Results 1 to 30 of 42

Thread: There it goes, fun factor low.

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Guest Dayve's Avatar
    Join Date
    Oct 2005
    Location
    England
    Posts
    1,659

    Default Re: There it goes, fun factor low.

    Empire totally surpasses Rome and Medieval 2, there is no question on that, it's better than both of them combined, i don't think anybody could argue that.

    Still, the original Medieval was better i'd say. The AI may not actually have been more intelligent, but it SEEMED more intelligent, because there was less it had to do to achieve its goal. It had to raise an army and enter a province, and was automatically sucked into battle with you, which was brilliant.

    Then Rome introduced the more modern style campaign map where the AI could choose which part of a province to move its armies to, such as into a forest to ambush, or simply stand around devastating the ground, and it couldn't seem to make up its mind on what to do, so it usually just stood around doing nothing.

    Now it has even more options... block your roads and trade, capture and burn your farms, workshops, schools, churches or go directly for your city, and when you give it these choices it cannot cope.

    Bring back the Medieval campaign map. A risk style map isn't any less fun, i even have an older friend who refused to buy TW games when they stopped using a risk style, more simpler campaign map. It's clear Medieval is superior in every way except one: graphically, so you may as well just take Medieval and improve what's there, like graphics, add a bigger map, etc. etc.

    Another thing the AI cannot understand or comprehend or use to its advantage is the research trees. I've never met an AI nation that researched fire by rank, they all go for division of labour and the high-end social technologies so they have monster income and crappy military. I've noticed they research from a script too, they never make up their own minds, they're researching what CA have programmed them to research, and it goes the same way every time... empiricism, division of labour, canister shot.

    Never fire by rank, explosive shot, mortars, howitzers...

    Come to think of it, i've never seen an enemy recruit grenadiers! I always play on VH/M btw.
    Last edited by Dayve; 04-12-2009 at 01:19.

  2. #2

    Default Re: There it goes, fun factor low.

    Quote Originally Posted by Dayve View Post
    Empire totally surpasses Rome and Medieval 2, there is no question on that, it's better than both of them combined, i don't think anybody could argue that.

    Still, the original Medieval was better i'd say. The AI may not actually have been more intelligent, but it SEEMED more intelligent, because there was less it had to do to achieve its goal. It had to raise an army and enter a province, and was automatically sucked into battle with you, which was brilliant.

    Then Rome introduced the more modern style campaign map where the AI could choose which part of a province to move its armies to, such as into a forest to ambush, or simply stand around devastating the ground, and it couldn't seem to make up its mind on what to do, so it usually just stood around doing nothing.

    Now it has even more options... block your roads and trade, capture and burn your farms, workshops, schools, churches or go directly for your city, and when you give it these choices it cannot cope.

    Bring back the Medieval campaign map. A risk style map isn't any less fun, i even have an older friend who refused to buy TW games when they stopped using a risk style, more simpler campaign map. It's clear Medieval is superior in every way except one: graphically, so you may as well just take Medieval and improve what's there, like graphics, add a bigger map, etc. etc.

    Another thing the AI cannot understand or comprehend or use to its advantage is the research trees. I've never met an AI nation that researched fire by rank, they all go for division of labour and the high-end social technologies so they have monster income and crappy military. I've noticed they research from a script too, they never make up their own minds, they're researching what CA have programmed them to research, and it goes the same way every time... empiricism, division of labour, canister shot.

    Never fire by rank, explosive shot, mortars, howitzers...

    Come to think of it, i've never seen an enemy recruit grenadiers! I always play on VH/M btw.
    Ever heard the quote" "The computer Can do anything you want it to, but it will only do exactly what you tell it to do?"

    For in this statement lies the essence of the difficulty, and arguably fallacy of "Artificial Intelligence."

  3. #3
    Guest Dayve's Avatar
    Join Date
    Oct 2005
    Location
    England
    Posts
    1,659

    Default Re: There it goes, fun factor low.

    Quote Originally Posted by nafod View Post
    Ever heard the quote" "The computer Can do anything you want it to, but it will only do exactly what you tell it to do?"

    For in this statement lies the essence of the difficulty, and arguably fallacy of "Artificial Intelligence."
    I know, but they filled us with fairytales of intelligent AI that makes decisions based on the situation and crap like that. Part of me knew it was a lie right from the outset but the other part of me argued that they must have learned their lessons from the abysmally poor AI in both Rome and Medieval 2.

    Also, a script, if worked on long enough, could tell the AI to go down a certain research tree depending on certain factors. Example: Prussia. A tiny nation destined to do nothing but go to war with Poland, Sweden, Russia and Austria. Obviously Prussia should be dominating the battlefield but struggling with money, even if they go down the industry trees, because their territory is tiny. This isn't what is happening though, every nation is following an identical script. They go for social, heavy industry and a tiny bit of military with no variation or change.

    But then, even if Prussia was programmed to do what i mentioned, since there are no penalties for blitzkrieg or prolonged warfare or explosive expansion, other than dampening your relationship with neighbours, they would still be able to continue wars for the entire game with no penalty, because you could purposely lose every battle you fought and constantly recruit the maximum number of soldiers in every province every turn with no bad effect on public order. What if France conquers London? The population is magically converted to French. They're happy and you can recruit elite French units as soon as you repair the governors office.

    There just aren't any consequences, so nations like Prussia or Sweden, who dominated the battlefield but always lost out eventually due to an eventual lack of manpower, don't suffer those same consequences in game. Prussia could continue a losing war with Russia forever and ever and ever unless they were conquered with no bad effects on happiness or economy.

    Add all this up and it = no challenge whatsoever. Medieval 1 was a challenge, this isn't, yet this is 10 years ahead of Medieval and cost more money.

    Once again, this is still an immensely fun game, but i'm left completely puzzled at what's going wrong. As technology advances, CA's Total War games get worse with each game, or at least the AI does.

  4. #4
    Member Member Greyblades's Avatar
    Join Date
    Feb 2009
    Location
    UK
    Posts
    8,408
    Blog Entries
    2

    Default Re: There it goes, fun factor low.

    Sigh... I miss the old days, with me, fisherking, Sir bean etc getting hyped as hell for the release... god it feels... well like a party realy we were full of anticipation for it, it was great when we got there. And then the happy drunkeness has passed and we were wondering why it just isnt feeling right. And now its morning we've got our hangovers and wondering why the heck did we bother coming.
    Last edited by Greyblades; 04-14-2009 at 15:45.
    Being better than the worst does not inherently make you good. But being better than the rest lets you brag.


    Quote Originally Posted by Strike For The South View Post
    Don't be scared that you don't freak out. Be scared when you don't care about freaking out
    Spoiler Alert, click show to read: 

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO