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Thread: Features the EB team wants to see in R2TW

  1. #61

    Default Re: Features the EB team wants to see in R2TW

    I would like to see the no diplomats and technology tree like in Empire. The way that could be modded would be terrefic.

  2. #62

    Default Re: Features the EB team wants to see in R2TW

    All the modifications already stated plus an A.I. that would treat the eleutheroi as real independent cities, city states, kingdons, so forth. This way we would be able to simulate smaller factions without modding them all!!! They would ally and wage war for themselves!!!! This I would love to see
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  3. #63
    Member Member Marcus-Aurelius's Avatar
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    Default Re: Features the EB team wants to see in R2TW

    This is probably totally implausable and/or impossible but what about the taking of prisoners after a victorius battle and the choice to pardon them or enslave them? Forgive my ignorance if this has been suggested already but i think this would make for more historically accurate gameplay, and provide scope for further development.

  4. #64

    Default Re: Features the EB team wants to see in R2TW

    It's a feature of M2TW and M2TW-K already.
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  5. #65
    Member Member Marcus-Aurelius's Avatar
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    Default Re: Features the EB team wants to see in R2TW

    So will it be in EBII?

  6. #66
    master of the wierd people Member Ibrahim's Avatar
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    Default Re: Features the EB team wants to see in R2TW

    will there be decapitation/dismemberment animations?

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  7. #67
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: Features the EB team wants to see in R2TW

    I can't find the post, but Foot said that decapitations are out. I assume the same goes for dismemberment.
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  8. #68
    Member Member Smeel's Avatar
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    Default Re: Features the EB team wants to see in R2TW

    Scrapping "Turns" alltogether, and play the game in pausable real-time, like in Europa Universalis. Then you could manouver your army in pre-battlet to get the best position, and armies could march in realistic speed.
    I would love an extende diplomacy, with more different treaties too.
    Maybe actual artifical intelligence is asking to much....

  9. #69
    Lost between books & coins Member DeathFinger's Avatar
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    Default Re : Features the EB team wants to see in R2TW

    - A real diplomacy. Something like the Universalis games.
    - No Rebel faction
    - Possibility to manage the population of an area and not just of the capital of this one; and so the possibility to create cities, force moving population, etc....


    Uh, sweet dreams

  10. #70
    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: Features the EB team wants to see in R2TW

    Global Map:

    No more Rome please (SPQR just mere a faction, not the centerpoint of the game)..... Create Alexander that invade Aztec empire!!!

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  11. #71
    Abou's nemesis Member Krusader's Avatar
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    Default Re: Features the EB team wants to see in R2TW

    Quote Originally Posted by Cute Wolf View Post
    Global Map:

    No more Rome please (SPQR just mere a faction, not the centerpoint of the game)..... Create Alexander that invade Aztec empire!!!
    Galleys and triremes on the Atlantic? Oarsmen willing to sit by the oars that long? Enough ships to carry supplies in addition to men & equipment, like tons of freshwater?
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  12. #72
    Lost between books & coins Member DeathFinger's Avatar
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    Default Re : Re: Features the EB team wants to see in R2TW

    Quote Originally Posted by Krusader View Post
    Galleys and triremes on the Atlantic? Oarsmen willing to sit by the oars that long? Enough ships to carry supplies in addition to men & equipment, like tons of freshwater?
    I forgot: The Atlantis!

  13. #73

    Default Re: Features the EB team wants to see in R2TW

    Quote Originally Posted by Krusader View Post
    Galleys and triremes on the Atlantic? Oarsmen willing to sit by the oars that long? Enough ships to carry supplies in addition to men & equipment, like tons of freshwater?
    Hell, asking the Romans or Chinese to invade each other is far more plausible and more fun.

  14. #74
    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: Features the EB team wants to see in R2TW

    LOL!!! only huge poliremes could pass the atlantis!!! Greeks did allready find distillation tech... and Kardasthim ships could sail for 2 years without ressuplying... forgot where I hear it...

    BTW, how did human could land in America?

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  15. #75
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: Features the EB team wants to see in R2TW

    Quote Originally Posted by Cute Wolf View Post
    LOL!!! only huge poliremes could pass the atlantis!!! Greeks did allready find distillation tech... and Kardasthim ships could sail for 2 years without ressuplying... forgot where I hear it...

    BTW, how did human could land in America?
    Why would huge poliremes be able to cross the Atlantic? I imagine they would be even more unstable than their smaller brethren. Definitely not something you want to be on when an Atlantic storm hits. I also doubt that story of sailing 2 years without resupplying. Even it were true, they probably sailed on a skeleton crew: with a contingent of soldiers on board they would run out of supplies in two weeks.

