean seriously that's 3 big huge content modules in a few short minutes. I thought you had college and a girlfriend and needed to go job hunting. Do you have a life outside this forum? No? Well why the heck not? Get some real friends together and go do something outside in the fresh air. I don't care if it's winter in Florida, you can still go swimming in the Gulf of Mexico. Seriously, don't you remember New Hampshire? The ocean water was 50 degrees Farenheit at best, even in the hottest days of the summer. When you filled up your shoddy little plastic kiddie pool with hose water, it was roughly 1 degree above freezing. You could leave it outside in the sun all day, and the temperature would raise perhaps 10 degrees. In the summers, you had precisely two options: Either sweat in the 90 degree weather, in your non-central-air-conditioned house, or turn blue and become sterile while bathing in the icy ground water.

    The only good thing about New Hampshire is that it wasn't Vermont. We still had maple trees and maple syrup, but none of the crazy hippies and religious fundamentalists. Ok some, but not quite as many. And we had ski resorts and stuff.

    And stop talking to yourself. Seriously, that's just creepy.




    Chainsaw Gang: the Valentines Day Massacre

    Choir boy
    Choir girl
    Pastor
    Firefighter
    Former Cop
    Social Worker
    Janitor
    Choir Director
    Park Ranger
    Doctor
    Marine
    Teacher
    Electrician
    Plumber
    Bus Driver

    Innocent churchgoers on a retreat in the Calzone Mountains are confronted by the Chainsaw Gang.
    15 players.

    Opening scene: The community leaders of Cheesetown have arranged for a religious retreat in the Calzone mountains, where the Greenpepper National Park is located. Here, there are a few small cabins scattered near a stream, and several campsites and trails that lead all over the mountain range.

    Upon reaching this camp, the bus started having engine trouble and died. If it were just the engine, they would have had no problem, but the emergency radio went dead after the very first night. Someone in this mountain range has some reason for wanting to keep the churchgoers in the woods, and it is up to you and the rest of the Cheesetown residents to capture the criminal among you and survive the horrors that were about to unfold.

    Sign up to get an invitation now!






    Psycho Mafia 1
    The Crusty Asylum for the Criminally Interesting has a security breach: All the patients are roaming freely, and a psychotic killer is on the loose. Sanity must be restored before the entire asylum becomes a morgue. What happens when the patients are in control of the nuthouse?



    Detective
    Kidnapper
    Serial Killer
    Lone Gunman
    Paranoid Schitzophrenic
    Pathological Liar
    Cannibal
    Arsonist
    Cultist #1
    Cultist #2
    Deranged Maniac
    Mute


    I can't reveal more about this game, but it's lots of roleplaying fun. It should be pretty wild.
    Sign up for an invitation!





    Resident Evil Mafia 2
    After the events in Raccoon city, the survivors flee towards a nearby logging village, and are confronted with a new resident evil.

    15 players
    Albany Johanssen- female villager
    Mary Baltimore- female villager
    Cleveland King- male villager
    John Dover- male villager
    Eugene Flaherty- male villager
    Frankfurt Mulligan- male villager
    George Townshend- male villager
    Houston Whitmore- male villager
    Independence Cunningham- male villager
    Claude Jacksonville- male villager
    Kansas C. Smith- female villager
    Reginald "Remmy" St. Louis- male villager
    Toby Madison- male villager
    Daniel Nashville- male villager
    Veronica Orleans- female villager

    Toyoda Guzman- Host (Askthepizzaguy)

    Special Roles:
    Police Investigator
    Zombie Horde
    Umbrella Agent
    FBI Agent
    Others...

    Night Zero-

    The game begins with an umbrella agent shooting an FBI agent who has been tracking him since the incident at Raccoon city.

    Umbrella Agent:
    "It didn't have to come to this... you could have just let me escape. Was it worth it?"

    The FBI agent could barely speak, as his lungs filled with blood. The commotion attracted the attention of some black birds high above them in the trees, and the shotgun blast had spooked a good number of them into flying away. A few birds who were trapped in the blast radius fell dead to the cold frozen ground.

