Quote Originally Posted by amritochates View Post
I see very little point in such an option

Really! the reason why this was important to a lot of us was because we can calculate the fall of shot a lot better than the AI. For example when targetting moving targets one has to aim at that point where one assumes the target is going to be, something the AI failed to do at least in the earlier titles.
That goes for the AI firing at you too. Players don't need more advantages over the AI. Maybe it is just part of the gameplay, intended or not. After all moving units should be more difficult to hit and it is not like missile weapons were useless in earlier titles.

It also means more micromanagement which is less fun and players are already busy controlling lots of other stuff.


CBR