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  1. #1
    Member Member Havok.'s Avatar
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    Default Re: Casse cavalry/infantry bodyguards

    Quote Originally Posted by Moros View Post
    While we could assume that they wouldn't be riding chariots 100% of the time i would be surprised if they'd be heavy cavlry. There barely was heavy cavalry if any at all at our start date in Brittain. I'd go with Calawre myself if not for chariots, Rycalawre would make fine late bodyguards.
    Personally however I like the chariots, it's gives your battles and campaigns an extra factor you have to deal with. And chariots are far from always useless. Sometimes the morale attributes for example can really help.
    Well yes indeed, the concept of chariots is very cool, but the problem is the way TW engine handles it, very confusing, very hard to deal with, so i rather remove them after all
    =\
    Druids bodyguards for the casse FM's should be awesome, nice idea Watchman
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  2. #2
    Slixpoitation Member A Very Super Market's Avatar
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    Default Re: Casse cavalry/infantry bodyguards

    Horribly inaccurate though.

    Say, what exactly are your problems with chariots?
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  3. #3
    Member Member Havok.'s Avatar
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    Default Re: Casse cavalry/infantry bodyguards

    Quote Originally Posted by A Very Super Market View Post
    Horribly inaccurate though.

    Say, what exactly are your problems with chariots?
    I had bad experiences when using them on charges against enemy lines
    Other times i clicked on the map in order to better positioning
    they spread all the way through the map
    it was odd

    and we cant use them in cities

    rather infantry or cavalry as BG's for casse


    you said confusing
    about my post up there?
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  4. #4
    Slixpoitation Member A Very Super Market's Avatar
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    Default Re: Casse cavalry/infantry bodyguards

    I think those are problems felt by all cavalry units, but chariots are simply affected more by their large size and spacing.

    I didn't say your post was confusing, I only said that not having chariots as Casse bodyguards would be ahistorical.
    Spoiler Alert, click show to read: 
    WELCOME TO AVSM
    Cool store, bro! I want some ham.
    No ham, pepsi.
    They make deli slices of frozen pepsi now? Awesome!
    You also need to purchase a small freezer for storage of your pepsi.
    It runs on batteries. You'll need a few.
    Uhh, I guess I won't have pepsi then. Do you have change for a twenty?
    You can sift through the penny jar
    ALL WILL BE CONTINUED

    - Proud Horseman of the Presence

  5. #5
    Member Member Havok.'s Avatar
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    Default Re: Casse cavalry/infantry bodyguards

    Quote Originally Posted by A Very Super Market View Post
    I think those are problems felt by all cavalry units, but chariots are simply affected more by their large size and spacing.

    I didn't say your post was confusing, I only said that not having chariots as Casse bodyguards would be ahistorical.
    Ahh i see,
    yes indeed, size -does- matter in some situations
    Ser mineiro é, antes de tudo, um estado de espírito.

    El bien perdido


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    A don Jose! Oriental en la vida e en la muerte tambien!

  6. #6

    Default Re: Casse cavalry/infantry bodyguards

    Yes I use 1.2

    Now that you say it, I used a linked in this thread:https://forums.totalwar.org/vb/showt...ight=bodyguard

    Goes way back to 2007 , woops.
    How should the stats be now?

  7. #7
    Ming the Merciless is my idol Senior Member Watchman's Avatar
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    Default Re: Casse cavalry/infantry bodyguards

    Well, this is what the Rycs look like in my backup EDU:
    Code:
    ;72
    type             celtic infantry rycalawre
    dictionary       celtic_infantry_rycalawre      ; Rycalawre
    category         infantry
    class            heavy
    voice_type       General_1
    soldier          celtic_infantry_arjos_rycalawre_solduros_kuarothoroi, 30, 0, 1.2
    officer          ebofficer_celtic_standardbearer
    mount_effect     elephant -4
    attributes       sea_faring, hide_forest, command, hardy
    formation        0.85, 1.2, 1.8, 2.6, 3, square
    stat_health      1, 1
    stat_pri         13, 8, no, 0, 0, melee, blade, slashing, sword, 0 ,0.225
    stat_pri_attr    no
    stat_sec         18, 8, no, 0, 0, melee, simple, piercing, spear, 0 ,0.13
    stat_sec_attr    light_spear
    stat_pri_armour  12, 12, 4, metal
    stat_sec_armour  0, 0, flesh
    stat_heat        5
    stat_ground      0, 0, -1, -2
    stat_mental      18, disciplined, highly_trained
    stat_charge_dist 30
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        1, 3193, 798, 80, 130, 3193
    ownership        britons, slave
    Most likely CTD culprit bolded and underlined.
    "Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."

