I havn't played since the latest patch {still trying to mod out the worst cheese etc which the latest pach managed to either introduce or make worse} so I wouldn't know if it was fixed in the last patch or not ; however , if the A.I. can still break a seige every time just by sallying even if it loses worse than Michael Jackson in a fistfight with Mike Tyson , then the other bug will very likely still be there as they are clearly related in some way .
Glad you havn't been bugged by them lately though .
7 out of 10 people like me ,
I'm not going to change for the other three .
Sorry for your problems!
I think I saw them listed as fixed or as a work in progress some where.
However, as to ending casualties.
I have often had a single sloop or a pair of them attacked by Pirates or some enemy. I had gotten tired of running and getting backed into a corner or being eliminated because of the retreat so I just avoided combat for an hour. Actually on fast forward.
Any way the enemy retreats and comes back the next turn of course, but it is now damaged. Each loss induced more damage. I have even see it loose ships.
This is just FYI.
Education: that which reveals to the wise,
and conceals from the stupid,
the vast limits of their knowledge.
Mark Twain