C'mon guys, you're talking like MTW1 was Europa Universalis. In which TW game have they had a "political, economic & military model, in that order"? 'Cos I sure as Hell must've missed it.
I found the last two games a complete & utter turn-off meself, because there was nothing to do apart from micromanage vast amounts of frankly boring stuff. Which I suppose is why I like Empire so much, because it sort of kinda maybe a bit feels like MTW1 with Caravel's (late of this parish) Pocket Mod installed: levelled playing field & simplified unit-building tree that even the computer can manage, so you can quickly get into some fights & kill some stuff against decent opponents.
With ETW, for all the criticism & the bugs I think they've got the battles back to a standard where you actually have to, you know, concentrate, which I think is why they've only paid lip-service (though a flashy, possibly intriguing lip-service) to the Empire Total Accountant side of the game. The Empire Total Accountant side of the game is there but it feels bolted on. You can tell, it's not the point of the game. It plays sometimes like some kind of cut-down shareware Windows 95 strategy game. Which is fine. If I wanted a game like that, I'd have bought one without the word "WAR" in the title.
Sorry to go on but sometimes I feel like you guys are making a category error, in that you are saying "This part of the game is underdeveloped, it should be changed". Whereas I've got the feeling it was meant to be that way from the start. Which is fine. I didn't develop the game, so I really can't comment on what it was meant to be like. Who can?
Not saying that my opinion is right, but just mentioning that maybe the party line isn't necessarily unanimous either.
I've got this creeping feeling reading the forums that most of the problems are not with this game expressly, but rather the image people had in their heads of what the game was going to be like, & the disconnect between the two.
Bookmarks