Stupid afterbattle autoresolve

Thread: Stupid afterbattle autoresolve

  1. Fisherking's Avatar

    Fisherking said:

    Default Re: Stupid afterbattle autoresolve

    Quote Originally Posted by Mr Frost View Post
    No , I've had it happen too .

    I've had the defenders sally , won the battle , then discovered they still held the city and my seige was lifted , but I've also attacked them in annother seige and clicked "continue" after being given victory and because I didn't kill every last enemy combatant they still held the city and my seige was lifted .
    Both occasions I not only had to start the segies again from scratch , but also their free troops {firelock armed citizens etc} were at full strength despite my assaulting them the very turn I resieged .

    Seiges are bugged .
    Post patch I have not had the problem…but it still may be there sometimes, I guess.


    Education: that which reveals to the wise,
    and conceals from the stupid,
    the vast limits of their knowledge.
    Mark Twain
     
  2. Mr Frost's Avatar

    Mr Frost said:

    Default Re: Stupid afterbattle autoresolve

    Quote Originally Posted by Fisherking View Post
    Post patch I have not had the problem…but it still may be there sometimes, I guess.
    I havn't played since the latest patch {still trying to mod out the worst cheese etc which the latest pach managed to either introduce or make worse} so I wouldn't know if it was fixed in the last patch or not ; however , if the A.I. can still break a seige every time just by sallying even if it loses worse than Michael Jackson in a fistfight with Mike Tyson , then the other bug will very likely still be there as they are clearly related in some way .

    Glad you havn't been bugged by them lately though .
    7 out of 10 people like me ,
    I'm not going to change for the other three .
     
  3. Fisherking's Avatar

    Fisherking said:

    Default Re: Stupid afterbattle autoresolve

    Quote Originally Posted by Mr Frost View Post
    I havn't played since the latest patch {still trying to mod out the worst cheese etc which the latest pach managed to either introduce or make worse} so I wouldn't know if it was fixed in the last patch or not ; however , if the A.I. can still break a seige every time just by sallying even if it loses worse than Michael Jackson in a fistfight with Mike Tyson , then the other bug will very likely still be there as they are clearly related in some way .

    Glad you havn't been bugged by them lately though .
    Sorry for your problems!

    I think I saw them listed as fixed or as a work in progress some where.

    However, as to ending casualties.

    I have often had a single sloop or a pair of them attacked by Pirates or some enemy. I had gotten tired of running and getting backed into a corner or being eliminated because of the retreat so I just avoided combat for an hour. Actually on fast forward.

    Any way the enemy retreats and comes back the next turn of course, but it is now damaged. Each loss induced more damage. I have even see it loose ships.

    This is just FYI.


    Education: that which reveals to the wise,
    and conceals from the stupid,
    the vast limits of their knowledge.
    Mark Twain
     
Single Sign On provided by vBSSO