Results 1 to 30 of 95

Thread: Report!

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Re: Report!

    Quote Originally Posted by gollum View Post
    no fish - pay in cash please
    Once a gollum, always a gollum.

    *dangles fressssh fisssssh in the midst of thread*

    Glenn, for what it's worth I think you should play an easier campaign until you get used to the mod. Once you're fully fluent in all of the ins and outs you should be able to take on a hard faction like Portugal. I haven't played the Medmod for years, but I'm sure that Señores gollum and Durango will be able to suggest a decent faction to start out as.

    I've never played HTW. I remember downloading, installing, firing it up, looking, closing, uninstalling...

    Unfortunately I've done this with a lot of mods and there are many more that I haven't tried at all. I probably haven't given them a chance and have been put off by minor details.

    I suppose I judge many mods by the SW mod's standards and I also don't go in for the "more factions, more units, more graphics" type of thing. Also when playing many mods I always get put off by "personalisations". The SW mod doesn't really have these, it just looks and plays like it should. You get the feeling that no one went out of their way to concentrate on a particular area to add units, factions and provinces in regions that interest them. The same can't be said for most other mods.

    “The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France

    "The law is like a spider’s web. The small are caught, and the great tear it up.” - Anacharsis

  2. #2
    Forever MTW Member Durango's Avatar
    Join Date
    Feb 2009
    Location
    Sweden
    Posts
    228

    Default Sv: Report!

    Quote Originally Posted by gollum View Post
    Oh Noble Durango, what dark thoughts you lay upon a troubled brow. Do you not see that the weariness by the damnest Byzantines malcontent, their warmongering? Let him who has understanding leave those dark corridors for better times...
    Ill news is an Ill guest!

    Quote Originally Posted by Glenn View Post
    Indeed, you have not understood, Durango!

    For the situation is such that, even if I did have 1,000,000 florins, I would no place to spend them, and no workers to be paid!
    I may be able to pry two more updates out of this mess!

    Then I can test your modification of the MedMod, Durango - I doubt if I should then last even to 1180..

    (Unless I started in High - ha ha ha ha! Harumph..)
    Use the -ian trick, switch to the Byz and delete all their buildings.



    There is unfortunately no high in MedMod. Unless you get high when you play it, that is...

    Quote Originally Posted by Caravel View Post
    Glenn, for what it's worth I think you should play an easier campaign until you get used to the mod. Once you're fully fluent in all of the ins and outs you should be able to take on a hard faction like Portugal. I haven't played the Medmod for years, but I'm sure that Señores gollum and Durango will be able to suggest a decent faction to start out as.
    Good idea! For Glenn, I recommend playing as one of the Italian factions in either early or late (I prefer late, since they get some nice and rare handgunners right at the start). Also, a decent strategic position, spears you don't argue with, access to the sea and some lucrative trade.

    Money, money, money....must be funny......in the rich man's world....

    Quote Originally Posted by Caravel View Post
    I suppose I judge many mods by the SW mod's standards and I also don't go in for the "more factions, more units, more graphics" type of thing. Also when playing many mods I always get put off by "personalisations". The SW mod doesn't really have these, it just looks and plays like it should. You get the feeling that no one went out of their way to concentrate on a particular area to add units, factions and provinces in regions that interest them. The same can't be said for most other mods.

    Let him who judges be judged thyself! The PM mod has more than a few extra provinces in the middle east....

  3. #3

    Default

    Originally posted by ID-Chameleon
    Once a gollum, always a gollum.
    Today Caravel, tomorrow who knows who?

    *spits rotten fish back*

    Originally posted by Durango
    Money, money, money....must be funny......in the rich man's world....
    https://www.youtube.com/watch?v=WCkOmcIl79s
    Hoorah for Sweden!

    Originally posted by Caravel
    I suppose I judge many mods by the SW mod's standards and I also don't go in for the "more factions, more units, more graphics" type of thing. Also when playing many mods I always get put off by "personalisations". The SW mod doesn't really have these, it just looks and plays like it should. You get the feeling that no one went out of their way to concentrate on a particular area to add units, factions and provinces in regions that interest them. The same can't be said for most other mods.
    Thats an interesting point. In fact i think that vanilla MTW has good potential (unrealised without modding) to reach this status. Its a pitty that it wasnt tweaked better by the developer - but on the other hand thats what the main hall and modding are for.
    Last edited by caravel; 03-28-2009 at 14:20.
    The Caravel Mod: a (very much) improvedvanilla MTW/VI v2.1 early campaign

    Please make sure you have the latest version (v3.3)
    Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings

    Download v3.3
    Info & Discussion Thread

  4. #4

    Default Re: Sv: Report!

