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Thread: Game Balance, or the lack there of.

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    Default Re: Game Balance, or the lack there of.

    Quote Originally Posted by Prussian Iron View Post
    ^exactly. GB should be able to easily beat most others in stand-up line battles, whereas they would get their asses kicked in hand-to-hand. of course, Prussia would be nearly invincible with their infantry, but cavalry would be lower-than average and arty would be average.
    Prussian cavalry was among the best in terms of battlefield achievements during the 18th century and does in no way warrant a 'crappy' tag. The prime example would be the Battle of Rossbach.

    As to historical realism, I'd like to point out that the TW games have never really been about recreating history and more about creating new histories. For a mod like NTW where the time scope is much smaller, I can understand having unit stats accurately based on historical performance, but for a game that takes place during a century it makes very little sense. Firstly we need to recognise the fact that the quality of units does not stay constant. An excellent example of this is the Prussian army that was propably the best in Europe during the mid 18th century, but by the end of the same century the Prussian army was outdated and in dire need of a reform. Perhaps if a certain quality stayed constant throughout the era, I would think about adjusting the unit to live up to those qualities. In terms of SP campaigns, I don't believe that just because for example Russian line was poorly trained historically, that it should be heavily reflected in their unit stats, especially if my Russians happened to be prosperous and well educated and could actually afford better training. After all we are very much dealing with alternative history and not recreations.

    As it is I believe CA has done a good job with balancing the units and still providing stat variation, although that said, I can not understand why Sweden of all factions have oversized cavalry units?
    Last edited by AggonyDuck; 06-22-2009 at 01:52.
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