When a fox kills your chickens, do you kill the pigs for seeing what happened? No you go out and hunt the fox.
Cry havoc and let slip the HOGS of war
Oaty, I don't have the game in front of me so I can't confirm, but I'm pretty sure this is only the case AFTER a rebellion has occured, right?
So, for example, you enter a region capital, and the peasant happiness level is stuck at -22 or something ridiculous, even with your full stack garrisoned. Let's say if you exempt it, it drops to -15 or so, still high enough that you're going to have a rebellion on hand in 2 turns.
Won't you have at least one turn could collect taxes before your workers go on strike?
Decrease anger by...
- destroying schools
- destroying churches of a different religion than yours
- exempting region from taxes
- looking over your ministers and kicking any that, through their traits or ancillaries, have multiple unhappiness affects on the populace
- moving priests in
Suppress anger by...
- repairing the capital building
- garrisoning units, particularly dragoons
- moving your ministers around so that your Justice minister has many stars
- upgrade the region capital building along the civilian (not the military) line
Increase happiness by...
- repairing the cultural building (if you took a city)
- building inns
- building the 2nd level of city walls
When all else fails, move the army out of the city and re-apply taxes. Force the populace to rebel for 2-3 turns and a rebel army will appear. Destroy that army and you'll gain a Military Crackdown "happiness" bonus.
Last edited by Servius; 05-15-2009 at 23:35.
Fac et Spera
As an added note even after doing all that has been suggested (which is great advice) Warsaw takes a while to settle down so expect to keep an army there and ready to deal with rebellion because it will take years. Before the last patch Warsaw was slow to pacify and since the patch it takes even longer now. The Poles are stubborn people in this game.![]()
I think most of us who have played the older TW games just need to realize that Red Face = Instant Rebellion = Lose the province = Bad does not apply in E:TW as it did in previous games. And you don't have to turn off the taxes to avoid it.
In my 1.2 Prussian campaign I took Warsaw first and trying to garrison it took all of my recruitment for several turns and dropped my profits to 0. And it was still -8 or something due to the initial -30 occupied by foreign power malus. But after putting down the rebellion the situation is much brighter: foreign power occupation modifier has dropped to ~ -25 (1/turn for 3 turns waiting for rebellion + 2 turns crushing it down), additional military crackdown bonus of +6 and all the extra dragoons plus repairs repress the rest (along with all the stuff above about churches and unis). And all the while I can keep taxing the province to offset the costs of garrisoning at least a bit.
Took Wien next, but didn't think I could keep it and burned down all of the improvements. ouch. That's when I realized unrest isn't as serious in this game as it was in previous ones.
Next stop: Munich.
Alphonse la Hire - Veteran of many battles seeking new employment
Spoiler Alert, click show to read:
Semi relevant (at least) question: Any idea what the most cost effective garrison troops are as particularly on the harder difficulty level maintenance can become a major issue? I know that grenadiers and dragoons are effective, but they are also expensive (and often urgently needed on the frontlines rather than for pacification duty). Conscripts on the other hand while cheap seem to be about useless. Any suggestions?
dragoons get a bonus for policing so their cost can be considered at least 1/2 of what it actually is ( they have at least 2x effect ) which makes them actually cheaper than militia for policing.
It is my understanding you collect taxes at the very beginning of your turn, unlike previous titles where you got your income right when you hit end turn.
My observations for this is when you get a port blockaded and at times my trade is the only reason I'm getting positive income. at the end of the turn my port was not blockaded but it was at the beginning which causes me not to see the profits that was forecasted on the previous turn.
You may get your taxes before the rebellion as I can't prove it but is my speculation the rebellion occurs then you get your taxes. So if it's going to be rebellious for 10 turns you might as well let it have an extra town wealth growth so you have a higher tax base later
When a fox kills your chickens, do you kill the pigs for seeing what happened? No you go out and hunt the fox.
Cry havoc and let slip the HOGS of war
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