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  16. #76
    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: Features the EB team wants to see in R2TW

    Did the first american really come with only small boats?

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  17. #77
    Lost between books & coins Member DeathFinger's Avatar
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    Default Re : Re: Features the EB team wants to see in R2TW

    Quote Originally Posted by Cute Wolf View Post
    Did the first american really come with only small boats?
    With drakkars, isn't it?

  18. #78
    EB Nitpicker Member oudysseos's Avatar
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    Default Re: Features the EB team wants to see in R2TW

    The Greeks and Romans (and the Classical world in general) had more ship types than the long narrow warships such as triremes etc. They also had ocean-going merchant vessels that were more suitable for longer voyages. So the argument that the Atlantic was impassable on those grounds is specious.
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  19. #79
    urk! Member bobbin's Avatar
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    Default Re: Features the EB team wants to see in R2TW

    Quote Originally Posted by Cute Wolf View Post
    Did the first american really come with only small boats?
    If you mean the first humans in the amercia's they came across a land bridge between siberia and alaska during the last ice age.


  20. #80

    Default Re: Features the EB team wants to see in R2TW

    rome total war is my favorite game (with mods of course) because it rans smoothly even at quality setting in eb for example. first i would like how many things you could change without making the game more heavy.

    what i would like to see.first to remove as much as possible the hardcodet parts.second to be able to represent city states philosophy .units that are a bit different .to many states in a faction or tribes.and some technology researching in akademias for example

  21. #81

    Default Re: Features the EB team wants to see in R2TW

    Id like to see the ability to reform your military by copying other militaries and what not. or the ability to change your existing units equipment. I mean thats what made rome so great they realized when their equipment just wasnt the best.

    me too.plus allies except for serius reason dont attack you

  22. #82

    Default Re: Features the EB team wants to see in R2TW

    Basically work with Paradox to make the ultimate Rome era game with interactive battles, character development, and realistic politics. But that isnt going to happen so...

    -the possibility to have more than 2 weapons for each soldier

    -being able to have a variable unit limit for slower PCs (maybe have a scrollbar so it is harder to keep track of them in battle if you have too many, ie 20+)

  23. #83
    Member Member Andronikos's Avatar
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    Default Re: Features the EB team wants to see in R2TW

    Something that would allow to make city states and tribes realistic. And improved diplomacy. I am sure this has been mentioned many times, but it is crucial.
    And some details about battles like suplies, raiding and so on.



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  24. #84
    Master of Puppets Member hellenes's Avatar
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    Default Re: Features the EB team wants to see in R2TW

    Quote Originally Posted by Ibrahim View Post
    will there be decapitation/dismemberment animations?

    https://www.youtube.com/watch?v=nas01Yr0kEY
    Can someone PLEAAAAASEEEEE give a link to a mod that does this?
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  25. #85
    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Thumbs up Re: Features the EB team wants to see in R2TW

    Cool.... Decapitations.....

    BTW, what about a body explode when stomped by elephants?

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  26. #86
    iudex thervingiorum Member athanaric's Avatar
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    Default Re: Features the EB team wants to see in R2TW

    A possibility for factions to merge would be interesting, especially for Hellenic poleis.




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  27. #87
    EB on ALX player Member ziegenpeter's Avatar
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    Default Re: Features the EB team wants to see in R2TW

    More plausible recruitement system: You enable a certain amounts of certain troops with your buildings and when it comes to war you can recruite them at once wich costs you only per turn and can cause unrest (less men to control the cities, less men harvesting).
    Buildings cost also per turn so your economy is less "wave like".

    EDIT: When "Coming of age" non roman and non hellenic factions can chose their bodyguard units among some elite units. For Casse you would have Remi Mairepos, Calwre and Cidainh f.e.
    Last edited by ziegenpeter; 05-19-2009 at 11:59.

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  28. #88

    Default Re: Features the EB team wants to see in R2TW

    If only CA adopts the Valve model and allow the modders a chance to mod the .exe files!

  29. #89
    urk! Member bobbin's Avatar
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    Default Re: Features the EB team wants to see in R2TW

    To be able to inherit other factions, ie like if two faction leaders are married their heir will rule both territories.


  30. #90

    Default Re: Features the EB team wants to see in R2TW

    Quote Originally Posted by bobbin View Post
    To be able to inherit other factions, ie like if two faction leaders are married their heir will rule both territories.

    I remember something similar in MTW.
    Quote Originally Posted by a completely inoffensive name View Post
    Have the strength of Arnold Schwarzenegger, the voice of Billy Mays and the ability to produce bull**** at a moments notice and you can be the leader of anything.

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