Actually, if you are super-heavy cav and feel the urge to charge a phalanx head-on, your best bet is probably to "walk in slowly". Most of the kills a spear/phalanx unit would get would likely be the initial impact of cav onto spear/pike. Negate the suicide part and your ultra-heavy armor gives you a good chance of being able to make it in closer since the pikemen/spears can only apply one human's worth of force to each strike instead of human + charging horse. That still doesn't make it smart to do so, and every time the AI tries that tactic at best they usually only get a trickle going, which are then swiftly overwhelmed by numerous phalangites.
Even then, a phalanx facing non-phalanx infantry in EB is still basically invincible. I have never once lost or even suffered major casualties from a non-phalanx infantry unit when pitting a phalanx of any quality against it. At best the non-phalanx can only hope to tire them out and hope their morale wavers, something which has happened before to me when I couldn't break the flanks quickly enough.
Its especially gratifying to watch Gaesetae or Tindanotae waste themselves on pikes.
The thing with pikes is that are basically a very cumbersome, unwieldy weapon. That's why the Galatians used their shortswordsmen to go under the pikes and get in close (to which pike users did teach new tactics to deal with that, obviously). Sadly, EB is unable to simulate that sort of "getting close". An infantry (and most cavalry) unit hits the front, it STAYS in the front, far away from the troops. The crapload of enemies that need to be dropped in a single point is far too counterproductive to be useful; I'll happily let them and encircle their troops with my unengaged phalanxes. Granted, on VH the number probably drops somewhat but is likely to still be far more than is useful.
And, of course, arrows can't have a lethality other than 1, making every arrow hit at least thrice as deadly as every hit from a xyston/kontos. If you are finding VH/VH the only way to challenge yourself, then play Sweboz (or better, Casse) on that difficulty and see whether you keep the same opinion. Heck, even Rome after it enters mid- to late-game and has to go up against the pumped up phalanxes of the Hellenes.
I'll readily admit, I find H/M to be the most enjoyable as you can still reason with the AI at times in diplomacy, the AI still hires mercenaries, and spawned Eleutheroi stacks will still on occasion besiege your cities. I can't play harder battle difficulties not through inability but because I hate "artificial" challenge boosters. I'd gladly play harder battle difficulty if each level unlocked tougher AI algorithms to face, but alas it is just stat boosting. Incidentally, this is why I loved the Galactic Civilization games since their more difficult levels actually unlocked more complex AI.
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