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Thread: ALEXANDER EB

  1. #1441
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    Nice to see more ppl playing this
    “Give me a place to stand and with a lever I will move the whole world.”

  2. #1442

    Default Re: ALEXANDER EB

    Anyone else got their Mining Center in Antiocheia at start not generating any income?

    Quote Originally Posted by wisechild View Post
    I've just installed Alex EB Full mod and everything looks very promising. Plenty of new stacks and elites at start etc. I crushed my first half-stack rebel city with zero losses using only 2 units of armoured elephants ^_^ The only thing that keeps me from moving forward in my AS campaign is the Mining Center in Antiocheia. It's there but it doesn't seem to give any income when we look at the detailed settlement scroll. Very strange since all others settlements with mines behave correctly except Antiocheia.

    Anybody else noticed that?

  3. #1443
    EB on ALX player Member ziegenpeter's Avatar
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    Default Re: ALEXANDER EB

    Hallo eb addicts. Unfortunatly, my internet is a mess right now and I cant stay online for a longer duration. So could please anyone put the eaem.exe up to a torrent? THX!
    btw: is this trivial script compatible?

    "A wise man once said: Never buy a game full price!"
    - Another wise man

  4. #1444
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    hi,

    sorry i cant do that :( maybe someone else
    “Give me a place to stand and with a lever I will move the whole world.”

  5. #1445

    Default Re: ALEXANDER EB

    Quote Originally Posted by ziegenpeter View Post
    Hallo eb addicts. Unfortunatly, my internet is a mess right now and I cant stay online for a longer duration. So could please anyone put the eaem.exe up to a torrent? THX!
    btw: is this trivial script compatible?
    Maksimus can you confirm the following? EAEM for EB does NOT require trivial script.
    EB Online Founder | Website
    Former Projects:
    - Vartan's EB Submod Compilation Pack

    - Asia ton Barbaron (Armenian linguistics)
    - EB:NOM (Armenian linguistics/history)
    - Dominion of the Sword (Armenian linguistics/history, videographer)

  6. #1446
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    hi,

    no it doesn't, its single player game and i didn't want to waste time editing script's
    “Give me a place to stand and with a lever I will move the whole world.”

  7. #1447

    Default Re: ALEXANDER EB

    Can someone please start a new campaign as AS and check what the income for Antiocheia looks like in the settlement scroll? This one little detail is driving me nuts

    Quote Originally Posted by wisechild View Post
    Anyone else got their Mining Center in Antiocheia at start not generating any income?
    Last edited by wisechild; 05-07-2009 at 00:34.

  8. #1448
    EB on ALX player Member ziegenpeter's Avatar
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    Default Re: ALEXANDER EB

    Quote Originally Posted by vartan View Post
    Maksimus can you confirm the following? EAEM for EB does NOT require trivial script.
    Well lets put it another way: I cant start EAEM with the trivial script, unless I change it... right?
    Last edited by ziegenpeter; 05-07-2009 at 00:57.

    "A wise man once said: Never buy a game full price!"
    - Another wise man

  9. #1449
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    yes,

    and if you change target line to default Sinle player it will work as single player but however, there is xlm script you need to change if you want Trivia features, which I didnt want to bother doing
    “Give me a place to stand and with a lever I will move the whole world.”

  10. #1450

    Default Re: ALEXANDER EB

    But Maksimus, if I remember correctly, I tried your Alx Engine only mod and using those files I ran single player script and it worked (you changed the xml or else it wouldnt have used alx.exe). But for EAEM, I have to use a shortcut instead of the single player script. Why didnt you just make single player script use alx.exe just like you did in engine-only mod?
    EB Online Founder | Website
    Former Projects:
    - Vartan's EB Submod Compilation Pack

    - Asia ton Barbaron (Armenian linguistics)
    - EB:NOM (Armenian linguistics/history)
    - Dominion of the Sword (Armenian linguistics/history, videographer)

  11. #1451
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    hum did I ?

    Alx.exe engine file's have only few files changed and the target line, while Eaem has major modifications (especially EDU and some system ones) .. so for eaem means I would need to make xlm tweaks which 1- i never did before in my life and 2- o.o i dont know how to do it
    “Give me a place to stand and with a lever I will move the whole world.”

  12. #1452

    Default Re: ALEXANDER EB

    I was playing alex.exe with nothing but the target changed in in the shortcut. Now I realized my faction leader is immortal from some trait or something, and to fix it I made all of those file changes from your instructions. When I changed it all whenever I loaded or started a new game RTW exited out, so I had to switch it back. Is there any way to make your Faction leader not immortal without making all of those changes..

  13. #1453

    Default Re: ALEXANDER EB

    Just a heads up, there's a problem with the the export_VnVs.txt that AlexEB provides which stops the Sweboz trait names from being rendered properly. You can read more on that here: https://forums.totalwar.org/vb/showt...=113859&page=6

  14. #1454
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    HI, guys I have a problem. File Front keeps deleting EAEM.. even after 500 downloads the second time and about 1000 the fist time.. they are really not fair..

    Anyone here have any solution to this? I keed uploading files but it seems usless..
    Anyone with any solid site for upload?

    Anyone that can host the mod?

    @blado

    Hi,

    There is a way to make your FMs not immortal, you just need to follow instructions.

