Quote Originally Posted by antisocialmunky View Post
MIITW does away with lethality but instead uses a global pseudo-lethality multiplier. And yeah, I feel for Mr.75% casualties. I've taken 1%-70% casualities in victorious field battles.

No only would higher heal rates be more realistic, it would work better for RPing since you don't constantly lose all your guys.
Let me give an example of my gaming experience.

Commanded the Romans and had to protect a city of Dalmatia just won against Geta.
I started from Rome with 5 hastati, 4 principes, 3 triarii, 2 equites, and the general (who was also the surgeon).
In the street I had to attack the rebels which obstructs the passage.
Then, at Patavium, I had to bear the attack of a germanic horde.
In these two passages I have lost already 30% of my army.
Arrived in Dalmatia, I defeated the horde of Geta losing another 30% of my army.
Moral of the story, it has rapidly come another horde of Geta, it has destroyed my army and conquered the Dalmatia.

I still believe that the casualties recovered are too low and it makes it too cumbersome to the game (sometimes boring).

Look at this equation:

few armies around + all armies full + increase casualties recovered = large and significant battles


But where is that damned file?
Could perhaps be the export_descr_unit?