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  1. #1

    Default Re: Project

    when you release this mod?eager to play

  2. #2
    Member Member Revenant's Avatar
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    Default Re: Project

    Quote Originally Posted by leosp View Post
    when you release this mod?eager to play
    When it will be done.

    There is problem though, because WesW still has not answered my mails and i am using a lots of content from MedMod.

  3. #3
    Member Member Revenant's Avatar
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    Default Re: Project

    Another faction today...

    Some of high end units need 2 years to train, it is the case with the best knights both mounted and dismounted. And this is the case with all factions, not only with French.

    FRENCH

    French should be the ultimate heavy cavalry faction. Historically, they used a lot of different troop types like mercenary Genoese crossbowmen with pavises or swiss mercenary pikemen, but the troop choices i gave them should press player and AI alike to depend on superior mounted knights.

    The main French advantage is the fact their mounted knightly units are bigger in size (50 instead 40 like other catholic faction cavalry bodyguards). The same is with Mounted Sergeants. They have foot knights to their disposal too, but the size of the unit is usually only 50 men strong, to simulate the fact they are really dismounted cavalry.

    Again, a lot of those concepts appeared in medMod.

    Early:
    Feudal Knights (50 men cavalry)
    Mounted Sergeants (50 men cavalry)
    Feudal Foot Knights (50 men infantry, feudal MAA)- Early, High
    Feudal Sergeants - Early, High
    Crossbowmen

    High:
    Chivalric knights (50)
    Dismounted Chivalric Knights (50, chivalric MAA)

    Late:
    Companies de Ordonnance
    Gendarmes (Chivalric knights, 40 men, one year to train )
    Voulgiers (large block of defensive Polearm infantry)
    Dismounted French knights (something resembling Chivalric foot knights but with short polearm and better stats, 50 men)

    Rev
    Last edited by Revenant; 01-08-2009 at 23:53.

  4. #4
    Member Member Revenant's Avatar
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    Default Re: Project

    ITALIANS

    Italians are divided into two factions, Genoese and Venetians. Historically, Italian city states used superior militias AND standard heavy knightly cavalry in 11. and 12. centuries, and famous condottieri mercenary armies after that.
    Wesw gave them superior spearmen in all periods and created all their unit roster around it. I took it as a basis, but changed it somehow, for more historical approach. It was because Condottieri armies were composed mainly from heavy cavalry mercenaries.

    Early:
    Italian militia (superior feudal sgts) early, high
    Italian Sailors (crossbowmen with better cc stats)
    Scutiferi (superior medium cavalry aka better feudal sgts)
    Popolo Infantry (excellent armoured spearmen, BG unit, 60 strong)Early, high

    High:
    Italian MAA (chivalric MAA, BG unit)
    Mounted crossbows
    Italian nobles (Feudal knights)
    Pavise Crossbows

    Late:
    Mercenary spearmen (chivalric sgts.)merc (maybe i will use heavy pikemen instead)
    Pavise Arbalest
    Provisionati (heavy infantry with halberd, BG unit)
    Condottieri (heavy cavalry, like Lancers)merc
    Organ gun

    xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

    Buildable mercenaries are another WeSW concept I like very much. In original Med Mod, faction which could build them usually had some specific provinces with mercenaries resource. There you could build Inn and with another building(s) you could train buildable mercs.
    Here, buildable mercenaries work just like other factional units, they have the same AOR like them and do not need inn. But you need to pay bigger upkeep than is usual.

    xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

    To this day, WesW has not answered my emails:(
    If anyone knows how to contact him, I would much appreciate it.

    Rev
    Last edited by Revenant; 01-21-2009 at 01:14.

  5. #5
    Member Member Tyberius's Avatar
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    Default Re: Project

    Feel free to use and abuse of any resources found on my mods for your project

  6. #6
    Member Member Revenant's Avatar
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    Default Re: Project

    Quote Originally Posted by Tyberius View Post
    Feel free to use and abuse of any resources found on my mods for your project
    Thanks for you offer, I just downloaded and checked your textures, they look great. I can use a lots of you unit graphics modification if you do not mind:)

    ....................

    Btw, WesW finally answered my mail and approved to use his work:)

    Rev

  7. #7

    Default Re: Project

    Really good news,loking forward to play the mod

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