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Thread: EB for ETW ideas

  1. #31
    Slixpoitation Member A Very Super Market's Avatar
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    Default Re: EB for ETW ideas

    Actually, wouldn't it be cool to use the three theatres in ETW and make them into Italy, Greece (including Makedonia) and Asia Minor? It would be like the pre-super-Romans and more like the actual warring city-states...
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  2. #32
    Guest desert's Avatar
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    Default Re: EB for ETW ideas

    I'm not quite getting this theater concept.

    But wouldn't making the three theatres Italy, Anatolia, and Greece mean that Africa, the steppes, Gaul, Iberia, Britain, and the rest of Asia have to be left out?
    Last edited by desert; 02-03-2009 at 04:40.

  3. #33
    master of the wierd people Member Ibrahim's Avatar
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    Default Re: EB for ETW ideas

    wait!

    what of Chariots? are they simulable in ETW? and did the CA give a model limit?

    also, I think its too early to chalk up concepts without at least knowing the engine in detail.

    my 2 cents..
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  4. #34
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: EB for ETW ideas

    In the south there's Elis, Argos, Megalopolis, Corinth, Olympia, Sparta, and Messena.

    Also, the Theatres should be China, N.America, and Central Africa. Romans vs Mezo Americans would be hilarious.
    Last edited by antisocialmunky; 02-03-2009 at 05:06.
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  5. #35
    Jesus Member lobf's Avatar
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    Default Re: EB for ETW ideas

    Quote Originally Posted by Mulceber View Post
    as well as exploring some of the subsaharan african cultures from that time. The sky's the limit. Heck, if we get enough writers/programmers, it would theoretically be possible to do a world campaign. Think about it, now when you say "I just conquered the world with my ______ faction, you'd actually mean it!" -M
    The ability to conquer the world with a sub-Saharan African faction would be kind of lame, though. I mean, some things are just not feasible. I'd leave certain cultures unplayable, I think, or at least with a severely nerfed tech tree.

  6. #36
    AtB n00b Member chairman's Avatar
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    Default Re: EB for ETW ideas

    Whoa there boys! We can't go about even considering expanding to China and the Americas until we know more details about the engine. Ibrahim has a point. Not to mention that the current map parameters provide more than enough substance for development. Also, just China alone would require at least 10 faction slots; Korea/Japan is 2 more; the eastern steppes (Xiongnu, Yuezhi, Wusun ...) at least 4 or more; India needs at least 4 ... you get the picture.

    I have no idea whether chariots, catapults, slingers or javelin throwers are still possible for the ETW engine. I dearly hope so.

    Desert also has a point about not leaving out the rest of the EB world just so that we can focus on what is a few people's favorite areas in Greece, Italy and Asia Minor. As I told Oudysseos, I hadn't heard about the theaters feature until today.

    As to the unit and model limits ...? I hope they raised them. I was surprised to hear that there won't be a province limit any longer. I know that the EB team has at least 20-30 unit ideas that they wanted to include in EBI and EBII that they won't be able to (the number is pure speculation, but is based on comments over the years from EB members). Obviously, these units would take precedence over brand new unit ideas or units and faction from off of the current map.

    Which brings us to the intriguing question of factions. We know that there are 50 factions; are they all playable? If so, should all them be used? As Oudysseos said earlier, it is hard enough to develop 30 factions let alone 50! So I wonder if the EB team would use all of these slots or if they leave some of them unused or for scripting purposes. Another consideration that has at least until now been consistantly rejected (and for good reason) by the EB team is the possibility of non-playable and emerging factions. If for some reason they decided to do this, there would be many new oppurtunities.

    Another so far unmentioned issue is that of culture. This has been a constant and painful reminder to the EB team and all RTW/M2TW modders of the limits of the engines. Hopefully the culture limits will be raised.

    Helpful input is welcome. Thank you

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  7. #37

    Default Re: EB for ETW ideas

    The two theartes could be one of the current EB map and one of India and the territory of the Saka that wasn't on the EB map.
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  8. #38
    EB Nitpicker Member oudysseos's Avatar
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    Default Re: EB for ETW ideas

    Yah, if there ever was an EB3 team (and that's a big if), I doubt that they would ever seriously consider expanding the scope to include the Americas or China. At most I could see the concept going on to include more of the Indian sub-continent and maybe a bit more of south-eastern Africa, but it is Europa Barbarorum after all.

