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Thread: Sword/Spear Leathality

  1. #1

    Default Sword/Spear Leathality

    Now leathality for swords and spears differ according to the skill of the units, and the type of sword or spear it is. The question I want to ask is for the swords that have a leathality of 0.1 and the spears that have a leathality of 0.125 wont the spear armed unit be stronger? (even though they suffer a -4 defensive or was it offensive? penalty against a sword armed unit)

  2. #2

    Default Re: Sword/Spear Leathality

    yes, the spear unit will have a 2.5% greater chance that a hit results in a kill.
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  3. #3
    Sage of Bread Member Rilder's Avatar
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    Default Re: Sword/Spear Leathality

    I dunno about you but if I were to get stabbed by a spear or a sword, I'd probably die without the proper medical care.
    Last edited by Rilder; 03-18-2009 at 19:26.

  4. #4

    Default Re: Sword/Spear Leathality

    so given that two units one a sword the other a spear unit have similar stats, would the spear unit come out the winner even though it suffers a penalty against the sword unit but has a higher leathality? (0.1 for sword, 0.13 for spear)
    Last edited by artavazd; 03-18-2009 at 19:49.

  5. #5
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: Sword/Spear Leathality

    Slight correction: in the EB stat system lethality is only determined by the weapon, not the skill of the user. Also remember that spear units get a -4 attack penalty against infantry. Assuming that is taken into account, in your example the spearman would have a 30% higher chance of killing his opponent when he struck a successful blow. However, it's a chance process and there are other factors such as attack delay and knock-downs: because his strikes are less lethal, the swordsmen will knock-down his opponent more often and prevent him from delivering attacks for a few seconds.
    Last edited by Ludens; 03-18-2009 at 20:10.
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    Member Member seienchin's Avatar
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    Default Re: Sword/Spear Leathality

    I do remember that long swords have lethality 0.25, so only the short ones arent lethal, which Im still not satisfied with... But I dunno why the system in EB works. Sword units arent weaker than spearmen

  7. #7

    Default Re: Sword/Spear Leathality

    Quote Originally Posted by Ludens View Post
    Also remember that spear units get a -4 attack penalty against infantry.
    This seems to be the Eternal Bug of EB : according to the EDU guide by Aradan, only the "spear" attribute EB team used in older releases get a -4 to attack ; the current "light_spear" attribute gives a -4 to DEFENSE, so currently the EB spearmen have a higher attack and a lower defense than they should have.

    Anyway, if balance is saved, who cares about this... but I'm surprised to see you and MAA reporting this apparently incorrect information ; this means the EB team don't trust an important resource like the EDU guide?

    I'll be more clear : who should I follow when I mod by myself?

    Thanks in advance
    Last edited by Aper; 03-21-2009 at 15:13.
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  8. #8

    Default Re: Sword/Spear Leathality

    Quote Originally Posted by Ludens View Post
    Slight correction: in the EB stat system lethality is only determined by the weapon, not the skill of the user. Also remember that spear units get a -4 attack penalty against infantry. Assuming that is taken into account, in your example the spearman would have a 30% higher chance of killing his opponent when he struck a successful blow. However, it's a chance process and there are other factors such as attack delay and knock-downs: because his strikes are less lethal, the swordsmen will knock-down his opponent more often and prevent him from delivering attacks for a few seconds.
    back in earlier versions of EB, the spear attribute was used. this gave the -4 attack penalty you are talking about. all spear units at this time were given +4 to their attack score to cancel out that penalty. however, starting at EB 1.0 the spear attribute was changed to light_spear. this does not give -4 to attack. for whatever reason, the EB team decided to leave the +4 attack for spear units.

    also, i dont see how the OP's example results in a spearman having a 30% greater chance of a kill. the sword has 0.1 lethality (10%) and the spear has 0.125 lethality (12.5%)
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  9. #9
    A Livonian Rebel Member Slaists's Avatar
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    Default Re: Sword/Spear Leathality

    Quote Originally Posted by mcantu View Post
    back in earlier versions of EB, the spear attribute was used. this gave the -4 attack penalty you are talking about. all spear units at this time were given +4 to their attack score to cancel out that penalty. however, starting at EB 1.0 the spear attribute was changed to light_spear. this does not give -4 to attack. for whatever reason, the EB team decided to leave the +4 attack for spear units.

    also, i dont see how the OP's example results in a spearman having a 30% greater chance of a kill. the sword has 0.1 lethality (10%) and the spear has 0.125 lethality (12.5%)
    yes, i was wondering about the same thing. why do spear units have such ridiculously high attack values in EB 1.2? they are supposed to be weaker relative to sword units...

