So am I right on assuming that these two issues have not been solved, and probably won't be anytime?
So am I right on assuming that these two issues have not been solved, and probably won't be anytime?
Last edited by Centurio Nixalsverdrus; 04-14-2009 at 22:02.
The Romans and Carthaginians will have family trees. For all factions, you ought to be able to select who becomes the heir. You will not be able to change the current heir.
We have not yet solved #1, but I'm sure we'll figure out how. #2 can't be fixed, but as I said, we should be able to enable the player to control who becomes the heir, which is something that you can't do in EB1.
The truth is the most valuable thing we have. Let us economize it. - Mark Twain
#1 Is thechnically fix-able (or close), you can find threads about .world files on the TWC. Just that it takes an unholy amount of work to get one reasonably `rich' unit to be done for a faction (including research) already: work has not started in earnest on getting settlements done.
Last edited by Tellos Athenaios; 04-14-2009 at 23:05.
- Tellos Athenaios
CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread
“ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.
Thanks for the info, I'll follow the development particularly in that area.![]()
To be more precise, you can in advance choose who should become the next faction heir when the current faction leader dies and the current heir becomes the leader. It appears that the authority of the characters is the sole criterion for selecting the next heir, so by giving a massive boost to authority to the one chosen by the player, it should fall on that one.
Having problems getting EB2 to run? Try these solutions.
================
I do NOT answer PM requests for help with EB. Ask in a new help thread in the tech help forum.
================
I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking
OK, that's a workaround but not perfect either. When the king dies, you'll have to select the heir of the new king. When he's a bit younger, it's very likely that his offspring is still in childhood.
Edit: When Megas Antiochos (from my campaign ;)) finally got his son, he was already 39 years old. He got a second son with 46. I wonder what the people at CA think to disable a feature they had already programmed. Does anyone know how it is in ETW?
Last edited by Centurio Nixalsverdrus; 04-15-2009 at 04:20.
Heh too bad (for Romans) you couldn't turn priests into "Senators" and "Vote" a new faction leader in
Actually, I think what MAA meant is that the Roman and Carthaginian "family trees" represent a sort of alliance of oligarchs, and not an actual dynastic family tree (up until the point of gifting them hidden infertility traits to encourage adoptions?).Originally Posted by Atilius
EB'ers! OUR HOPE IS RESTORED!!!!![]()
Last edited by Megas Methuselah; 04-22-2009 at 06:55.
Bookmarks