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Thread: No Graduation in Difficulty!

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  1. #20
    A Livonian Rebel Member Slaists's Avatar
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    Default Re: No Graduation in Difficulty!

    Quote Originally Posted by Cultured Drizzt fan View Post
    honestly for me it isnt upkeep that anger me so much as the huge cost for buildings. I am starting to think it is no longer worth it to industrialize, the cost is just to great (4000 for a weavers factory, seriously!) for me this is a problem, I am trying to roleplay a austrian campaign, and I have the feeling the game basically needs me to blitz, which I dont want to do.

    and the problem is the benefit of making these buildings is so tiny it dosnt even recoup the cost!
    So, it went up from 3000 (I think that's what it was) to 4000. Is it that big of a deal? In the pre-patch game game there was a point in mid-game from which my tax revenue started shooting up almost exponentially (without me taking any extra provinces); so, in no time, my treasury had huge surplus, which in its due order rendered the game non-enjoyable.

    I like the new cost system; maybe (just maybe) the new tax modifier is a bit overdone. As it stands now, one can give up a fully developed province and that results in an aggregate tax revenue INCREASE because the global tax rate goes up.

    However, that increase in total tax revenue is balanced out by loss in trade revenue so the total revenue still goes down. I tested this on an American colony: so, not sure how the effects would balance out for a European province.

    Trade is much more important now. Trade and keeping the trade routes clean, including the trade routes to your trade partners... Playing as England, one actually needs a foothold in Meditarranean (like Malta with almost no income) to have a place to harbor/repair ships damaged while cleaning trade routes. And, you know what? It makes sense...

    Quote Originally Posted by Fisherking View Post
    EXACTELY!

    ... while taking Georgia or the Windward Islands will only cover the upkeep for a single line infantry unit. It makes it rather hard to justify their capture other than it is a victory condition.

    But if those testing the game ever played a faction other than Prussia they would have already found this out.
    I'm not sure what you're talking about here... Tax increase from taking Winward islands used to cover one unit of line infantry at best and taking a European province (France for example) used to net WAY MORE than any province in the colonial theaters also before the patch. The fact is though, that the tax from Winward islands is actually just a small portion of the total income increase. At least in my campaign, they generate way more in trade income than from tax. As long as I keep my trade routes clean (including helping out my trade partners blocked by their enemies).
    Last edited by Slaists; 05-01-2009 at 15:14.

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