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  1. #1
    Member Member PBI's Avatar
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    Default Re: Strategic AI

    Annoying, yes, but it's supposed to be, its supposed to harrass you and disrupt your economy. It's a good deal more effective than simply either making a frontal attack that is too weak to do any damage or else simply sitting back and waiting for you to build up a massive force to crush them.

    Do we want the AI to fight well, or fight fair? Is the game more fun if the AI factions are hard to beat because they use effective but annoying tactics, or if they always seek an honest, frontal confrontation but are a pushover as a result?

  2. #2
    Member Member Darth Venom's Avatar
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    Default AW: Strategic AI

    It's not only supposed to be, it's historical as well. In M2TW people complained about siege battles when at that time almost all battles were sieges. In Empires timeframe 10+ year wars without much land gains bur raids and peace for cash afterwards are just the right thing. France simply didn't go out and conquer small German states and Savoy for example. I like the modelling of warfare at the time CA has done.

    No naval invasons still sucks, though. Espacially overseas.
    Last edited by Darth Venom; 03-12-2009 at 15:33.

  3. #3

    Default Re: Strategic AI

    Quote Originally Posted by PBI View Post
    Annoying, yes, but it's supposed to be, its supposed to harrass you and disrupt your economy. It's a good deal more effective than simply either making a frontal attack that is too weak to do any damage or else simply sitting back and waiting for you to build up a massive force to crush them.

    Do we want the AI to fight well, or fight fair? Is the game more fun if the AI factions are hard to beat because they use effective but annoying tactics, or if they always seek an honest, frontal confrontation but are a pushover as a result?
    Sorry, but currently this tactic is not effective for the AI. Repairing buildings is rather cheap and taking those min-stacks out is not a problem at all. They never retreat if you attack them with a bigger force (I use a small cavalry army for that) and therefore get destroyed completly most of the time. The AI loses a lot of units this way and can never build up a proper invasion force.

    A harrassment strategy could work if better coded and not mindlessly repeated like it is now. My goals for a better harrassment script would be this:
    - don't use up all your military budget by building harrassment forces
    - prefer to use cavalry
    - only use up half your movement points
    - keep distance to bigger enemy armies
    - retreat when attacked by a stronger force
    - if the harrassment force gets repeatedly destroyed in this area, temporarily stop attacking there

  4. #4

    Default Re: Strategic AI

    It would be nice if the colonies would get properly defended.. I atleast haven't seen anything much getting built up by France, England, Spain etc in their colonies..

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