    Quote Originally Posted by Durango View Post
    Let him who judges be judged thyself! The PM mod has more than a few extra provinces in the middle east....
    Indeed and I don't mind being included in that. This is why with my mod, I tried to get others involved as much as possible. The layout of the near east and north africa was the result of the inputs of many individuals (including Mr gollum here). More importantly I totally reworked Iberia and Greece, areas I know next to nothing about and this was mainly done of my own accord. The additional provinces were mainly added for gameplay reasons only, this was because those areas lacked provinces or were badly laid out.

    No can we get this thread back on topic. I dion't see many people reporting as to how their campaigns are going, which I believe was Glenn's original intention for the thread?

    “The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France

    "The law is like a spider’s web. The small are caught, and the great tear it up.” - Anacharsis

  5. #5

    Default Re: Sv: Report!

    A fine observation, Caravel! I was just wondering about that myself.

    Gollum, Durango - have either of you a campaign which you would like to briefly illustrate?

    I am waiting for the tweaked version of Durango's MedMod to be prepared, so I may begin a new 'Ellenos campaign meanwhile.
    I have found the battles to be very difficult in HTW.
    In my last campaign as the Phrugioi, I found that my men were armed with stones compared to the new age settlers of Thettalia and the land of Pelops.
    This of course was a problem of imbalance - but I can be a very good roleplayer.
    Nonetheless, wood-framed skin shields gave way to the 'Aspis and I found my beloved Pergamos becoming the capital of a new Athenian colony.

    I do enjoy it!

    I look forward to a new Wes Campaign however.. perhaps an islamic one.

  6. #6

    Default Re: Report!

    I am undergoing a *detox* period from TW at the moment Glenn. Whenever i play again i ll post about it here, be sure.

    The Caravel Mod: a (very much) improvedvanilla MTW/VI v2.1 early campaign

    Please make sure you have the latest version (v3.3)
    Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings

    Download v3.3
    Info & Discussion Thread

  7. #7
    Forever MTW Member Durango's Avatar
    Join Date
    Feb 2009
    Location
    Sweden
    Posts
    228

    Default Sv: Report!

    Same as Gollum here, I'm not playing much MTW at the moment. And as for an account of the experience of playing some of the Italian factions, I can only say this from memory: Playing as the Venetians you have oppurtunities for lots of money if you develop your trade. This is helped by the strategic position, consisting of a bridge to your main island, Venice, that can only be assaulted from the province of Verona to the north (which you own at the start).

    Further, there are rivers to the west and southwest, as well as the alpine mountains to the north and northeast. If you spend some trade money on a formidable defensive force in Verona, potential enemies will have a hard time assailing your position....

    From then on, you can build a navy with which to land invasions onto other faction's soil. My personal approach playing in Late is to tech up to Italian Heavy Infantry/Italian Pikemen and use those together with handgunners in the classic 16th century pike and shot formation aka. Tercio. Only the Italian nations together with Mamluks and Russians get gunpowder infantry in MedMod, and they are quite good).

    Another reason for playing a late game is that the Byz are weaker overall, and as Gollum pointed out they lose Jedi status from late and onwards. The Byz caused you grief in the Portuguese campaign, but with the Venetians you should have a good chance of breaking them

  8. #8

    Default Re: Report!

    Noble Durango you reminded me those killing machines of Doom the Italian Heavy Infantry of MedMod!



    Terror is their name - killing is their business and... business is good

    They just wont go down - the fact that they are slow hardly matters.

    Anyway thats my resentment with the Medmod - way too high morale for SP... flanking only - match ups do not matter much with 15+ morale units...
    The Caravel Mod: a (very much) improvedvanilla MTW/VI v2.1 early campaign

    Please make sure you have the latest version (v3.3)
    Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings

    Download v3.3
    Info & Discussion Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO