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  1. #1
    Member Member MadKow's Avatar
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    Default Re: Slave Trade

    There are, but they are showing in the records as ivory, to avoid taxes.

  2. #2
    Slixpoitation Member A Very Super Market's Avatar
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    Default Re: Slave Trade

    Yes, with the over-the-top amounts of ivory generated in AFRICA, you could (eventually) change a few files around and just call them slaves.
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  3. #3
    Guest Dayve's Avatar
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    Default Re: Slave Trade

    Or change some of the nodes to slavery ones, if that will be possible. Taking it out was cowardly in my opinion, even though i'll agree it was a sensible thing for them to do to avoid law suits. It's just a victory for the white guilt crowd, who are usually American blacks, who like to make white people feel guilty about the actions of their European ancestors, which is silly and nonsensical.

  4. #4
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Slave Trade

    Hopefully we can mod in the slave trade and those slave trading kingdoms. Not sure how they'll do it in future mods that inevitably will expand Africa since 'slave plantations' don't make sense to model the West African Kingdoms enslaving each other. Maybe making slaver camps an option instead.
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  5. #5
    Village special needs person Member Kobal2fr's Avatar
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    Default Re: Slave Trade

    Quote Originally Posted by MadKow View Post
    There are, but they are showing in the records as ivory, to avoid taxes.
    I see what you did there (and joke aside, you may well be onto something, too)
    Anything wrong ? Blame it on me. I'm the French.

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