Results 1 to 14 of 14

Thread: Two Questions from Ye Olde EB1-er

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Βασιλευς και Αυτοκρατωρ Αρχης Member Centurio Nixalsverdrus's Avatar
    Join Date
    Jan 2007
    Location
    Γερμανια Ελευθερα
    Posts
    2,321

    Default AW: Two Questions from Ye Olde EB1-er

    So am I right on assuming that these two issues have not been solved, and probably won't be anytime?
    Last edited by Centurio Nixalsverdrus; 04-14-2009 at 22:02.

  2. #2
    Bibliophilic Member Atilius's Avatar
    Join Date
    Oct 2005
    Location
    America Medioccidentalis Superior
    Posts
    3,837

    Default Re: AW: Two Questions from Ye Olde EB1-er

    Quote Originally Posted by MarcusAureliusAntoninus View Post
    I think I'm going to be playing the Romani and Carthaginians (who don't have family trees) when EBII is playable, because I cannot play a royal dynasty without the ability to chose an heir.
    The Romans and Carthaginians will have family trees. For all factions, you ought to be able to select who becomes the heir. You will not be able to change the current heir.

    Quote Originally Posted by Centurio Nixalsverdrus View Post
    So am I right on assuming that these two issues have not been solved, and probably won't be anytime?
    We have not yet solved #1, but I'm sure we'll figure out how. #2 can't be fixed, but as I said, we should be able to enable the player to control who becomes the heir, which is something that you can't do in EB1.
    The truth is the most valuable thing we have. Let us economize it. - Mark Twain



  3. #3

    Default Re: Two Questions from Ye Olde EB1-er

    #1 Is thechnically fix-able (or close), you can find threads about .world files on the TWC. Just that it takes an unholy amount of work to get one reasonably `rich' unit to be done for a faction (including research) already: work has not started in earnest on getting settlements done.
    Last edited by Tellos Athenaios; 04-14-2009 at 23:05.
    - Tellos Athenaios
    CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread


    ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.

  4. #4
    Βασιλευς και Αυτοκρατωρ Αρχης Member Centurio Nixalsverdrus's Avatar
    Join Date
    Jan 2007
    Location
    Γερμανια Ελευθερα
    Posts
    2,321

    Default AW: Two Questions from Ye Olde EB1-er

    Thanks for the info, I'll follow the development particularly in that area.

  5. #5
    urk! Member bobbin's Avatar
    Join Date
    Aug 2008
    Location
    Tin Isles
    Posts
    3,668

    Default Re: Two Questions from Ye Olde EB1-er

    Quote Originally Posted by Tellos Athenaios View Post
    #1 Is thechnically fix-able (or close), you can find threads about .world files on the TWC. Just that it takes an unholy amount of work to get one reasonably `rich' unit to be done for a faction (including research) already: work has not started in earnest on getting settlements done.
    Gods your right there! Had a look at the .world file thread the other day and my mind just popped. There are some seriously intelligent people working over there.


  6. #6
    EB annoying hornet Member bovi's Avatar
    Join Date
    Jan 2007
    Location
    Norway
    Posts
    11,796

    Default Re: AW: Two Questions from Ye Olde EB1-er

    Quote Originally Posted by Atilius View Post
    #2 can't be fixed, but as I said, we should be able to enable the player to control who becomes the heir, which is something that you can't do in EB1.
    To be more precise, you can in advance choose who should become the next faction heir when the current faction leader dies and the current heir becomes the leader. It appears that the authority of the characters is the sole criterion for selecting the next heir, so by giving a massive boost to authority to the one chosen by the player, it should fall on that one.

    Having problems getting EB2 to run? Try these solutions.
    ================
    I do NOT answer PM requests for help with EB. Ask in a new help thread in the tech help forum.
    ================
    I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking

  7. #7
    Βασιλευς και Αυτοκρατωρ Αρχης Member Centurio Nixalsverdrus's Avatar
    Join Date
    Jan 2007
    Location
    Γερμανια Ελευθερα
    Posts
    2,321

    Default AW: Re: AW: Two Questions from Ye Olde EB1-er

    Quote Originally Posted by bovi View Post
    To be more precise, you can in advance choose who should become the next faction heir when the current faction leader dies and the current heir becomes the leader. It appears that the authority of the characters is the sole criterion for selecting the next heir, so by giving a massive boost to authority to the one chosen by the player, it should fall on that one.
    OK, that's a workaround but not perfect either. When the king dies, you'll have to select the heir of the new king. When he's a bit younger, it's very likely that his offspring is still in childhood.

    Edit: When Megas Antiochos (from my campaign ;)) finally got his son, he was already 39 years old. He got a second son with 46. I wonder what the people at CA think to disable a feature they had already programmed. Does anyone know how it is in ETW?
    Last edited by Centurio Nixalsverdrus; 04-15-2009 at 04:20.

  8. #8
    Sage of Bread Member Rilder's Avatar
    Join Date
    Oct 2005
    Location
    EB Tavern, Professing my superiority.
    Posts
    932

    Default Re: AW: Re: AW: Two Questions from Ye Olde EB1-er

    Heh too bad (for Romans) you couldn't turn priests into "Senators" and "Vote" a new faction leader in

  9. #9
    Member Megas Methuselah's Avatar
    Join Date
    Aug 2007
    Location
    Prairie Grasslands
    Posts
    5,040

    Thumbs up Re: AW: Two Questions from Ye Olde EB1-er

    Quote Originally Posted by Atilius
    The Romans and Carthaginians will have family trees.
    Actually, I think what MAA meant is that the Roman and Carthaginian "family trees" represent a sort of alliance of oligarchs, and not an actual dynastic family tree (up until the point of gifting them hidden infertility traits to encourage adoptions?).

    Quote Originally Posted by Atilius View Post
    For all factions, you ought to be able to select who becomes the heir. You will not be able to change the current heir.
    EB'ers! OUR HOPE IS RESTORED!!!!
    Last edited by Megas Methuselah; 04-22-2009 at 06:55.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO