I have also done some tinkering with the edu.
I gave all light_spear units an attack of 11, the result has been surprisingly no spamming of low end levees with more elites in armies. against aedui and arverni as romani I was fighting more gaesatae then expected, Epeiros have phalangites with lots of chevrons very tough to face

triarii and principes are no longer that superior then other units, and hastatii are actually more useful making battles far more interesting for and against romani.
I currently have a Seleukid campaign where I am not steamrolling into Egypt against Ptolies with Pezhetairoi and ranged support. it's been back and forth for a while, and I'm looking forward to fighting other factions besides Pahlava whose bodyguard are now very very tough in melee.
One thing I like with the 11 attack is that cavalry now do not die like flies when the AI tries to out flank me and have been more successful causing mass routs instead of getting chopped up and getting routed with the rest of the AI army wavering, so a little less micro managing for the player also.
But I'm not entirely clear on the benefits of some of the other changes you have made compared to vanilla EB, I've also gotten bogged down with the lower radius for units in terms of assigning appropriate values without turning units into tanks. but one thing for sure, with the 11 attack there does not seem any away to fight battles with time limits, battles run much longer.
how are the battles with your changes? what else can you share with your observations from your changes? I certainly like were these changes are going while we wait for EBII!
also, I want to eventually incorporate the lower radius but with RL

don't have enough time to test and tinker
Bookmarks