    Bigger is not necessarily better, especially for game play.

    Another so far unmentioned issue is that of culture. This has been a constant and painful reminder to the EB team and all RTW/M2TW modders of the limits of the engines. Hopefully the culture limits will be raised.
    *bangs head on wall* Damn culture and religion limits! Makes everything much harder.
    Last edited by oudysseos; 02-03-2009 at 10:54.
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  9. #39

    Default Re: EB for ETW ideas

    EB is a realism mod, afterall, and would always remain one, if there ever was a EB 3 to be, and it is one of the first things to remember. Speculation about the existence or the amount of contact of ancient europe with regions like China or - more notably in this context - America is allowed, but the assumption of a successful military expedition is beyond anything conceivable.
    EB 3, if it is going to be, should focus on a map of similar scope as the actual one and try to use the additional possibilities for more detail in that area.
    It might be fun to fight meso-americans and chinese with roman legions, but that is a thing for a different mod, not for EB.

    So, let's just hope that the Empires-engine allows for ancient combat and that a qualified team of modders will find to carry the torch of Europa Barbarorum even beyond EB II.

    Sorry if I'm repeating something already said, I haven't read all.
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  10. #40
    Guitar God Member Mediolanicus's Avatar
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    Default Re: EB for ETW ideas

    Quote Originally Posted by Lysimachos View Post
    EB is a realism mod, afterall, and would always remain one, if there ever was a EB 3 to be, and it is one of the first things to remember. Speculation about the existence or the amount of contact of ancient europe with regions like China or - more notably in this context - America is allowed, but the assumption of a successful military expedition is beyond anything conceivable.
    EB 3, if it is going to be, should focus on a map of similar scope as the actual one and try to use the additional possibilities for more detail in that area.
    It might be fun to fight meso-americans and chinese with roman legions, but that is a thing for a different mod, not for EB.

    So, let's just hope that the Empires-engine allows for ancient combat and that a qualified team of modders will find to carry the torch of Europa Barbarorum even beyond EB II.
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  11. #41

    Default Re: EB for ETW ideas

    All the features sounds interesting and promising, but has anyone thought about time. Not the ingame one, but the real amount of time it takes to make a mod as grand as EB. How long it took to make EB? I was not around when it started, but I think it should be something like 3 years. Now the team is in process of making EBII. A lot of the data is already available from EB, but still it is going to require a lot of time till the mod is ready.

    Now consider ETW. It is entirely different concept. Modern warfare, very different from ancient. Even if the engile is easily modable it is going to take huge amount of time to convert it to ancient period. We do not even know when EBII is going to be ready and any thoughts about making EBIII with ETW engine may only start after the EBII is out.

    In my opinion it is much more feasible that after ETW there is going to be something like RomeII:TW, which means that this engine might be much more suitable for EBIII (if there is going to be such at all). With this in mind making EB on ETW engine sounds entirely inefficient. But I guess we need to wait and see what future holds.

  12. #42
    CAIVS CAESAR Member Mulceber's Avatar
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    Default Re: EB for ETW ideas

    You know, EB has been so successful, that if Sega decided to make a Rome II: Total War, it might be possible that the EB team could give them all their research and Rome II would BE EBIII. -M
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  13. #43
    Guitar God Member Mediolanicus's Avatar
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    Default Re: EB for ETW ideas

    Quote Originally Posted by Mulceber View Post
    You know, EB has been so successful, that if Sega decided to make a Rome II: Total War, it might be possible that the EB team could give them all their research and Rome II would BE EBIII. -M
    This whole thread has been about wishful thinking, but this is taking it to the extreme.

    Spoiler Alert, click show to read: 
    EB is a bit too historical for the main audience. Games have the tendency to get more and more simple. EB is not what you'd call a simple and arcade-like game.

    And perhaps the most important reason: CA isn't going to pay the EB team for their research, that would cost them too much. Not paying them would cost them even more because of the law suits that would generate.


    Which doesn't mean that these aren't all very exciting ideas (although some of them are clearly not suited for a mod like EB), but let's wait and see what ETW turns out to be first before talking about modding it and let's wait for EBII before talking about EBIII.
    Last edited by Mediolanicus; 02-03-2009 at 17:43.
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  14. #44
    CAIVS CAESAR Member Mulceber's Avatar
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    Default Re: EB for ETW ideas

    This whole thread has been about wishful thinking, but this is taking it to the extreme.
    I agree, but why is that necessarily a bad thing? We can always speculate and dream. It's not like we're planning on developing anything, just thinking about the future.