    "Hmph. Try and enjoy the precious remaining time you have left on this earth." The agent said while collecting the FBI agent's weapons. "Remember, it's nothing personal, it's just business." The man lay on the ground, turning white and shaking, as the Umbrella agent walked away. "If you see Larry, tell him I said hello."

    The FBI agent's vision began to fade. He turned his head, and looked around, vainly searching for help. All he could see around him was the trees, a few dead birds, and a cold fog.


    Begin Day One.






    Actions:

    Search Party
    Night Watch
    Attempt to Escape


    Form a search party: Search the woods for clues, supplies, and items. If players do this, they will be vulnerable to the zombie horde. If they remain inside the village, they will be vulnerable to a very different threat. Searching adds to a player's Foraging skill and may give them items. Some players can defend one another while foraging.

    Man the guard post: The villagers take turns keeping watch at night, and if they spot trouble, then the entire village retreats inside the Barricade Cabin and they combine their defensive ratings to survive a zombie attack. Night Watch are vulnerable to internal threats, and cannot gain valuable items. Manning the guard post adds to a player's Barricade skill.

    Attempt to Escape: The villager decides to make a break for it, and get out of the village while they are still alive. All living players can attempt this, but it is very, very risky. Escape attempts have a very low chance of success, but may be the only option when if Plague Demon arrives. Repeated failed escape attempts increase a player's Escape ability.

    Attack Rating: For those people who wish to murder, this is thier skill in doing so.
    Defense Rating: All players have a Defense Rating which does not change except with better weapons.




    Sign up now to get an invitation when the game begins!



    Murder Manor Mini-Mafia (9 players)
    Askthepizzaguy- Owner of the Mansion

    Rooms
    Kitchen
    Coat Closet
    Dining Room
    Bathroom
    Living Room
    Basement
    Bedroom
    Study
    Attic

    The Murder Manor is owned by Askthepizzaguy. He comes home and finds the door open, with signs of forced entry. Unsure of whether or not anyone is still in the house, he must search each room to try to find the intruder. Each room has a player assigned to it. The players vote during the day phase to determine which room Askthepizzaguy should search. When a room is searched, it is searched very, very thoroughly, and the entire room is a gigantic mess, and the player assigned to that room may no longer vote or participate. Askthepizzaguy is too tired to search every single room, so when it gets down to the final 3 rooms, he can only search one more and then he will have to go to bed. If one of the two remaining rooms has the intruder, he exits the room and murders Askthepizzaguy.

    The game has 7 consecutive "day" phases during a single day, followed by night time. If the intruder is not found by night time, Town loses the game.

    Kitchen- a very clean and organized place with lots of sharp objects
    Coat Closet- a neat and efficient storage room with plenty of rusty coat hangers
    Dining Room- an immaculate dining area with heavy iron candlestick holders
    Bathroom- a very sanitary bath area with a large steel wrench under the sink
    Living Room- an elegant and spotless relaxation room with a fireplace containing a metal fire poker
    Basement- a cold and dark storage area containing a gasoline powered chainsaw
    Bedroom- a warm and confortable sleeping area containing a hidden antique revolver
    Study- a cozy and quiet place to study containing several large bookcases and a letter opener
    Attic- a spacious and finished attic containing several bundles of electrical cords

    This game is as basic as you get. If the mafia win the game, they will become legendary. And yes, it's more or less a total rip-off of the "Where?" mafia. Kudos to Beefy for the original idea.



    The Vexing Mafia
    Take out your frustrations against the most annoying and vexing characters of all time. Die, Barney!


    Jar Jar Binks from Star Wars
    Barney the Purple Dinosaur
    Steve Urkel from Family Matters
    Jerry Seinfeld from Seinfeld
    GirlsGoneWild Bimbos from late night Comedy Central ads
    Scrappy Doo from Scooby Doo and Scrappy Doo
    Snarf from Thundercats
    Oprah Winfrey from Oprah
    Wesley Crusher from Star Trek
    Jerry Springer from the Jerry Springer Show
    Howard Stern from the Howard Stern Show
    Simon Cowell from American Idol
    Bill O Reilly from Fox News
    Screech from Saved by the Bell
    Televangelists from Christian television channels
    Slippy Toad from StarFox
    Ashley Graham from Resident Evil 4
    Navi the Faerie from Legend of Zelda

    Perhaps others....


