Indeed, Lz3, high pricing only spurs piracy. But have some sympathy for the game makers: How do you effectively compete with free? This is an open question, and one which I haven't seen answered comprehensively by anyone.
Suing your customers is bad for business and doesn't really solve the problem. You can make the paid product more convenient and attractive, but you still have to charge money if you want to make a going concern out of it. Some people are always going to opt for "free," no matter how much work and good faith you put into it.
I don't have the answers, and I don't think anybody else does either.
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