Results 1 to 20 of 20

Thread: berserker unit attribute: possible addition to EB for BI

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Guest desert's Avatar
    Join Date
    May 2008
    Location
    The greatest polis built by men.
    Posts
    1,120

    Default Re: berserker unit attribute: possible addition to EB for BI

    In Paeninsula Italica, it makes a single unit of Campanian mercenaries destroy a fullstack. You also lose all control of the unit while it basically destroys all enemy soldiers on the field.

    So .

    Giving it to Gaesatae would make it more unbalanced than heavy cavalry vs peasants in vanilla RTW.

  2. #2
    Villiage Idiot Member antisocialmunky's Avatar
    Join Date
    Feb 2005
    Location
    ゞ( ゚Д゚)ゞ
    Posts
    5,974

    Default Re: berserker unit attribute: possible addition to EB for BI

    They were drugged up and couldn't feel pain. I'd buy it.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



    "Hi, Billy Mays Here!" 1958-2009

  3. #3

    Default Re: berserker unit attribute: possible addition to EB for BI

    A *full stack*? Of what, gallic levies? Good lord. Might as well give them AK-47s.
    Currently playing as:

    Want to play Europa Barbarorum on Barbarian Invasion? Read all about it!
    Thanks for the balloons!

    Big Brother got you down? Join the Freedom Group on the .org!

  4. #4
    Rampant psychopath Member Olaf Blackeyes's Avatar
    Join Date
    Oct 2008
    Location
    In his own little world.
    Posts
    796

    Default Re: berserker unit attribute: possible addition to EB for BI

    Guns of the South anyone??

    My own personal SLAVE BAND (insert super evil laugh here)
    My balloons:
    My AAR The Story of Souls: A Sweboz AAR
    https://forums.totalwar.org/vb/showthread.php?t=109013


    Quote Originally Posted by Dayve View Post
    You're fighting against the AI... how do you NOT win?

  5. #5
    EB:NOM Triumvir Member gamegeek2's Avatar
    Join Date
    Mar 2007
    Location
    Hanover, NH
    Posts
    3,569

    Default Re: berserker unit attribute: possible addition to EB for BI

    Seriously, I pitted a unit of berserkers against 5 units of spearmen in a BI custom battle, and the fight was close, though the spearmen came through. Against 20 units of peasants, the berserkers won a handy victory.
    Europa Barbarorum: Novus Ordo Mundi - Mod Leader Europa Barbarorum - Team Member

    Quote Originally Posted by skullheadhq
    Run Hax! For slave master gamegeek has arrived
    "To robbery, slaughter, plunder, they give the lying name of empire; they make a desert and call it peace." -Calgacus

  6. #6
    Villiage Idiot Member antisocialmunky's Avatar
    Join Date
    Feb 2005
    Location
    ゞ( ゚Д゚)ゞ
    Posts
    5,974

    Default Re: berserker unit attribute: possible addition to EB for BI

    They have 2 HP and area attack crap. You can't compare something with area attack to soemthing other than an elephant or chariot if oyu're talking about EB.

    A *full stack*? Of what, gallic levies?
    Yeah aparently killing a whole stack of crap is a good measure of awesomeness. Heh, on a related note I've recreated Thermopolyae in EB with the maximum amount of units possible(As in the maximum amount of AIs with full stacks of Pandas and Archer-Spearmen) vs 300 Spartans and 900 allies. It was at 3 FPS when I was looking away from the battle.
    Last edited by antisocialmunky; 01-31-2009 at 05:31.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



    "Hi, Billy Mays Here!" 1958-2009

  7. #7
    Guest desert's Avatar
    Join Date
    May 2008
    Location
    The greatest polis built by men.
    Posts
    1,120

    Default Re: berserker unit attribute: possible addition to EB for BI

    I find your lack of faith disturbing...

    Anyway, I was playing as Syracuse, so it was against Carthage. Seriously, they will kill absolutely anything in their path. The only thing that seems to stop them is chariots - they snap them out of their berserker rage, leaving them vulnerable.