  10. #10
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: Sword/Spear Leathality

    Quote Originally Posted by mcantu View Post
    back in earlier versions of EB, the spear attribute was used. this gave the -4 attack penalty you are talking about. all spear units at this time were given +4 to their attack score to cancel out that penalty. however, starting at EB 1.0 the spear attribute was changed to light_spear. this does not give -4 to attack. for whatever reason, the EB team decided to leave the +4 attack for spear units.
    Yes, I've read that before. I have not experimented with the stats, so I cannot confirm or deny it. Could the EB team comment on this?

    Quote Originally Posted by mcantu View Post
    also, i dont see how the OP's example results in a spearman having a 30% greater chance of a kill. the sword has 0.1 lethality (10%) and the spear has 0.125 lethality (12.5%)
    My apologies for being unclear: I meant relatively to the sword. The post to which I responded asked for the difference between a 0.1 lethality sword and a 0.13 lethality spear. This means that, if a strike is successful, the kill chances are 10% and 13% respectively. That is a 30% increase for the spear-man.
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  11. #11

    Default Re: Sword/Spear Leathality

    Quote Originally Posted by Ludens View Post
    Yes, I've read that before. I have not experimented with the stats, so I cannot confirm or deny it. Could the EB team comment on this?



    My apologies for being unclear: I meant relatively to the sword. The post to which I responded asked for the difference between a 0.1 lethality sword and a 0.13 lethality spear. This means that, if a strike is successful, the kill chances are 10% and 13% respectively. That is a 30% increase for the spear-man.
    does that work like that if the values are already percentages? if i have 10 apples and i am given 3 more, its a 30% increase...but if something is 10% and it increase to 13%, it increased by 3%
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  12. #12
    Slixpoitation Member A Very Super Market's Avatar
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    Default Re: Sword/Spear Leathality

    It is increased by 30% of 10%, which is very roughly equal to 3%
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    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Sword/Spear Leathality

    ... its 25%.

    .125/.1 = 1.25 = 125%

    25% increase.
    Last edited by antisocialmunky; 03-20-2009 at 22:47.
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  14. #14
    Slixpoitation Member A Very Super Market's Avatar
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    Default Re: Sword/Spear Leathality

    What are we even talking about right now?
    Spoiler Alert, click show to read: 
    WELCOME TO AVSM
    Cool store, bro! I want some ham.
    No ham, pepsi.
    They make deli slices of frozen pepsi now? Awesome!
    You also need to purchase a small freezer for storage of your pepsi.
    It runs on batteries. You'll need a few.
    Uhh, I guess I won't have pepsi then. Do you have change for a twenty?
    You can sift through the penny jar
    ALL WILL BE CONTINUED

    - Proud Horseman of the Presence

  15. #15
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Sword/Spear Leathality

    You're responding to Ludens. I'm responding to the figures Ludens quoted.
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  16. #16

    Default Re: Sword/Spear Leathality

    Quote Originally Posted by mcantu View Post
    back in earlier versions of EB, the spear attribute was used. this gave the -4 attack penalty you are talking about. all spear units at this time were given +4 to their attack score to cancel out that penalty. however, starting at EB 1.0 the spear attribute was changed to light_spear. this does not give -4 to attack. for whatever reason, the EB team decided to leave the +4 attack for spear units.

    also, i dont see how the OP's example results in a spearman having a 30% greater chance of a kill. the sword has 0.1 lethality (10%) and the spear has 0.125 lethality (12.5%)
    So the spear attribute gives a -4 to defence? and is that the case when a spear unit ONLY faces a sword unit? If thats so Im going to edit their attack values down 4 points. It justs gets frustrating sometimes, when you have a medium sword unit either get beat, or have a very hard time with rag tag spear levies. Considering that the initial cost, and upkeep of the medium sword unit is more than the basic spear unit.

  17. #17
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: Sword/Spear Leathality

    Quote Originally Posted by mcantu View Post
    does that work like that if the values are already percentages? if i have 10 apples and i am given 3 more, its a 30% increase...but if something is 10% and it increase to 13%, it increased by 3%
    Yes, and upon a successful strike a spearman has a 30% higher chance of getting a kill than a swordsmen.

    Quote Originally Posted by antisocialmunky View Post
    ... its 25%.

