Quote Originally Posted by zarkis View Post
VH/VH

But I don't think the problems I pointed out are a matter of difficulty. I mean, some of the issues (recruiting, no naval invasions) can be traced back to RTW, so sometimes I think they just used parts of the old code and the new AI for the campaign level was never done, unfinished or for unknown reasons not implemented. For example all this talk about the campaign AI communicating with the battle AI: Have you ever seen the AI doing a strategic retreat against impossible odds in battle (or even on the campaign map)?
They say that last part is in the game. "Have you ever seen the AI doing a strategic retreat against impossible odds in battle "

But as to some of the rest of it. I posted elsewhere that I thing it is the AI’s Resource Management that is sub par or missing.

It needs to judge its forces just as the battle AI does and put them in the most needed location for the time. In all theaters…though this could be problematic because of movement times.

It need to treat the sea as an avenue of approach and not just a place for its fleets.

AI resource management and some sort of threat analyses should be put in place, so the AI doesn’t spam units in isolated areas and redistributes its forces based on thread or intentions, by the most expedient means. This will be by sea in most cases, of course.

It should examine resources (units & fleets) to see if any may be used to aid in its allies’ wars.

They should manage their territories and decide on a military posture toward their neighbors in each theater.

If that posture changes due to war or peace, then the AI should redistribute its forces to match its perceived threats.

How territory is acquired is not important. By diplomacy or invasion, by land or sea.

Does that fit, or does someone see something different?