    Also, I disagree with the statement that EB is too historical for most audiences. I've seen a lot of people here who came in with no knowledge of history who ended up loving EB. Even gaming magazines have played it and said it feels like a whole new game and is an improvement on the original RTW. I could easily see people buying into a truly accurate version of R2TW. -M
    Last edited by Mulceber; 02-03-2009 at 17:53.
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  15. #45
    Guitar God Member Mediolanicus's Avatar
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    Default Re: EB for ETW ideas

    Quote Originally Posted by Mulceber View Post
    I agree, but why is that necessarily a bad thing? We can always speculate and dream. It's not like we're planning on developing anything, just thinking about the future.
    I never said that was a bad thing. I said there were some great ideas in here.
    I'm dreaming of playing a grand world campaign with the depth of EB, or just playing EB on a better game engine too.

    Quote Originally Posted by Mulceber View Post
    Also, I disagree with the statement that EB is too historical for most audiences. I've seen a lot of people here who came in with no knowledge of history who ended up loving EB. Even gaming magazines have played it and said it feels like a whole new game and is an improvement on the original RTW. I could easily see people buying into a truly accurate version of R2TW. -M
    True, but you are forgetting that EB is for free. I doubt as many people would give it a try when it costs you.
    Besides, wardogs, flamings pigs, ninja Romans, etc.. were in RTW with a reason. It adds to the "coolness-factor" of the game.
    EB may be 1000 times better than RTW vanilla, but IMHO RTW vanilla still has a greater audience.

    I secretly hope you are right and I am wrong though .

    Spoiler Alert, click show to read: 

    I have serious doubts people like this would spend €50 on a game which has "something written in french underneath" the titel.

    Quote Originally Posted by anonymous
    I got as far as the first title screen, the one with 'EUROPA BARBAROM' then something written in french underneath, and something like 'Modification for Rome - Total War' underneath that.
    I'm kind of laughing with the guy now, so I decided to change his name to anonymous.
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  16. #46
    Member Member Antinous's Avatar
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    Default Re: EB for ETW ideas

    It would be great Sega actually used EB's knowledge, but they probably wouldn't, because of paying issues. Also that would be awesome to have huge map to china, but that might cause further ctd problems for people with slow or older computers.


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  17. #47

    Default Re: EB for ETW ideas

    I don't understand the hostility of an EB3 having the Americas. If you have the native american cultures why not just make the victory conditions taking over their respective regions or just the Americas. you don't have to have cross atlantic invasions for a victory.


  18. #48
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    Default Re: EB for ETW ideas

    Is it true that triremes fall apart unless you clean them on shore every couple of weeks?

    If so, then how people ever get any sailing done?

  19. #49

    Default Re: EB for ETW ideas

    What I would like to see regarding the map is not the scope but the size of the map. At the moment Korinthos and Sparta takes 2/5 of the Peloponnese (the actual city models on campaign map). What if they would take only 1/15 or 1/20 of Peloponnese? The map would be huge. This would lead to alot more field battles and less sieges. IMHO it would be a huge improvement for gameplay. Tactical maneuvering would make sense then.

  20. #50
    Member Member Antinous's Avatar
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    Default Re: EB for ETW ideas

    That would be awesome having greece be so huge. That way you could have so many other cities like argos, elis, Olympia ect.


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  21. #51
    AtB n00b Member chairman's Avatar
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    Default Re: EB for ETW ideas

    That is a good point Silence Hunter. Indeed the EB team has already mentioned that EBII will have a larger map with the same parameters.

    I have been thinking over what would be priorities to add for EB3 in terms of what new features or expanded limits are available. The format is: "- addition (provisional requirement) [status of requirement]". From most important to least:

    -adding provinces to India (higher province limit) [mostly confirmed]

    -adding leftover units from EBI/then EBII (higher unit limit) [unknown]

    -adding leftover factions from EBI/then EBII (higher faction limit) [confirmed]

    -adding more cultures, within current map (higher culture limit) [unknown]

    -adding provinces to Mesopotamia, Persia, and the Steppes (higher province limit) [mostly confirmed]

    -adding units to existing factions (higher unit limit) [unknown]

    -expanding the map to include more of India and the eastern Steppe (higher province limit/higher culture limit/higher unit limit/higher faction limit) [mostly confirmed/unknown/unknown/confirmed]*

    -adding factions to India and the Steppe; Mauryans and/or Yuezhi (higher faction limit) [confirmed]*

    -utilizing the theaters feature for various regions (new theaters feature) [mostly confirmed]

    ....

    much later....

