Last edited by Martok; 05-22-2009 at 16:13.
"MTW is not a game, it's a way of life." -- drone
Amazon has it for $12.![]()
Last edited by Xiahou; 05-22-2009 at 18:32.
"Don't believe everything you read online."
-Abraham Lincoln
Hmm. The complexity intimidates me. I've played Civ games and Alpha Centuri and Railroad Tycoon 2 and Civil War Generals 2 as well. But this seems like it'd take a while to learn.
So, how hard is it really?
CR
Ja Mata, Tosa.
The poorest man may in his cottage bid defiance to all the forces of the Crown. It may be frail; its roof may shake; the wind may blow through it; the storm may enter; the rain may enter; but the King of England cannot enter – all his force dares not cross the threshold of the ruined tenement! - William Pitt the Elder
It takes a while to get a hang on Paraoxian games. They are a bit of an investment on time, as each campaign takes a pretty good while to complete. Further, the complexity can be a bit intimidating at first, particularly with Victoria. Its pretty likely you'll get kicked around your first couple of goes, with no offense intended.
That said: Paradox strategy games have overtaken Civ as my favorite strategy games. The AI is excellent compared to most games. Diplomacy is a requirement, not an auxilliary feature. Wars are rarely fought without reason, and when they do happen, you can see why ol' George Washington warned against entangling alliances. You can also see why isolationism can get you butchered.
There's one other really big plus: Moddability. EU III had a multitude of excellent mods, with Magna Mundi being the most popular. Victoria has one massive one, the Victoria Improvement Mod(VIP). Both give the game a different feel and can ratchet up the difficulty in ways the vanilla falls a bit short. That said, vanilla paradox games are quite excellent.
If you've got the time to invest, I would give EU III complete and Victoria: Revolutions a two thumbs up.I've alse heard lots of good things about the Hearts of Iron series. However, I've still yet to get my brain wrapped around the game's mechanics.
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It is better to conquer yourself than to win a thousand battles. Then, the victory is yours. It cannot be taken from you, not by angels or by demons, heaven or hell.
Last edited by Jolt; 05-22-2009 at 23:30.
BLARGH!
It'd be a short resume, not an AAR. >__>
BLARGH!
For the first hour you'll find yourself doing this a lot:![]()
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It's mostly a case of a very steep curve at the start. Once you find your way around the interface, grasp the basics, and gain an idea for what you should be trying to do then the worst is over. After that it's a case of learning mid and high level aspects and honing what you have. If you are prepared to give the game around 10-15 hours newbie disaster time combined with a few hours of reading the official forums then you should make it over the step. From there the rest is much easier to grasp. Partly because your country won't be on the edge of imploding every five minutes
If you can play high end civ 4 then you should be able to play EUIII without problems. They are about as demanding as each other; the difference is that civ 4 is more intuitive and is much more welcoming to new players. Civ4 tells you what is wrong and gives a suggestion on how to fix it. EUIII pretends not to notice as you cry and carries on without breaking step.
Frogbeastegg's Guide to Total War: Shogun II. Please note that the guide is not up-to-date for the latest patch.
Give it a shot- for the price of admission, you won't regret it. I learned by diving right in. When I didn't know what something was, I checked the EU3 wiki. When that failed, I just Googled. My first campaign was a disaster, but by the second go 'round, I had enough of a handle on it to enjoy myself.
"Don't believe everything you read online."
-Abraham Lincoln
Ja Mata, Tosa.
The poorest man may in his cottage bid defiance to all the forces of the Crown. It may be frail; its roof may shake; the wind may blow through it; the storm may enter; the rain may enter; but the King of England cannot enter – all his force dares not cross the threshold of the ruined tenement! - William Pitt the Elder
You might be tempted to start with a small nation, but thats really the opposite of what you should do. The larger nations have more manpower and more economical strength, and therefore give you more things to do right from the word go. Save the smaller powers for when you've mastered the game and wanna take an extremely slow build up to glory (imo)
Each era has some recommended choices for you to start with, and each has a difficulty indicator. Just look around and see who seems like a good fit, but be prepared to lose while you learn the ropes .![]()
Byzantium is a REALLY tough game, from my own experience. Others may have done better than me, perhaps, but I just could not get over those Turks.
As for a recommendation.... I would say Spain starting around 1500 would be the ideal, as they start with a big edge on colonization, have a large base to work with in Europe, and you can start getting an idea of what the politics of Europe in the game are going to look like.
It is better to conquer yourself than to win a thousand battles. Then, the victory is yours. It cannot be taken from you, not by angels or by demons, heaven or hell.
My long running on again/off again campaign has been with the Byzantines. It took a lot of work and more than a few lucky breaks, but the Ottomans no longer exist, Asia Minor and much of Southeastern Europe are again in Byzantine hands. Here was an earlier post I made in the screenshot thread of it. Since then, I've taken more provinces in Asia Minor and the three Venetian provinces that are shown on the map. We're currently the #3 nation and what a ride its been.![]()
Last edited by Xiahou; 05-26-2009 at 07:25.
"Don't believe everything you read online."
-Abraham Lincoln
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