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They worked well enough in TFC.
..which is the only reason I mention them. Classes having grenades really seemed to fill out the classes nicely and would probably remedy some of the more annoying crap that people get away with on TF2 now.
Of course, to be effective, they'd have to be mappable to their own buttons- not requiring you to change weapons....(like in TFC)![]()
Last edited by Xiahou; 05-24-2009 at 09:25.
"Don't believe everything you read online."
-Abraham Lincoln
Valve dislikes the grenades themselves. If you have ever played TFC, you surely must have seen the constant grenade spam that caused everyone to die constantly, without ever accomplishing anything.
Besides, if they gave classes grenades, then the Demoman wouldn't have any purpose left to him.
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- Proud Horseman of the Presence
Nades worked wonders on Wolfenstein: Enemy Territory. Noone ever complained about them. I was quite the nade expert.
BLARGH!
Eh, Grenades are great when your not on the receiving end but in games when you are fighting grenadiers they are annoying and can turn you into a swearing frenzy when it gets really bad.
Last edited by Greyblades; 05-24-2009 at 23:38.
Yeah, it is quite annoying, but provided that it is balanced, noone complains about them. It sucks being in a clanwar where you have to pass through a small gate or hallway, and the defending team is doing "nade spam" (Continually throwing granades) and you can't do much but try to find them and kill them while they are throw the nades. Either that or you risk trying to cross the spot where they are throwing the nade at, and hope none of them explodes on time. If there is a weapon most people complained about in Enemy Territory was the Panzerfaust. It was basically a bazooka that wiped everything on its way. One of the best ever players with it was winghaven. Here's one of his fragmovies where he extensively uses it. You'll probably see a few nade kills. Compare the damage.
https://www.youtube.com/watch?v=1XWuQwnUJ4E
EDIT: It might be a nice idea to tell you that most ET clanwars are 6v6. Taking that into account, most of his kills take out more then half a team.
Last edited by Jolt; 05-25-2009 at 00:07.
BLARGH!
I played TFC pretty extensively and I can't say I remember grenades being that big a problem. Each player was limited to a very small number so while they were used heavily, it's not as though a player could just sit there and spam them all day long.... for that, you need to be a demo.
Grenades were really only a secondary point anyhow- I can live without em.
I just don't care for the constant meddling with the gameplay mechanics that all of these unlocks cause. They should've kept things simple- each class should be good at once specialty and have the weapons it needs to do it. I really don't care for the willy-nilly sprinkling around of unlockable weapons.
I really liked TF2 when it first came out, but I've been pretty well turned off of it since then.
Last edited by Xiahou; 05-24-2009 at 23:48.
"Don't believe everything you read online."
-Abraham Lincoln
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