    -adding beyond the current map in terms of provinces, factions, units ...etc (higher province, faction, unit, and culture limits) [varying confirmations]**



    *These two changes would require the EB team to alter a long held, iron-strong policy of not using un-playable and/or emerging factions and/or off-map factions. This is why the expansion of the map precedes the addition of these factions.

    **This is much, much further in the future, well after EB3 has become stable and possibly after the EB3 1.0 version. Don't cry yet. You can be assured that as soon as the first official (or unofficial) beta of EB3 is released that somebody will mod it to include Aboriginees, Inuits, Zulu and Chinese.

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  22. #52

    Default Re: EB for ETW ideas

    Will never exist in this universe.






  23. #53
    AtB n00b Member chairman's Avatar
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    Default Re: EB for ETW ideas

    What do you mean?
    Last edited by chairman; 02-04-2009 at 08:54.
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  24. #54

    Default Re: EB for ETW ideas

    Quote Originally Posted by a completely inoffensive name View Post
    I don't understand the hostility of an EB3 having the Americas. If you have the native american cultures why not just make the victory conditions taking over their respective regions or just the Americas. you don't have to have cross atlantic invasions for a victory.
    Because, if the ocean is not meant to be crossed, it would be a waste to have both continents. One mod for europe and one mod for america would be much more efficient than one mod for both, in terms of still existing limits and gameplay.
    Read about glory and decline of the Seleucid Empire... (EB 1.1 AAR)

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  25. #55
    EB Nitpicker Member oudysseos's Avatar
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    Default Re: EB for ETW ideas

    Speaking for myself, it's not hostility, but
    a. too much work
    and mostly
    b. not enough known about the cultures of the americas in this time period.
    American factions and units and so on for the 3rd century BCE would be guesswork, fantasy, and extreme interpolation of a spotty archaeological record.

    Doesn't fit the EB ethos of historical accuracy.
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    Even as are the generations of leaves, such are the lives of men.
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  26. #56

    Smile Re: EB for ETW ideas

    I agree, I think expanding into India would be good, China would probaly be to far but expanding the map into India could be a good idea.

    And about factions, everyone in the game could be a faction but would be just like Eleutheroi but would behave more realistic and would only have units that Eleutheroi would have normally had if they held the area. Good idea?
    Quote Originally Posted by a completely inoffensive name View Post
    Have the strength of Arnold Schwarzenegger, the voice of Billy Mays and the ability to produce bull**** at a moments notice and you can be the leader of anything.

  27. #57
    Jesus Member lobf's Avatar
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    Default Re: EB for ETW ideas

    Quote Originally Posted by a completely inoffensive name View Post
    I don't understand the hostility of an EB3 having the Americas. If you have the native american cultures why not just make the victory conditions taking over their respective regions or just the Americas. you don't have to have cross atlantic invasions for a victory.
    I think the Americans lacked the geographical and natural resources to form/sustain large empires. No horses, no oxen, none of the big crops from Asia. (all important factors in the eventual development of the Asian/European cultures) not to mention a longitudinal continent which discouraged the spread of people/crops/ideas. It might be kind of a crippled campaign.

  28. #58
    Guest desert's Avatar
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    Default Re: EB for ETW ideas

    Probably for the same reason you shouldn't be able to control Germania: what exactly are you ruling?
    Unless, of course, you have the option of constructing cities in ETW *drools*.

  29. #59
    Jesus Member lobf's Avatar
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    Default Re: EB for ETW ideas

    Quote Originally Posted by desert View Post
    Probably for the same reason you shouldn't be able to control Germania: what exactly are you ruling?
    Unless, of course, you have the option of constructing cities in ETW *drools*.
    Interesting thought. But Germania at least had all of the ingredients for success at that time. The EB model of ruling one tribe makes enough sense, I suppose: One tribe may extend it's influence over larger and larger swaths of Germania.

  30. #60
    Slixpoitation Member A Very Super Market's Avatar
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    Default Re: EB for ETW ideas

    Have you forgotten the Aztecs and Incas? Granted, it was extremely feudal, but still an empire. The Iroquois aren't an empire, but we only use factions in Total War.
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