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    Default Re: berserker unit attribute: possible addition to EB for BI

    I would think that given the ingenuity of the EB team they could implement the berserker attribute. I always thought that the stats of the units were not supposed to be balanced but representative of probably how good they were in a fight. If one unit in RL did go berserk in battle and were able to take down 10+ people for every one of their guys dying, it should be in the game and shouldn't be nerfed.


  2. #2
    Rampant psychopath Member Olaf Blackeyes's Avatar
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    Default Re: berserker unit attribute: possible addition to EB for BI

    Ok,..... WALKING NUKES ANYONE?!?!?!?!

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    Guest Aemilius Paulus's Avatar
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    Default Re: berserker unit attribute: possible addition to EB for BI

    Quote Originally Posted by a completely inoffensive name View Post
    I would think that given the ingenuity of the EB team they could implement the berserker attribute. I always thought that the stats of the units were not supposed to be balanced but representative of probably how good they were in a fight. If one unit in RL did go berserk in battle and were able to take down 10+ people for every one of their guys dying, it should be in the game and shouldn't be nerfed.
    Yeah, but there were hundreds and thousands of places in the known world of European, North African and Western Asiatic world that were renowned for producing one or more type of exceptional warriors. That place had marvelous archers, this place has unbeatable swordsmen, and that place over there fields superb hoplites, etc, etc. Much of the descriptions of the effectiveness of those units is rather vague, exaggerated or hazy. It is difficult to determine the strength of a unit when all you hear of is boasting. So the EB team attempts to balance it all out.

    I do not believe that the Babylonian Spearmen should have something like 8 defence skill while Lugoae have 12, but that is the way it is. Often times one can observe the "civilised" soldiers having low defence skill which is compensated by armour, while the "barbarian" troops have low armour but high defence skill. That's balancing, as the Lugoae have as much defence skill as some of the elite "civilised" units.

  4. #4

    Default Re: berserker unit attribute: possible addition to EB for BI

    Quote Originally Posted by Aemilius Paulus View Post
    I do not believe that the Babylonian Spearmen should have something like 8 defence skill while Lugoae have 12, but that is the way it is. Often times one can observe the "civilised" soldiers having low defence skill which is compensated by armour, while the "barbarian" troops have low armour but high defence skill. That's balancing, as the Lugoae have as much defence skill as some of the elite "civilised" units.
    I think the civilized units often have lower defence skill not because the armor compensates for it, but because the fact that they are wearing armor decreases their ability to defend themselves.
    It is much easier for an unarmored man not to be hit, while an armored man can't move as fast and has to rely on the armor: Lugoae dodge blows that a Babylonian Spearman has to take, without being better fighters as such.
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  5. #5
    Speaker of Truth Senior Member Moros's Avatar
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    Default Re: berserker unit attribute: possible addition to EB for BI

    Unarmoured units have indeed a bonus in defence skill for being better able to move and react on incomming hits. Note though that 1 armour point is not the same as 1 point in defence skill. Armour works for any attack, skill only for the right flank and or front and doesn't work for missiles.

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