    There are a group of murderers loose in Imagination Land, and they are targeting the most annoying fictional characters of the 20th century, plus a few real-life windbags.

    Sign up now to destroy your hated fictional nemesis! I'm still taking suggestions for the line-up, and I'd be willing to make this one a large game.




    Treehouse of Horror 1
    Inspired by the Full Monty game I hosted, the Springfield mafia are back in power...

    Homer Simpson
    Bart Simpson
    Lisa Simpson
    Marge Simpson
    Maggie Simpson
    Monty Burns
    Wayland Smithers
    Krusty the Clown
    Moe the Bartender
    Apu Nahasapeemapetilon
    Clancy Wiggum
    Julius Hibbert
    Kent Brockman
    Nick Riviera
    Troy McClure
    Joe Quimby
    Otto Mann
    Barney Gumble
    Agnes Skinner
    Cletus Spuckler
    Patty Bouvier
    Selma Bouvier
    Ned Flanders
    Abraham Simpson
    Rod Flanders
    Todd Flanders
    Milhouse Van Houten
    Kirk Van Houten
    Louann Van Houten
    The Sea Captain
    Squeaky Voiced Teen
    Nelson Muntz
    Dolph Starbeam
    Jimbo Jones
    Kearney
    Santa's Little Helper
    Groundskeeper Willie
    Seymour Skinner
    Edna Krabappel
    Reverend Lovejoy
    Lionel Hutz
    Comic Book Guy
    Professor Frink
    Snake Jailbird
    Fat Tony
    Crazy Cat Lady
    Sideshow Bob
    Itchy
    Scratchy
    Kang
    Kodos

    Sign up now, we want to have a huge line-up for this game. You will not be disappointed, I promise.




    Star Wars: Rise of the Sith


    A long time ago in a galaxy far, far away....


    Mafia I
    Rise of the Sith





    War! The leader of the Seperatists, Count Dooku, has split with the Galactic Republic and convinced over 150,000 star systems to join his cause. The Galactic Senate is in turmoil.

    Acting swiftly, invoking the emergency powers granted to him by the Senate, Chancellor Palpatine has formally declared war on the Seperatists who have already begin raiding the Outer Rim territories. The Clone War has begun.

    The Jedi Council is convened to discuss the military situation. The veil of the dark side has fallen. Master Yoda has a vision of a terrible war costing the lives of hundreds of Jedi, but even he cannot see the horrifying events that are about to unfold...



    Cast of Characters:


    Obi-Wan Kenobi
    Anakin Skywalker
    Mace Windu
    Master Yoda
    Ki-Adi-Mundi
    Count Dooku
    General Grievous
    Nute Gunray
    Governor Tarkin
    Senator Bail Organa
    Senator Padme Amidala
    Chewbacca
    Jar Jar Binks
    C-3PO
    R2-D2
    Clone Troopers
    Wookies
    Jedi Knights
    Droid Soldiers
    Sith Apprentice
    Others...


    Coruscant - Loyalist Headquarters
    Naboo- Loyalist Planet
    Dantooine- Loyalist Planet
    Alderaan- Loyalist Planet
    Kashyyyk -Loyalist Planet
    Space- No man's land
    Utapau- Seperatist Headquarters
    Tatooine- Seperatist Planet
    Hoth- Seperatist Planet
    Endor- Seperatist Planet
    Mustafar- Seperatist Planet

    Lightsaber Battles



    Example: Sith attacks Jedi

    Sith Offensive rating: 4
    Jedi Defensive rating: 3

    Sith attack rolls 3, 4, 2, 5
    Jedi defense rolls 6, 4, 1

    5, 4, 3, 2
    6, 4, 1

    Results:
    Defended, Defended, Damage, Damage. Total damage: 2 to the Jedi.

    Jedi Counterattacks Sith (same turn)

    Jedi Offensive rating: 5
    Sith Defensive rating: 5

    Jedi attack rolls 6, 4, 3, 1, 1
    Sith defense rolls 5, 5, 2, 1, 1

    Damage, Defended, Damage, Defended, Defended. Total damage: 2 to the Sith.

    Result: whomever loses all their HP dies, defender gets damaged first. Every Jedi and Sith have a set amount of HP.




    So now you get the general idea. There will be awesome writeups and cool images, and sweet background muzak. So, get off your butt and join this one!






    The Dark Knight Mafia- 40 players




    Factions:

    Batman/BruceWayne, Alfred, Lucius. 3 players
    People of Gotham, Commissioner Gordon, Harvey Dent (Town, Commissioner, DA)
    26 players
    Falcone Crime Family (Mafia) 5 players
    The League of Shadows (Mafia) 5 players
    The Joker (Criminal Mastermind) 1 player

    =============================

    Batman: The Dark Knight
    Alignment: Gotham City

    Alfred: Butler
    Alignment: Gotham City

    Lucius Fox: Employee
    Alignment: Gotham City

    Gotham Citizen: Townie
    Alignment: Gotham City

    Commissioner Gordon: Police Investigator
    Alignment: Gotham City

    Harvey Dent: District Attorney
    Alignment: Gotham City

    Falcone Crime Family: Mafia
    Alignment: Falcone Mafia

    The League of Shadows: Mafia
    Alignment: League of Shadows

    R'as al-Ghul: Shadow Leader
    Alignment: League of Shadows

    The Joker: Psychopath
    Alignment: Criminal Mastermind




    Join this game. I don't want to spoil the game by going into too much detail. Sign up for an invitation now!






    The World War II Huge Mafia Game

    The greatest and most terrible war in all of history... the fate of all mankind hangs in the balance. Will the Axis or the Allied powers prevail?

    60 Players, 5 alternates to prevent WOG


    Axis Powers

    Nazi Germany
    Imperial Japan
    Fascist Italy
    Vichy France

    Allied Powers


    The French Resistance
    The Polish Resistance
    British Empire
    The United States
    People's Republic of China
    Ottoman Empire
    Soviet Union
    Australia (British)

    Neutrals


    Spain
    India
    Switzerland
    Norway
    Sweden
    Denmark
    Lithuania
    Estonia
    Latvia
    Northern Africa
    Mongolia

    People

    Adolf Hitler- Nazi Leader
    Winston Churchill- British Leader
    Joseph Stalin- Soviet Leader
    Franklin D. Roosevelt- American Leader
    Mohandas Gandhi- Indian Leader
    Benito Mussolini- Italian Leader
    Emperor Tojo- Japanese Leader
    Hidden Characters...

    World War II Game mechanics


    "Lynch"---> Air Raid

    The nations come together and decide which region (player) if any, should be air raided. The air raid destroys the buildings and infrastructure of that region, and wipes out resistance. That player is then removed from the game.

    Axis "conversion"----> Blitzkreig

    The Axis powers have the ability to Blitzkreig certain regions, converting them forcibly to their own side in most cases, stealing resources and obliterating resistance. The player who is captured is killed if they are an opposing leader, spy, or other nusiance, and the player who is captured is added to the side of the opposing team if they are a nation. They are still in the game but they cannot vote, their vote is stolen by the player who captured them.

    Axis "nightkill"----> Scorched Earth

    The Axis powers have the additional ability to conquer and destroy certain regions, obliterating the infrastructure, buildings, and sabotaging all valuable resources and imprisoning or exterminating resistance. They do this instead of a Blitzkreig, and it removes the player from the game who is targeted.

    Allied "conversion"----> Liberation

    The Allied powers have the additional ability to liberate regions and capture opposing agents and leaders at night phase, so long as they are able. If they capture an opposing agent, that agent will be removed from the game, and if they capture an opposing or neutral region, that region will become occupied by Allied forces and possibly granted independence at a later date. The region in question can choose to join the Allied forces (vote with the Allies) or remain neutral (no vote).

