Well of course our cavalry will be not be statted to be medieval knights and of course we aren't just going to copy the EB I system. We'll be using a new system as complex, balanced and as historically accurate as EBI's.
Well of course our cavalry will be not be statted to be medieval knights and of course we aren't just going to copy the EB I system. We'll be using a new system as complex, balanced and as historically accurate as EBI's.
I know this, it's rather obvious when you apply the laws of physics. When the lance from a couched charge hits someone, the hit person gets killed or something else awful happens to them. But the guy in the next row? He may be pushed back, but he probably doesn't get hit by the lance. And something good: In M2TW, cavalry charging that run into their own men during the charge actually lose their momentum. So a swarm of Scythian Riders that are running into each other constantly have a much weaker charge.Gamegeek, the lance is blind. When you have a compact formation of heavily armoured horsemen on bulky horses and their big lances lowered the momentum of the impact will shatter anything. Whether the charge is succesful or not depends if the infantry breaks, but if the horsemen present a compact and strong charge it is only natural that even the heaviest infantry will suffer unless they have means to stop the charge, and that usually is a long pole, halberd, voulge and the likes, as well as the good old pike. No wonder why so many formations in the middle ages employed them, after all.
But the EB team will seek to accurately depict horsemen of the Ancient Age within the limitations of the engine while presenting more or less realistic situations. You can be sure that Equites Romani will not have the same impact as the current Feudal Knights et all have against infantry formations, but then no wonder that heavily armoured cataphracts will produce more or less similar results. They were armed and equipped to do it, and break enemy formations, afterall.
I also think that the cavalry charge distance for cataphracts (30) is awfully close up for heavy horsemen to get some serious momentum going to charge effectively. I raised the distance to 60 in my slightly modded version of EB.
Last edited by gamegeek2; 01-31-2009 at 05:03.
Europa Barbarorum: Novus Ordo Mundi - Mod Leader Europa Barbarorum - Team Member
"To robbery, slaughter, plunder, they give the lying name of empire; they make a desert and call it peace." -CalgacusOriginally Posted by skullheadhq
The guy behind might get killed by the guy infront of him being flung/skewed backwards at him with all the momentum of that horse. I mean, this is close one a ton/tonne hitting someone with a pointy stick going at 20-30 miles per hour. Its kinda like this(graphic):
https://www.youtube.com/watch?v=1b5QIux9AG8
Last edited by antisocialmunky; 01-31-2009 at 05:41.
Fighting isn't about winning, it's about depriving your enemy of all options except to lose.
"Hi, Billy Mays Here!" 1958-2009
That car has much more force that the knight. The guy behind probably wouldn't be killed, he has armour and a shield to dissipate the impact.
I'm just wondering how you guys are going to get the M2TW cavalry engine to make EB-level cavalry.
Last edited by gamegeek2; 01-31-2009 at 15:30.
Europa Barbarorum: Novus Ordo Mundi - Mod Leader Europa Barbarorum - Team Member
"To robbery, slaughter, plunder, they give the lying name of empire; they make a desert and call it peace." -CalgacusOriginally Posted by skullheadhq
A horseman and horse will weight probably a minimum of 400kg (light horse and unarmoured man), and an heavily armoured man and a large (modern-day) horse could weigh over a thousand kilograms - as much as a car, and a horse can reach a speed of 89km/h (55mp/h, the world record atm). Of course, a horse of ancient times would've been smaller than a large 700kg modern-day riding horse, but nonetheless, we can assume the armoured rider and horse would've weighed well over half a ton and could've reached a speed over 50km/h for a charge... There's quite a bit of force there. :P
I has two balloons!
:-\ 55 mph? Are you sure about that?
Fighting isn't about winning, it's about depriving your enemy of all options except to lose.
"Hi, Billy Mays Here!" 1958-2009
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