
Originally Posted by
IGN review
In skirmishes you do have one base structure, but that's pretty much it and it exists right from a match's beginning. A few of the units can erect defensive or reinforcement structures of their own, but the majority of your success in battle is being able to quickly move out into maps and capture resource points to fuel unit production. It's a system that encourages combat and makes turtling, the process of building up base defenses in order to tech up and raise an army, essentially impossible, so that even within a minute or two of a match starting you can expect to be in combat. And with the low population cap and smaller number of unit groups moving around, it makes every troop on the field that much more valuable.
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