    Allied "nightkill"----> Carpet Bombing

    The Allied powers have the ability to destroy their target, but it is not recommended that they use this ability against unknown targets. They could be neutral or allied, so it is dangerous and potentially self-defeating to use carpet bombing. Any player who is destroyed by carpet bombing is removed from the game.

    Allied "Vigilante kill"----> Assassination Attempt

    This night ability focuses only on leaders and agents of the opposing teams. If the player targeted is an enemy leader or agent, this ability eliminates them from the game. If the player targeted is an allied leader, nothing happens, if the player targeted represents the military of a nation, nothing happens. If the player targeted is a neutral leader or agent, the player must confirm that they want this person destroyed.

    Axis "Vigilante kill"-----> Assassination Attempt

    This night ability focuses on Allied agents and leaders, as well as neutral agents and leaders. The assassination will remove that player from the game, unless they represent "military".

    Allied "Detective"-----> Reconnaissance Mission

    The Reconnaissance mission is used to determine the status, alignment, and objectives of the player targeted. This information is revealed privately to the Allied agent.

    Axis "Detective"-----> Reconnaissance Mission

    The Reconnaissance mission is used to determine the status, alignment, and objectives of the player targeted. This information is revealed privately to the Axis agent.

    Allied "Diplomat"-----> Official Communication

    The Official Communication sends a message to the player targeted, anonymously, through the host. The player targeted can send a return message the next day.

    Axis "Diplomat"-----> Official Communication

    The Official Communication sends a message to the player targeted, anonymously, through the host. The player targeted can send a return message the next day.


    60+ players


    Germany- 10
    Soviet Union- 7
    United States- 6
    British- 5
    Japan- 5
    Italy- 4
    French Resistance- 3
    China- 3
    Northern Africa- 2
    Vichy France- 2
    Polish Resistance- 1
    Ottoman Empire- 1
    Australia- 1
    Spain- 1
    India- 1
    Switzerland- 1
    Norway- 1
    Sweden- 1
    Denmark- 1
    Lithuania- 1
    Estonia- 1
    Latvia- 1
    Mongolia- 1


    I know what a huge undertaking the World War II mafia game is. However, extended sign-ups and the invitation system should ensure we get the bare minimum of 43 players.


    I hope to see you soon...
    Last edited by Askthepizzaguy; 01-28-2009 at 14:04.
    #Winstontoostrong
    #Montytoostronger

  29. #59
    This comment is witty! Senior Member LittleGrizzly's Avatar
    Join Date
    Jun 2002
    Location
    The wilderness...
    Posts
    9,215

    Default Re: Pizzaguy's Corner

    I put one of the two votes placed on boudica... where my pizza and cookie!!

    I too got carried away with Andres, so i am not immune from criticism either, i correctly identified boudica as one of my main suspects (after i died) but i completely cleared sigurd... thinking he wouldn't lurk to victory and the pm andres recieved convinced me...

    Am i in your database ?

    some intresting games... i only scanned but the resident evil one is a deffo for me, auto sign me up when it starts... though make sure i haven't dissappeared off the face of the earth first...
    Last edited by LittleGrizzly; 01-28-2009 at 07:43.
    In remembrance of our great Admin Tosa Inu, A tireless worker with the patience of a saint. As long as I live I will not forget you. Thank you for everything!

  30. #60
    Know the dark side Member Askthepizzaguy's Avatar
    Join Date
    Apr 2007
    Location
    Norway
    Posts
    25,830

    Default Re: Pizzaguy's Corner

    Not to worry, LG... it's more of an invite list than a signup sheet. Since they are so far off, and I can't ask players to commit to the games until they are active, and I dont want to steal people's players, it's just a way of informing me you're interested in being signed up at the appropriate time.


    You have been added to the Resident Evil invite list.
    #Winstontoostrong
    #Montytoostronger

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