Look, I read about 100+ pages worth of material before starting to play a game. I am not jesting or exaggerating. I really do read that much. I read every review and watch every video that I can find and that is helpful. I document every feature of the game. I have seen ETW. I have seen countless YouTube videos, read the reviews, followed the threads in Parliament. I have asked my friends who play it, both RL and online.
I know the game is seriously deficient on the campaign level. I know the battles are exceedingly innovative, engrossing and unique, full of new features. However, the part of the TW game that always interested me was the campaign map. The traits system amounted to 50-70% of that interest. It does not take much to make me happy, but CA managed to take that part out. I did not like M2TW for the fact that it had less traits than RTW, and ETW decided to stop centimetres away from throwing out the traits in general.
No, please, do comment. I am intrigued.
I still like playing battles, very much actually, but without a good campaign map gameplay, it is all meaningless to me. My TW games always revolved around my generals and their development, mostly traits-wise.
I have nothing that will keep me playing for more than a month in ETW. I have been playing mostly Europa Barbarorum for the past almost two years, and looks like I will not move on any time soon.
Last edited by Aemilius Paulus; 03-22-2009 at 18:13.
Ah, I see how if you enjoyed the traits system, you might be annoyed at ETW. It's just that your comment about not having to pay for it might have raised a topic that is verboten and I didn't want to go into it.
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Out of interest, how could you possibly enjoy the utterly illogical, random, downright annoying 'feature' that was traits in RTW? Was I missing something?
I liked the idea too, but the execution.... at least in ETW, the traits/retinue is reasonable and explained how you got them (and how you can get rid of them if possible).
No illogical. It added realism, even if the mechanics were not perfect. The traits gave RTW sort of an RPG feel I suppose. I do not play RPGs at all; all I play are RTS/TW-RTT games. But yet, I enjoy the experience of having a character sort of "level up" with numerous traits. It makes the game feel so unique and customised. Every campaign becomes different.
As I have said, I am not a battle person. I like them, but they are secondary. Without them, TW would be nothing, so they are necessary, but not so important to constitute a major part of the game.
But anyway, if you just read EDCT (export_desc_character_traits), you would know how to get traits. I spent days reading that file. And if the vanilla file was huge, then the Europa Barbarorum EDCT was gargantuan and titanic. I do not know why you do not enjoy traits. I know the more casual TW players do not care about them, just as they do not care about micromanagement, but I though the harder-core veterans like you and me always valued the traits system. It was so unique after all... I suppose it depends on what kind of person you are. For me, traits is everything, but not everyone is the same...
This cavalcade of people clamoring for "Napoleonic Era" gameplay amuse me. Its just a man, a fantastic general and a despotic emperor...You cannot base an expansion on this or the American Civil War, it would be a linear farce.
Disband your troops in france, set the taxes on peasants to high and then recruit a general and pretend or something....and spare us CA bowing to the demands of people who have not thought this through.
I'm gonna go back to my game of Fredrick the Great: Total War
see how that works?![]()
And when the brazen cry of achilles
Was heard among the trojans, all their hearts
Were troubled, and the full-maned horses whirled
The chariots backward, knowing griefs at hand...
First of all, any discussion about illegally obtaining games is not welcome here. please remove the comments about it.
The trait systems in M2TW and RTW were both flawed and hilarious.
A large portion of the traits simply did not work. Many more were incredibly hard to get, or too easy. (spend 1 turn in a city? Pagan Magician! Slave woman! Lazy General!)
I never said anything about illegal ways. But now that you mentioned it, I suppose I am forced to edit my comment. My post was intentionally ambiguous and it did not say anything that is not specifically forbidden. Not only this, but how do you know my ETW was not a present?
I think the demand is for "Napoleonic units" and events, maybe a scenario or two, a few historical battles, and you have yourself an expansion pack.
Paulus: I always found the traits system a bit too arbitrary and fiddly. I couldn't be bothered to jump through the hoops to get them.
Edit: p: He might have got it as a present, you know.
Last edited by quadalpha; 03-23-2009 at 02:11.
The demand for Napoleonic units may stem from the fact that all the European (and a couple of the non-European) factions all share the same unit models. It'd be nice to see some of the variety which came about later on, you know? :\
Fortunately it looks like the European Wars mod will fix that very nicely, and people are already coming out with texture packs.
Tallyho lads, rape the houses and burn the women! Leave not a single potted plant alive! Full speed ahead and damn the cheesemongers!
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