    .125/.1 = 1.25 = 125%

    25% increase.
    Except that the post I was replying to specified a .13 lethality for the spear:
    Quote Originally Posted by artavazd View Post
    so given that two units one a sword the other a spear unit have similar stats, would the spear unit come out the winner even though it suffers a penalty against the sword unit but has a higher leathality? (0.1 for sword, 0.13 for spear)
    Quote Originally Posted by artavazd View Post
    So the spear attribute gives a -4 to defence? and is that the case when a spear unit ONLY faces a sword unit? If thats so Im going to edit their attack values down 4 points. It justs gets frustrating sometimes, when you have a medium sword unit either get beat, or have a very hard time with rag tag spear levies. Considering that the initial cost, and upkeep of the medium sword unit is more than the basic spear unit.
    The -4 attack or defence is against infantry, not sword units in specific.
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  18. #18
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Sword/Spear Leathality

    Quote Originally Posted by mcantu
    also, i dont see how the OP's example results in a spearman having a 30% greater chance of a kill. the sword has 0.1 lethality (10%) and the spear has 0.125 lethality (12.5%)
    Saw this before the other.
    Last edited by antisocialmunky; 03-21-2009 at 13:26.
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  19. #19

    Default Re: Sword/Spear Leathality

    mcantu and me are speaking of this

    The Complete EDU Guide

    here there are tons of useful infos about EDU, including the boni/mali of various spears.
    Last edited by Aper; 03-21-2009 at 15:21.
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  20. #20
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Sword/Spear Leathality

    So here's a question: Does -4 defense offset +4 attack?
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  21. #21

    Default Re: Sword/Spear Leathality

    Quote Originally Posted by antisocialmunky View Post
    So here's a question: Does -4 defense offset +4 attack?
    Its not just the +4 attack. The leathality of those low level spearmen, is higher than most medium swordsmen. Now when we take the higher leathality plus the +4 attack, that is a lot of attack power. Personaly Im going to edit the EDU, and take away 4 points from the attack value of spearmen who have the "light spear" attribute. In this case when a spear unit fights another spear unit it wont make a difference, because both units will have a -4 on defence. Now when a spear unit fights a swordunit, the sword unit will have the advantage.


    My question is for those elite units who both carry a spear and a sword do they get a -4 on defence when you switch their weapon to a sword?

  22. #22

    Default Re: Sword/Spear Leathality

    Quote Originally Posted by mcantu View Post
    back in earlier versions of EB, the spear attribute was used. this gave the -4 attack penalty you are talking about. all spear units at this time were given +4 to their attack score to cancel out that penalty. however, starting at EB 1.0 the spear attribute was changed to light_spear. this does not give -4 to attack. for whatever reason, the EB team decided to leave the +4 attack for spear units.

    also, i dont see how the OP's example results in a spearman having a 30% greater chance of a kill. the sword has 0.1 lethality (10%) and the spear has 0.125 lethality (12.5%)
    Wow , this is really important. Can someone on the team please explain why this was left in. Because on principle, It seems silly to have Swords less effective than Spears. I was always surprised that Hoplites and the like have a much higher attack than Axemen and Swordsmen. Now I know why.

    But before I go through that huge file, and change all Light Spear by -4, could someone be so good as to explain the reasoning to leave the bonus in?

  23. #23

    Default Re: Sword/Spear Leathality

    @ artavazd : no, its all about the weapon they are actually using

    @ antisocialmunky : I don't understand what do you mean (english not my primary language) but technically, AFAWK, the bonus of +4 to attack of the "light_spear" is a bug, because its purpouse was to balance the -4 to attack of the old "spear" attribute, and now that this attribute is gone it has no reason to be kept ; all spearmen should have a +4 to defence instead

    In my EDU I've replaced the +4 to attack with the proper +4 to defence; sadly I've done a lot of other changes according to my taste, that alter considerably the gameplay, so I never posted the file in the past: this is a zombie horse that sometimes rise from the grave you know...

    Anyway, from my little experience as modder I think: if overall balance is saved, nobody should care, the EB team have more important things to worry about (EBII... and sometimes RL I suppose...)
    Last edited by Aper; 03-22-2009 at 00:28.
    Quote Originally Posted by vartan View Post
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  24. #24

    Default Re: Sword/Spear Leathality

    I agree with above posters. I've spent all evening looking through the Unit files, and have to agree it should really be classed as a Bug. Take the Ambusher unit (Luso Skirmisher). I was wondering why on earth they were doing so much damage against my Principes in several battles. Well its because they have a higher attack, with better lethality! (2nd weapon, spear) And they are Skirmishers!!

    I also realised that all The Phalanx units too have +4 to attack (they are class long_pike AND light_spear), where they shouldn't. It makes some of the higher Phalanx units quite crazy (19 base attack in one case, 19!!!)

    So I manually went through the whole Edu (twice to be sure) and took 4 attack away from all Spear units, Pikes included. The units look at lot more sensible now, and swords and axes vs spears seems now balanced. With the base EB 1.2 values, its like every Spear unit starts out with a Silver Chevron in attack

    If anyone wants the file with these modifications, just ask and I'll post it, cos it takes hrs to do it yourself manually.

  25. #25
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Sword/Spear Leathality

    @Aper: +4 defense and +8 against horses might not make Horses as ridiculous as they are now.
    Last edited by antisocialmunky; 03-22-2009 at 03:16.
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  26. #26

    Default Re: Sword/Spear Leathality

    Quote Originally Posted by Aper View Post
    @ artavazd : no, its all about the weapon they are actually using

    @ antisocialmunky : I don't understand what do you mean (english not my primary language) but technically, AFAWK, the bonus of +4 to attack of the "light_spear" is a bug, because its purpouse was to balance the -4 to attack of the old "spear" attribute, and now that this attribute is gone it has no reason to be kept ; all spearmen should have a +4 to defence instead

    In my EDU I've replaced the +4 to attack with the proper +4 to defence; sadly I've done a lot of other changes according to my taste, that alter considerably the gameplay, so I never posted the file in the past: this is a zombie horse that sometimes rise from the grave you know...

    Anyway, from my little experience as modder I think: if overall balance is saved, nobody should care, the EB team have more important things to worry about (EBII... and sometimes RL I suppose...)
    i suggest not cancelling out the defense skill penalty by adding +4. that is a proper distinction that it is harder to parry with a spear than with a sword...
    Those who would give up essential liberties for a perceived sense of security deserve neither liberty nor security--Benjamin Franklin

  27. #27

    Default Re: Sword/Spear Leathality

    Quote Originally Posted by mcantu View Post
    i suggest not cancelling out the defense skill penalty by adding +4. that is a proper distinction that it is harder to parry with a spear than with a sword...
    I agree totally. Spears and Pikes even with the "phantom" +4 attack removed, are still quite tough enough. They get a bonus vs Cavalry, and most Elite Spears/Pikes still have higher attack than Elite Sword units (even with 4 attack removed).

  28. #28
    Member Member Aurgelmir's Avatar
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    Default Re: Sword/Spear Leathality

    Quote Originally Posted by Drewski View Post
    I agree with above posters. I've spent all evening looking through the Unit files, and have to agree it should really be classed as a Bug. Take the Ambusher unit (Luso Skirmisher). I was wondering why on earth they were doing so much damage against my Principes in several battles. Well its because they have a higher attack, with better lethality! (2nd weapon, spear) And they are Skirmishers!!

    I also realised that all The Phalanx units too have +4 to attack (they are class long_pike AND light_spear), where they shouldn't. It makes some of the higher Phalanx units quite crazy (19 base attack in one case, 19!!!)

    So I manually went through the whole Edu (twice to be sure) and took 4 attack away from all Spear units, Pikes included. The units look at lot more sensible now, and swords and axes vs spears seems now balanced. With the base EB 1.2 values, its like every Spear unit starts out with a Silver Chevron in attack

    If anyone wants the file with these modifications, just ask and I'll post it, cos it takes hrs to do it yourself manually.

    Could tou PLS post your EDU?
    I started myself..

    Yesterday,playing pontus i made an army only using axeman/hillmann/scythian mercs(i really like there looks)

    So i had a full-stack axearmy...composed with 4 different units...
    In my opninon the best looking army in EB.
    Butchering the romani,that part goes well,but then i turned to carthago....there libian spearman pawned me?? i still won,but it took alot of casulties even when i was flanking there side's

    I only used to have 2 or 3 units of axe/swordman.Now i used a whole army of them,i came to the conclusion...Never doing such thing again lol Despite how cool they look

  29. #29

    Default Re: Sword/Spear Leathality

    Quote Originally Posted by Rilder View Post
    I dunno about you but if I were to get stabbed by a spear or a sword, I'd probably die without the proper medical care.
    This is actually far from certain. If you wouldn't suffer damage to any major blood vessels or organs and didn't suffer from a severe infection afterward, you could very well live to fight another day.
    A human body can be surprisingly resilient. Of course you'd likely suffer some consequences to your overall health, and the scar would be pretty visible, but a battlefield wound wasn't necessarily an automatic death sentence.

    McHrozni

  30. #30

    Default Re: Sword/Spear Leathality

    Quote Originally Posted by mcantu View Post
    i suggest not cancelling out the defense skill penalty by adding +4. that is a proper distinction that it is harder to parry with a spear than with a sword...
    ... well, I think you have a point.
    Anyway, this malus will nicely portrait the vulnerability of phalanxes on the right side.
    Last edited by Aper; 03-22-2009 at 16:51.
    Quote Originally Posted by vartan View Post
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