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  1. #1
    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: Maccabean Revolt... A SUBMOD for EB II

    @MeinPanzer
    Bit of Both.. with playability had more weights... And this campaign was "What IF the Judeans field their own heavy infantry....." OH... thanks, you reminded me to made them some Thorakitai skin...

    Considering EB II won't be relased soon, I decide to mod them in BI...
    Soon (about two month, after my Chemistry competition is over especially...) I will made a faction Preview in RTW Mod forum... but sorry, certainly not in EB 1 forum...

    Well, I'll think I want a permission from EB 1 Creator, because after some time adding units, EB 1 Allready hit the hardcode after some units... (try to add 2 units for Horde slingers and horde spearmen... result in CTD... and I'm not yet add their cav's... And I just don't want to mess up the neat EBBS script for my 12 turns per year script... I'm going to use BI because the Judeans was horde at the Start, and for EB I just want to use their awesome units.... and descriptions... and their balanced stats... and sounds...(wait... sounds? I'll think i only copy some of their awesome unit sounds such as Hetairoi... and mix them with vanilla sounds...)
    Spoiler Alert, click show to read: 
    some factions like AS, Ptolies, Saba, Romani, Hay, and KH will be an near-exact copy paste from EB I
    the credit is yours rightfully ....
    Spoiler Alert, click show to read: 
    just give me some reply, who's i should pm to get their permission please? MAA? Bovi? Foot? others?


    well... maybe I should start concepting those factions, and after ready, made a new thread in RTW Modification forum...

    At least this mod will mostly look as "EB facelift" mod... centered in Levantine area (spawn from Italy up to Persia)...

    The Factions I think I should include is: (some that lies in the fringes of the map is UNPLAYABLE...)

    Maccabeids (The HERO faction of this mod)
    Arche Seleukeia
    Arche Ptolemaioi
    Saba
    Nabataea (the Arab Faction)
    Hayasdan
    Pontos
    Pahlavans / Askani (using Astraphoenix's naming mod)
    Senatus Populus Que Romanus (unplayable... got enermous AI boost, and sent countless stacks of Units... the Real BAD GUY in this mod... not unkillable though... killing them is the VC for All factions)
    Steppe Hordes (unplayable, as they are projected into annoying hordes (1 faction, but many hordes, and unkillable; (respawn if killed)) that roams the northern fringes of this Mod)
    Basileon Indo-Hellenikon (unplayable, representing minor kingdoms in the eastern fringes of the Map (1 faction, scattered starting points, and unkillable (respawn also))
    Avernii (unplayable and unkillable... start as annoying horde that roams the west fringe of the map... not as numerous as the Steppe Hordes tough...)
    Aithiophia (unplayable kingdom that sit in the south portion of the map - unkillable, but not aggresive at all)

    The last four fations (Steppe hordes, Basileion Indo-Hellenikon, Avernii, and Aithiophia), didn't get many units, as they are just border guard factions and unkillable... the other factions though... get deeper course of units and structures... Including the Bad-Ass Romani... (the main Villain is need a clear representation too... )

    I still need a lot of learning... so thanks for all your advice...

    Ohh yeah... say this to all the "Jewish faction" spammer.... Please help me in this new mod.... OK?!

    My Projects : * Near East Total War * Nusantara Total War * Assyria Total War *
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  2. #2
    Speaker of Truth Senior Member Moros's Avatar
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    Default Re: Maccabean Revolt... A SUBMOD for EB II

    Quote Originally Posted by Cute Wolf View Post
    @MeinPanzer
    Bit of Both.. with playability had more weights... And this campaign was "What IF the Judeans field their own heavy infantry....." OH... thanks, you reminded me to made them some Thorakitai skin...

    Considering EB II won't be relased soon, I decide to mod them in BI...
    Soon (about two month, after my Chemistry competition is over especially...) I will made a faction Preview in RTW Mod forum... but sorry, certainly not in EB 1 forum...

    Well, I'll think I want a permission from EB 1 Creator, because after some time adding units, EB 1 Allready hit the hardcode after some units... (try to add 2 units for Horde slingers and horde spearmen... result in CTD... and I'm not yet add their cav's... And I just don't want to mess up the neat EBBS script for my 12 turns per year script... I'm going to use BI because the Judeans was horde at the Start, and for EB I just want to use their awesome units.... and descriptions... and their balanced stats... and sounds...(wait... sounds? I'll think i only copy some of their awesome unit sounds such as Hetairoi... and mix them with vanilla sounds...)
    Spoiler Alert, click show to read: 
    some factions like AS, Ptolies, Saba, Romani, Hay, and KH will be an near-exact copy paste from EB I
    the credit is yours rightfully ....
    Spoiler Alert, click show to read: 
    just give me some reply, who's i should pm to get their permission please? MAA? Bovi? Foot? others?


    well... maybe I should start concepting those factions, and after ready, made a new thread in RTW Modification forum...

    At least this mod will mostly look as "EB facelift" mod... centered in Levantine area (spawn from Italy up to Persia)...

    The Factions I think I should include is: (some that lies in the fringes of the map is UNPLAYABLE...)

    Maccabeids (The HERO faction of this mod)
    Arche Seleukeia
    Arche Ptolemaioi
    Saba
    Nabataea (the Arab Faction)
    Hayasdan
    Pontos
    Pahlavans / Askani (using Astraphoenix's naming mod)
    Senatus Populus Que Romanus (unplayable... got enermous AI boost, and sent countless stacks of Units... the Real BAD GUY in this mod... not unkillable though... killing them is the VC for All factions)
    Steppe Hordes (unplayable, as they are projected into annoying hordes (1 faction, but many hordes, and unkillable; (respawn if killed)) that roams the northern fringes of this Mod)
    Basileon Indo-Hellenikon (unplayable, representing minor kingdoms in the eastern fringes of the Map (1 faction, scattered starting points, and unkillable (respawn also))
    Avernii (unplayable and unkillable... start as annoying horde that roams the west fringe of the map... not as numerous as the Steppe Hordes tough...)
    Aithiophia (unplayable kingdom that sit in the south portion of the map - unkillable, but not aggresive at all)

    The last four fations (Steppe hordes, Basileion Indo-Hellenikon, Avernii, and Aithiophia), didn't get many units, as they are just border guard factions and unkillable... the other factions though... get deeper course of units and structures... Including the Bad-Ass Romani... (the main Villain is need a clear representation too... )

    I still need a lot of learning... so thanks for all your advice...

    Ohh yeah... say this to all the "Jewish faction" spammer.... Please help me in this new mod.... OK?!

    They did have heavy infantry, just not at the initial revolt. You can't have heavy infantry popping up like that. There wasn't any military culture anymore. At the times of Herod, there was good infantry again. Mostly thureophoroi and thorakitai style (scale was found at masada...) and some heavy infantry and possibly heavy horse archers could be an addition.

    Of course if gameplay is much more important than history you can do whatever you want. And calling the Maccabeids a hero-faction, seems to point that way. But I tought to help you started anyway, even though I'm not that familiar with this part of the world and history.

    Edit: for permission you can pm any EB member though most of the time it's MAA who gets the requests, as he is our pr and public forum guy.
    Last edited by Moros; 06-02-2009 at 09:45.

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