Sorry, but no. This like LS has been discussed ad nauseum. For MP, it would be nice though though Iberians units end up being quite similar.
Sorry, but no. This like LS has been discussed ad nauseum. For MP, it would be nice though though Iberians units end up being quite similar.
Fighting isn't about winning, it's about depriving your enemy of all options except to lose.
"Hi, Billy Mays Here!" 1958-2009
Officially: No. One Rome. The loyalty feature in M2TW will at least give you the possibility of rebelling FMs, who you then have to suppress.
οἵη περ φύλλων γενεὴ τοίη δὲ καὶ ἀνδρῶν.
Even as are the generations of leaves, such are the lives of men.
Glaucus, son of Hippolochus, Illiad, 6.146
Or we should have a rebel faction to which all rebelling units and familly members of all factions go to. Though not practical, using all slots for real factions is probably better.![]()
We have that. That's what happens when disloyal characters defect: they join the Eleutheroi (the rebel faction).
Swêboz guide for EB 1.2
Tips and Tricks for New Players
from Hannibal Khan the Great, Brennus, Tellos Athenaios, and Winsington III.
I know that whenever I play Arverni in EB1 I tend to end up fighting the Romans over the Po valley within thirty years. And usually raze Rome to the ground within the next ten, 'cause it's about the only way to get the stubborn sods off my back...
And whenever I play Carthage the buggers just *have* to invade Corsica sooner or later. And then I end up with garrisons all the way up to the Po, again because it's about the only way to get the damn AI to stop invading every five turns.
*shrug*
Moral of the story: if the player controls a faction in the immediate vicinity, the AI's tunnel-visioned aggression already tends to result in the question of late 2nd-1st century BC Roman domestic troubles becoming a *very* moot point sooner or later... "how do i smashed rome?"
"Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."
-Church of the Flying Spaghetti Monster
Why 2 Roman factions? Why not 2 AS factions, 2 Ptolemaic factions, 2 Bactrian factions. Internal struggle was everywhere and in Rome of 270bc there was less internal struggle than in most other factions. The danger of civil war started to grow only with the rise of generals, commanding professional armies that were loyal to them first and then to the Republic. It happened much later than 270bc. As for Carthage being the only worthy rival of Rome for many centuries, yes, it's true. But there were some reasons for that, some conditions that not necessarily would be fulfilled in each campaign. In some campaigns Rome would probably have more than one strong rival, also not always it will be Carthage.
For campaign i have resolved problem of civil war(Pompeo e Tito Labieno) and social war(Spartaco)with script.
But if we make roman units available for slave factions and make slave faction playable in custom, we can play in MP romani vs romani(slave), cannot we?
Also with this system we can recreate great historical battle like Farsalo, Munda ecc
Why this solution isn't take yet?
Proud Roman General
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Aulus, in 272 BC there was no hint of a Roman Civil War, nor was it inevitable: why should we script a civil war for a faction that might be defeated by Epeiros, Carthage or the Averni before it gets to that point? I have played a Carthage campaign where the first faction I eliminated was Rome. Many kingdoms and nations experienced internal strife in this time period: we are not going to single out the Romans for special treatment.
οἵη περ φύλλων γενεὴ τοίη δὲ καὶ ἀνδρῶν.
Even as are the generations of leaves, such are the lives of men.
Glaucus, son of Hippolochus, Illiad, 6.146
We don´t really know how the EB is going to implement the rebellion of generals and armies, if it is going to be different from vanilla or similar to other released mods like DLV. Regardless this i am sure they will think of a good way to represent it just using the rebel faction. An example, could be: the more territories you have the more chance to have rebellious generals. Something like that would be good![]()
Then there's the ever present "If Rome gets civil wars so must the Seleucids."
Fighting isn't about winning, it's about depriving your enemy of all options except to lose.
"Hi, Billy Mays Here!" 1958-2009
Oudysseos, perhaps you have not understood what I wrote.
I wrote that I(only me) made 2 simple scripts because they form in a given year in a given place of the armies.
I could also appear Hannibal in South Italy in right historical period.
I do not understand what do you refer when you talk about favoritism, maybe you have not understood well what I wanted to explain.
Do not clearly show the Army of Spartacus in 272 BC but many years later.
This is a script of 10 lines.
The revolt of slaves and the civil war between Caesar and Pompey were both in the very over the years.
also
Make the roman units available to the slave faction side is not my invention nor armed to appear suddenly. I have seen done in the SPQR mod.
For the purpose of custom battles, I do not think of being the only one who wanted the Romans vs Romans.
Favoritism?
It is foolish to deny that historically in the first century BC the Roman side had the same weight of the others factions(for example britons who historically haven't any european expansion).
The most important battles of this century were fought by the Romans against Romans.
Otherwise we end up in EB 120 a.c. so we could carry the importance that Rome has taken the following period.
So this is a historical mod or not?
Proud Roman General
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The Thing is, Civil wars weren't exclusive to Rome, if they added a special Rebellion feature then they'd have to give EVERY faction the possibility of rebellion.
Yeah, Aulus, the point is that EB starts in the early 3rd century BC. Julius Caesar, Hannibal, Pompey, Spartacus: they do not appear in the game at all. If things had gone differently they might never have lived or been important. EB is not concerned with repeating history. The Romans were not the most powerful nation in the world at this time: the point of EB is to let history develop along alternative paths, only one of which is the Roman Empire.
You are welcome, of course, to make your own mini-mod.
οἵη περ φύλλων γενεὴ τοίη δὲ καὶ ἀνδρῶν.
Even as are the generations of leaves, such are the lives of men.
Glaucus, son of Hippolochus, Illiad, 6.146
Ok now it's clear.
EB is right that follow this logic, and now I also agree with this mentality.
I am happy to find on this forum many people, like you Oudysseos, who speak clear and complete argumentation.
These people give me information (sometimes even historical) very interesting.
it is a pleasure to discuss with you.![]()
Proud Roman General
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I agree. EB is about historical accuracy. In 272 BC Rome was a nation with very few internal divisions, and had nothing approaching a civil war.
The only realistic historical way to represent the Roman story would be to have the "empire" split apart some time during the 1st century BC, and that would make gameplay very awkward. I'm sure it would also be a code/script nightmare.
Think of things this way - after Caesar became dictator, and even later when Augustus became Imperator, the territory of Rome was still the territory of Rome. Does that make sense?
Can I also add that all of the empire was ruled by Rome and the Senate (albeit as puppets) until Constantine moved the Capital to Byzantium in 306AD, further worsened by the permanent division in 395AD which we all know far is out of the EB time frame.
People always have a stereotypical view of things. As said before, Rome was in no danger of falling apart at 272BC.
'Let no man be called happy before his death. Till then, he is not happy, only lucky." -Solon
This is right and i totally agree with you.
But I only want that we ll able to do a custom battle romani vs romani.
This way is possible if we make roman units playable with other factions (also rebels if you want).
The discussion about campaign was close many weeks ago.
I talking only about custom battle.
Because in EB 1 we can play barbarians vs barbarians, hellenic vs hellenic, nomads vs nomads, but we can t play romans vs romans.
This is only thing that I would see in EB 2... nothing else.
Proud Roman General
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