  8. #8
    Guest Aemilius Paulus's Avatar
    Join Date
    Aug 2008
    Location
    Russia/Europe in the summer, Florida rest of the time
    Posts
    3,473

    Default Re: berserker unit attribute: possible addition to EB for BI

    Quote Originally Posted by Olaf Blackeyes View Post
    Guns of the South anyone??
    Yeah, but this is the Antiquity, and not Civil War. Harry Turtledove is the best though. No better author than him.
    Last edited by Aemilius Paulus; 01-31-2009 at 07:16.

  9. #9

    Default Re: berserker unit attribute: possible addition to EB for BI

    I would think that given the ingenuity of the EB team they could implement the berserker attribute. I always thought that the stats of the units were not supposed to be balanced but representative of probably how good they were in a fight. If one unit in RL did go berserk in battle and were able to take down 10+ people for every one of their guys dying, it should be in the game and shouldn't be nerfed.


  10. #10
    Rampant psychopath Member Olaf Blackeyes's Avatar
    Join Date
    Oct 2008
    Location
    In his own little world.
    Posts
    796

    Default Re: berserker unit attribute: possible addition to EB for BI

    Ok,..... WALKING NUKES ANYONE?!?!?!?!

    My own personal SLAVE BAND (insert super evil laugh here)
    My balloons:
    My AAR The Story of Souls: A Sweboz AAR
    https://forums.totalwar.org/vb/showthread.php?t=109013


    Quote Originally Posted by Dayve View Post
    You're fighting against the AI... how do you NOT win?

  11. #11
    Guest Aemilius Paulus's Avatar
    Join Date
    Aug 2008
    Location
    Russia/Europe in the summer, Florida rest of the time
    Posts
    3,473

    Default Re: berserker unit attribute: possible addition to EB for BI

    Quote Originally Posted by a completely inoffensive name View Post
    I would think that given the ingenuity of the EB team they could implement the berserker attribute. I always thought that the stats of the units were not supposed to be balanced but representative of probably how good they were in a fight. If one unit in RL did go berserk in battle and were able to take down 10+ people for every one of their guys dying, it should be in the game and shouldn't be nerfed.
    Yeah, but there were hundreds and thousands of places in the known world of European, North African and Western Asiatic world that were renowned for producing one or more type of exceptional warriors. That place had marvelous archers, this place has unbeatable swordsmen, and that place over there fields superb hoplites, etc, etc. Much of the descriptions of the effectiveness of those units is rather vague, exaggerated or hazy. It is difficult to determine the strength of a unit when all you hear of is boasting. So the EB team attempts to balance it all out.

    I do not believe that the Babylonian Spearmen should have something like 8 defence skill while Lugoae have 12, but that is the way it is. Often times one can observe the "civilised" soldiers having low defence skill which is compensated by armour, while the "barbarian" troops have low armour but high defence skill. That's balancing, as the Lugoae have as much defence skill as some of the elite "civilised" units.

  12. #12

    Default Re: berserker unit attribute: possible addition to EB for BI

    Quote Originally Posted by desert View Post
    In Paeninsula Italica, it makes a single unit of Campanian mercenaries destroy a fullstack. You also lose all control of the unit while it basically destroys all enemy soldiers on the field.

    So .

    Giving it to Gaesatae would make it more unbalanced than heavy cavalry vs peasants in vanilla RTW.
    maybe you should also explain that Paeninsula Italica current version is a beta, but the EDU is still alpha = its only purpouse is to make possible to launch the game; it is completely unbalanced right now, and we are on the initial stage of applying our theoric model.

    I know because actually I am the responsible for the EDU
    Quote Originally Posted by vartan View Post
    RESPECT
    from Ibrahim

  13. #13
    Guest desert's Avatar
    Join Date
    May 2008
    Location
    The greatest polis built by men.
    Posts
    1,120

    Default Re: berserker unit attribute: possible addition to EB for BI

    Well, I didn't know that! All I did was download it after looking at the faction previews thread.

  14. #14

    Default Re: berserker unit attribute: possible addition to EB for BI

    Quote Originally Posted by Aper View Post
    maybe you should also explain that Paeninsula Italica current version is a beta, but the EDU is still alpha = its only purpouse is to make possible to launch the game; it is completely unbalanced right now, and we are on the initial stage of applying our theoric model.

    I know because actually I am the responsible for the EDU
    i saw the PI EDU almost a year ago...what you have now is much more than an alpha
    Those who would give up essential liberties for a perceived sense of security deserve neither liberty nor security--Benjamin Franklin

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO