I sincerely hope "big patch" doesn't mean a month or more before we see it. The Black Knight routine with the AI factions has pretty much killed my enjoyment of the game for now.
I sincerely hope "big patch" doesn't mean a month or more before we see it. The Black Knight routine with the AI factions has pretty much killed my enjoyment of the game for now.
lol... black knight routine...i love it.
I hope this hotfix comes very soon. Atm I can't play ETW longer than 5 minutes before it crashes, my screen turns black and the sound begins hanging.
My Balloons:
Playing as the Republiek der Zeven Verenigde Nederlanden
The actual UP flag
Definetly, thats deserving of a
I have to say that watching that video for the first time in awhile and thinking of the black knight as the AI... you really cannot see it as anything but the AI against the player! lol, utterly hilarious and so true to fact (you've lost both your arms! Thats just a flesh wound... come on you pansy!) that it should definetly be called the Black Knight Routine!
on the latest update... are we playing the same game? it sounds so exciting there! not to mention an AI suing for peace?? lol I don't believe I've had my economy be stretched (to go in the red, then again don't play on vh) or lost my fleets intentionally (don't know whether I'm exploiting sea battles or just being smart) but if great britain had decided to ally with austria against both of holland and prussia because it seemed a better deal then okay, but it does sound a bit black knightish atm
I play Custom Campaign Mod with 1.2!
My guide on the Family Tree - https://forums.totalwar.org/vb/showthread.php?t=87794
Kobal2fr's guides on training chars to be
Governors - https://forums.totalwar.org/vb/showthread.php?t=86130
Generals - https://forums.totalwar.org/vb/showthread.php?t=87740
Blue's guide to char development - https://forums.totalwar.org/vb/showthread.php?t=87579
Today two updates
1 July:
Dear All,
A small update today, one of the more impactful fixes that went in was the AI now has the ability to properly garrison blockaded ports. Therefore on the campaign map when the AI has a port seized by an enemy it will now move troops in to push out enemy ships.
A behaviour that was too rare before.
Kind regards,
Kieran
1st July:
Hi guys,
A hotfix will be released later this evening for Empire: Total War that fixes the following:
•Land Battles - Fixed exit crash which could occur when grouping/ungrouping
•Grand Campaign - Settlement battle - Fixed instances of invisible deployable defenses
Thanks,
Mark O'Connell
(aka SenseiTW)
Tosa Inu
Eh, invisible defences are on field battles too, not just settlement battles....
In fact, the artillery emplacements are invisible too
Last edited by FactionHeir; 07-01-2009 at 19:16.
Want gunpowder, mongols, and timurids to appear when YOU do?
Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
Click here to read the solution
Annoyed at laggy battles? Check this thread out for your performance needs
Got low fps during siege battles in particular? This tutorial is for you
Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)
Want gunpowder, mongols, and timurids to appear when YOU do?
Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
Click here to read the solution
Annoyed at laggy battles? Check this thread out for your performance needs
Got low fps during siege battles in particular? This tutorial is for you
Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)
Well, it's nice they fixed the invisible cavalryslaughtering sticks of terror, but what about the psychotic AI and massive penalty for even the slightest breach of any treaty, ever?
EDIT:
I think those would be far more 'impactful' than the AI garrisoning ports. Frankly, I have to sit through the 'tug of war' between two factions garrisoning/raiding a port way too much.
Last edited by Sheogorath; 07-01-2009 at 19:18.
Tallyho lads, rape the houses and burn the women! Leave not a single potted plant alive! Full speed ahead and damn the cheesemongers!
Well that massive penalty applies in some interesting instances, not always. For example, I (France) decided to side with my protectorate (Wurtenberg) when my ally (Spain) attacked it. The next thing I noticed: I got HUGE -200 relationships with every Western faction INCLUDING my protectorate I was defending...
Definitely, seems like some faulty logic implemented here, especially that latter part.
I reloaded the game and instead of siding with my protectorate, I sided with Spain (the aggressor). There was no global penalty (none whatsoever) in that case... The only penalty was that my former protectorate started hating me.
It seems, the game considers 'protectorate' alliances differently than regular alliances, valuing the latter more.
No that is not quite it. I had a huge penalty for siding with the Dutch rather then Hanover. Now every single European faction is hostile toward me.
This may have sounded like a good idea when it was thought up but the implementation leaves a great deal to be desired.
When two allies go to war you are in a loose/loose situation. Some times I think the game goes looking for your allies and protectorates just to cause those situations.
It needs changed ASAP and so does the “Monty Python’s Black Knight” AI.
The only way to off set any of the penalties is with the state gift which has a max of 100 points and not other gifts or considerations have any impact at all.
The AI no longer asks for peace nor will it except it. This is exactly counter to what some of the CA staff posted in the updates.
Fine! they fix some stuff and then go and totally foul up things that should be easy!
What is it all about?![]()
Education: that which reveals to the wise,
and conceals from the stupid,
the vast limits of their knowledge.
Mark Twain
That's it, hotfix wise? My campaign CTDs to a halt all of a sudden.
Sure hope the next patch to fix isn't 2 months away, as it's completely pointless to play if the game grinds to a halt again. They seemed to have had this fixed in 1.2, what happened?! Hopefully a few more hotfixes get deployed along the way. That was the whole upside of going with Steam in the first place.
Last edited by Elmar Bijlsma; 07-01-2009 at 19:21.
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