Quote Originally Posted by mmk View Post
Although I am a huge and longtime fan of TW games, I must say that ETW has been a huge disappointment for me so far. I was expecting the usual minor bugs in the beginning but I wasn´t expecting a game from TW that has so many flaws that playing the game in campaign mode is both boring and annoying.

True, there is a lot of blingbling now on the campaign map but that doesn´t make the game experience any better.

There are so many things I have come across so far that I can mention only the worst without turning this rant into a novel.

1. What´s the use of playing a campaign of almost 200 turns when after turn 40 you have basically won the game?
a. Revolution: Funny how the game ends very suddenly when you chose the wrong side without being able to get any info on what results your choice might have.
2. What´s the use of diplomacy when diplomacy is a ridiculous, totally usueless feature in this game.
a. Minor nations: What´s the use in ally with them if you get no benefits? Apart from some cash when you´re protector.
b. What is it when Savoy can conquer France?
c. Why would the Moguls like to trade scientific research for East Prussia?
d. Why would Prussia like to trade East Prussia for Courland? Totally senseless.
3. Gentlemen and Rakes
a. Duelling: What is the benefit of a won duel apart from having an enemy gentlemen removed from the game? Since gentlemen are spawned anyways without costs for either your or the opposite side.

And on and on it goes....

I would expect that at least the diplomacy feature gets a major overhaul. I would opt for a totally new appraoch with the minor factions. E.g. if my side becomes a protector of a minor nation - why not including the minor factions military forces and their scientific research in the benifits?
I would also expect that the load of stupid requests my side gets (totally sensless demands for regions etc.) get removed from the ai.
1. Same for M2TW and RTW. ATPG and others won M2TW in 20 odd turns, taking every province. You cant do that in ETW
a: You make the choice, if you lose, you die. Realistic.
2: Diplomacy works much much better. No more "GET OFF MY LAND". You can see why their position is. massive improvement. Military/diplomatic AI isnt separate.
a: Same again, they are minor for a reason. Crush them if you want, keep them alive if you like the pretty colours on the minimap. My opinion is they take the place of rebels from previous games
b: What is it when Milan can take over Euorpe? When Persia can conquer all of egypt. When Brittania can take western euorpe. TW provides many many outcomes, some historically correct, some hilarious.
c&d: should be tweaked in patches, thats simply priorities gone wrong for the AI
3. What about them?
a: Stops them stealing your research, if you are stealing theirs, gives you a better chance, with the upcoming mp campaign, removes vision and stops their research.