    -Church of the Flying Spaghetti Monster

  8. #8

    Default Re: Casse cavalry/infantry bodyguards

    So now I changed
    Code:
    ;18
    type             celtic chariot cidainh bodyguards
    dictionary       celtic_chariot_cidainh      ; Cidainh
    category         cavalry
    class            heavy
    voice_type       General_1
    soldier          celtic_charioteer, 10, 5, 1
    mount            celtic heavy chariot
    mount_effect     elephant -5, horse -2
    attributes       sea_faring, general_unit, hide_forest, frighten_foot, command, very_hardy, power_charge
    formation        7, 9, 15, 15, 2, square
    stat_health      2, 2
    stat_pri         5, 50, javelin, 57.8, 25, thrown, simple, piercing, spear, 10 ,1
    stat_pri_attr    thrown
    stat_sec         12, 50, no, 0, 0, melee, blade, slashing, none, 0 ,1
    stat_sec_attr    ap, launching, area
    stat_pri_armour  7, 13, 4, flesh
    stat_sec_armour  10, 7, flesh
    stat_heat        3
    stat_ground      0, 0, -4, -2
    stat_mental      16, impetuous, trained
    stat_charge_dist 30
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        1, 1675, 0, 20, 196, 1675
    ownership        britons, slave
    To this:

    Code:
    ;18
    type             celtic infantry rycalawre
    dictionary       celtic_infantry_rycalawre      ; Rycalawre
    category         infantry
    class            heavy
    voice_type       General_1
    soldier          celtic_infantry_arjos_rycalawre_solduros_kuarothoroi, 30, 0, 1.2
    officer          ebofficer_celtic_standardbearer
    mount_effect     elephant -4
    attributes       sea_faring, hide_forest, command, hardy
    formation        0.85, 1.2, 1.8, 2.6, 3, square
    stat_health      1, 1
    stat_pri         13, 8, no, 0, 0, melee, blade, slashing, sword, 0 ,0.225
    stat_pri_attr    no
    stat_sec         18, 8, no, 0, 0, melee, simple, piercing, spear, 0 ,0.13
    stat_sec_attr    light_spear
    stat_pri_armour  12, 12, 4, metal
    stat_sec_armour  0, 0, flesh
    stat_heat        5
    stat_ground      0, 0, -1, -2
    stat_mental      18, disciplined, highly_trained
    stat_charge_dist 30
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        1, 3193, 798, 80, 130, 3193
    ownership        britons, slave
    When I now start the game (without trivialscript) I get this error:

    Generic error:

    DATABASE_TABLE error found: ids must be unique, non-unique entry celtic infantry rycalawre found in file eb/data/export_descr_unit.txt
    Last edited by Skoran; 07-03-2009 at 01:31.

  9. #9
    Ming the Merciless is my idol Senior Member Watchman's Avatar
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    Default Re: Casse cavalry/infantry bodyguards

    Quote Originally Posted by Havok. View Post
    Druids bodyguards for the casse FM's should be awesome, nice idea Watchman
    Er... that wasn't my idea, and I was arguing *against* it you know.
    "Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."

    -Church of the Flying Spaghetti Monster

  10. #10
    Member Member Havok.'s Avatar
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    Default Re: Casse cavalry/infantry bodyguards

    Quote Originally Posted by Watchman View Post
    Er... that wasn't my idea, and I was arguing *against* it you know.
    lol i'm not scrictly defending my idea
    any idea (which don't content chariots) i can tag along

    but ohh well, i thought it was your idea
    my bad

    anyways
    druids BG's for FM's are ok
    as Rycalawre(sp?) or Brihentin(sp?)

    i just want to remove the chariots after all
    Ser mineiro é, antes de tudo, um estado de espírito.

    El bien perdido


    http://www.youtube.com/watch?v=XwfhJy6JwPg
    A don Jose! Oriental en la vida e en la muerte tambien!

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