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  1. #1

    Default Re: Bug List (Post Patch #3)

    Diplomacy Bug
    It's ~1780. I'm GB and about to finish off India. I just had Persia, who I've had a trade deal with since my game was 10 turns old, and who is Very Friendly towards me, just declared war on me. They were Very Friendly towards me even in the war declaration screen. I'm posting this as a bug as nothing else explains it. If one nation is in love with your nation, it should never do anything negative towards you (declare war, break trade agreements, etc.). Otherwise, what's the point or value of having relationship status'...
    Fac et Spera

  2. #2
    A Livonian Rebel Member Slaists's Avatar
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    Default Re: Bug List (Post Patch #3)

    Quote Originally Posted by Servius1234 View Post
    Diplomacy Bug
    It's ~1780. I'm GB and about to finish off India. I just had Persia, who I've had a trade deal with since my game was 10 turns old, and who is Very Friendly towards me, just declared war on me. They were Very Friendly towards me even in the war declaration screen. I'm posting this as a bug as nothing else explains it. If one nation is in love with your nation, it should never do anything negative towards you (declare war, break trade agreements, etc.). Otherwise, what's the point or value of having relationship status'...
    Well, it could be Hard Love... They were forced to punish you by your actions. I presume, as GB you conquered Muslim lands in India.

  3. #3
    Member Member anweRU's Avatar
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    Default Re: Bug List (Post Patch #3)

    Quote Originally Posted by Slaists View Post
    Well, it could be Hard Love... They were forced to punish you by your actions. I presume, as GB you conquered Muslim lands in India.
    All he needed to do was to conquer Punjab. It is a trigger region for a DoW by Persia. It always happened in my pre-patch games as well (as GB & Maratha). It is not unique to v1.2.
    Ancestry: Turkish & Irish. Guess my favorite factions!

  4. #4

    Default Re: Bug List (Post Patch #3)

    Wait, so there's a hard-coded declaration of war, if you take Punjab? Kinda odd, isn't it?
    Fac et Spera

  5. #5
    A Livonian Rebel Member Slaists's Avatar
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    Default Re: Bug List (Post Patch #3)

    Quote Originally Posted by Servius1234 View Post
    Wait, so there's a hard-coded declaration of war, if you take Punjab? Kinda odd, isn't it?
    It seems so. It happened to me too, Persia declared war on me as soon as I took Punjab. Also, Mughals declared war on me as soon as I took the Southern-most province in India from Mysore despite us both having a very loving and 70-year old trading relationship.
    Last edited by Slaists; 05-04-2009 at 18:43.

  6. #6
    Member Member anweRU's Avatar
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    Default Re: Bug List (Post Patch #3)

    Quote Originally Posted by Servius1234 View Post
    Wait, so there's a hard-coded declaration of war, if you take Punjab? Kinda odd, isn't it?
    There were a number of such hard-coded DoW regions in the game pre-patch. For e.g.:
    Iriquois - New York (and others?)
    Huron - Upper Canada, Ruppert's Land
    Pueblo Nations - Lower Louisiana and Mexico
    Persia - Punjab (and Mesopotamia?)

    These regions must be on the victory conditions for those factions.
    Last edited by anweRU; 05-04-2009 at 15:31.
    Ancestry: Turkish & Irish. Guess my favorite factions!

  7. #7
    Heaps Gooder Member aimlesswanderer's Avatar
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    Default Re: Bug List (Post Patch #3)

    I played about 20 turns as UP after the latest patch when I got a CTD when I moved a unit of pikes into brussels (owned it already).

    Have had a few problems with my trade ships and the trade spots. Sometimes they have the old problem of being on the same spot but as separate fleets and only one produces trade. Now however they can at least be moved off.

    Also, a few times a fleet has exited the teleport and was unable to move. I could select it but it refused to move anywhere. Thankfully next turn it was moveable.

    Rhineland intercepted me as my army moved towards their city, but in the battle they just stood around hiding in the buildings, when, as the attacker, they should have come after me. A continuation of a previous bug I think.

    Also, Rhineland declared war on me with a larger army, and, despite that, just stood around for a turn and didn't even enter my territory - I would have been in serious trouble if they had attacked. They also left half a stack of their army camped in the SE corner of their province (they weren't at war with anyone else), and thus were completely useless when I took advantage of that and took their city. Erm, hello AI?

    When I was desperate for money early on I was selling military access for $, and about half the time they accepted without wanting to change anything, but the other times they came back with a proposal for exactly the same amount as I had originally asked for. So it seems to be only partially fixed.

    Lots of things were thankfully fixed, but the saga continues. Seeing AI fleets with troops on board is a most welcome sight!
    "All things are born from darkness, and all things return to darkness". Nausicaa of the Valley of Wind


  8. #8

    Default Re: Bug List (Post Patch #3)

    Played a few games with various nations now past 1720, and they all seem to lose the script...getting super passive, and doing very little on the campaign map. This is both on H/H and VH/VH

  9. #9
    Member Member anweRU's Avatar
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    Default Re: Bug List (Post Patch #3)

    Quote Originally Posted by aimlesswanderer View Post
    When I was desperate for money early on I was selling military access for $, and about half the time they accepted without wanting to change anything, but the other times they came back with a proposal for exactly the same amount as I had originally asked for. So it seems to be only partially fixed.
    They did the exact same thing pre-1.2 as well. This patch didn't affect the various military access exploits:

    - Military access for alliance: redundant, allies can move around in allied nation territories. Though it is a bit funky, for e.g. Spain and France can move in each others' territories for the first 10 or 15 turns. Others can do it as soon as the alliance is established.

    - Military access for trade pact

    - Military access for money

    I didn't see a m.a. for tech exploit. I've never been able to purchase an AI tech at any stage of the game, for any price, even regions... Only war works (get techs for peace), and not always.
    Ancestry: Turkish & Irish. Guess my favorite factions!

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