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  1. #1

    Default Re: Adding religion to EB

    Another question:

    The question is: if each building has a +1 cultural spread, how many turns would it take for a settlement to be converted? I may have to limit the types of buildings that spread culture if it spreads too quickly. Any wonder would also have to generate culture, so that if you don't demolish a wonder it will generate resistance.

    Also, before I even think about proceeding I need to know whether it's true or not that the first three religions are the only ones that have an effect on order (otherwise, why bother?).
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  2. #2
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    Default Re: Adding religion to EB

    Quote Originally Posted by Ferromancer View Post
    Another question:

    The question is: if each building has a +1 cultural spread, how many turns would it take for a settlement to be converted? I may have to limit the types of buildings that spread culture if it spreads too quickly. Any wonder would also have to generate culture, so that if you don't demolish a wonder it will generate resistance.

    Also, before I even think about proceeding I need to know whether it's true or not that the first three religions are the only ones that have an effect on order (otherwise, why bother?).
    The Wonders don't necessarily have to "spread" culture. Besides, that would shift the balance too much in favour of Hellenistic culture. Not that I would mind but it would not be fair to other players.

    Figures shouldn't be hard to calculate, go by multiplying 5% (e.g.: Hellenistic ruler in the region +5% Hellenistic conversion, shrine of Artemis +5%, Large temple +15% and so on).
    Also, the type of goverment should affect the cultuer factor. For example: Makedonian Satrapy: Total conversion (+10-15% Hellenistic conversion), Makedonian Allied State minimum conversion (5% or none at all.)

    And a settlement would be "converted" when the balance shifts towards the new culture, So if you have 45% Hellenistic and 55% Roman with a +10% Hellenistic conversion, the settlement would "turn Greek" in the next season.

    That's my two Mnai.
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  3. #3

    Default Re: Adding religion to EB

    I think the problem here is that the conversion will be too quick to have any resemblance to a real historic process. I always found it funny that in Medieval you could convert a settlement from Catholicism let's say to Islam in 10 years, while in reality 100 years would be much closer to truth. Romanization of Gauls and Iberians took more than 100 years. It is probably possible to make the bonuses to work at the same rate in EB, but given that EB time frame is limited, would it make so much difference?

    Another question is what would it add? If it will give the opportunity to recruit higher level troops, then the original AoRs are obsolete as well as some reforms. Romani, for example, can recruit legions in provinces only after Marian reforms. Will "converting" settlement to Roman make it possible to recruit Polibian legions in Type II provinces?
    Last edited by Marcus Ulpius; 02-06-2009 at 23:56.

  4. #4

    Default Re: Adding religion to EB

    I would lower the cultural conversion rate a lot, even the largest temple should only have a small increase, public order and law bonuses should be what they mostly do.
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