That's the exact description I have in my mind.
Rippling up and down the line is a continuous level of fire. After the first volley no one can really see anything so there is a much greater level of suppression (as FK has stated) rather than the selection of targets.
It should also produce a steady level of casualties over the course of a few minutes of fire and certainly no less than rank fire.
With better soldier animation and implementation, we should see this work in the next patch or two.
The basics are there already.
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