    Or use the uploaded files (tho now EAEM has issues coz of Filefront)



    @Saldunz

    Do you have any screenshots of that? I know i manually implemented all issues about the names. Pls show me screenshots.
    “Give me a place to stand and with a lever I will move the whole world.”

  15. #1455

    Default Re: ALEXANDER EB

    I can't do screenshots very easily, as I currently have no place to upload them. But here's an excerpt from a newly downloaded export_VnVs.txt from the AlexEB files.

    {Segerumiskoz} R?m?reufondz

    {Segerumiskoz_desc}
    R?m?-reufonđz\n(R?-m?-REU-fon-dhz, "Breaker of Rome")\nThis xorjonoz has brought his warriors to bear against the mighty legions of Rome and arrayed his warbands before the walls of many Roman strongholds. He and his mighty host have come away intact, laden with booty. Now able to march on a path that might lead through the streets of Rome, it is the ultimate testament of glory and success for any tribesman, whether at the head of the army, or in the ranks of their master.
    This is exactly as how it appears in-game. As soon as I switched the file back to the original one provided by EB, the '?'s became proper vowels again.

    {Segerumiskoz} Rūmāreufondz

    {Segerumiskoz_desc}
    Rūmā-reufonðz\n(RŪ-mā-REU-fon-dhz, "Breaker of Rome")\nThis xorjonoz has brought his warriors to bear against the mighty legions of Rome and arrayed his warbands before the walls of many Roman strongholds. He and his mighty host have come away intact, laden with booty. Now able to march on a path that might lead through the streets of Rome, it is the ultimate testament of glory and success for any tribesman, whether at the head of the army, or in the ranks of their master.
    Also, I should mention again that this problem seems to only occur in this particular AlexEB file. All other Germanic names appear fine from what I can tell.
    Last edited by Saldunz; 05-17-2009 at 03:21.

  16. #1456
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    oh those are engine files?

    EAEM has it fixed i think
    “Give me a place to stand and with a lever I will move the whole world.”

  17. #1457

    Default Re: ALEXANDER EB

    Yeah, they're engine files, and I just downloaded the EAEM yesterday - I can confirm there was still a problem with that one file.

  18. #1458
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    i see, well, i have issue with uploading files anywhere ... they cant seem to be hosted on filefront anymore, this is third time they delete them
    “Give me a place to stand and with a lever I will move the whole world.”

  19. #1459
    Member Member saxonbattlemask's Avatar
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    Default Re: ALEXANDER EB

    so how can i download alex if the link dont work any ideas?

  20. #1460

    Default Re: ALEXANDER EB

    Just download the light version.






  21. #1461

    Default Re: ALEXANDER EB

    Can someone upload the files again? I got the errors that "Turkeys" has and can't correct them after installing the update. For some reason Rome overwrites some of the new files when launching and gives me errors now.

    Filefront will give an email that your files are to be deleted if you don't log in and 'unselect' them for deletion within a few days of the email. Make sure that filefront emails aren't going to your spam....

  22. #1462
    Member Member Darth Revan's Avatar
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    Default Re: ALEXANDER EB

    Quote Originally Posted by Maksimus View Post
    i see, well, i have issue with uploading files anywhere ... they cant seem to be hosted on filefront anymore, this is third time they delete them
    I suggest that u either upload the file in the forum itself like the cute wolf has done for his colonial mod project.......or u can try fileplanet......it is another filehosting server but unlike...filefront they don't delete big files........

  23. #1463
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    i will try filefront these days.. soon i promise
    “Give me a place to stand and with a lever I will move the whole world.”

  24. #1464
    Member Member Darth Revan's Avatar
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    Default Re: ALEXANDER EB

    Won't filefront delete it again ????? I have been unable to get EAEM.....
    I suggest you should try rapidshare.......

  25. #1465
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    ahh file planet too.. but i dont think you can download unless your are registered?

    also rapidshare delete it after 10 downloads if i dont add files to collector account.. which i dont know .. its doesnt work for me at all :(
    “Give me a place to stand and with a lever I will move the whole world.”

  26. #1466
    Member Member Darth Revan's Avatar
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    Default Re: ALEXANDER EB

    Quote Originally Posted by Maksimus View Post
    ahh file planet too.. but i dont think you can download unless your are registered?

    also rapidshare delete it after 10 downloads if i dont add files to collector account.. which i dont know .. its doesnt work for me at all :(
    yep, u need to register to fileplanet....but its free....another site like that is gamespot.....
    & if you are having problems with rapidshare, try megaupload......it is like rapidshare but I don't think they delete files.......or you can use a torrent but for that atleast one of us will have to seed.......

  27. #1467
    Member Member Maksimus's Avatar
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    “Give me a place to stand and with a lever I will move the whole world.”

  28. #1468
    Member Member saxonbattlemask's Avatar
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    Default Re: ALEXANDER EB

    any help plz i get this when starting up the game script error in eb/date/export_dercr_unit.txt at line 140 column 33 could not find soldier battle model for unit type generic ship baitaz

  29. #1469
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    reinstal whole game its generic error
    “Give me a place to stand and with a lever I will move the whole world.”

  30. #1470

    Default Re: ALEXANDER EB

    Quote Originally Posted by Maksimus View Post
    Thank you

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